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Art Flow User (3.5e Prestige Class)

2,193 bytes added, 02:06, 27 November 2017
Okay, it's finally time to prune the spellcasting and manifesting portions that I don't need, and replace them with invocation portions that I DO need.
! colspan="3" | [[SRD:Saving Throw|Saving Throw]]s
! rowspan="2" | Special
! colspan="10" | [[#Spells|Spells per Day]]! rowspan="2" | [[#Power Points/Day|Power<br/>Points/Day]]! rowspan="2" | [[#Powers Known|Powers<br/>Known]]! rowspan="2" | [[#Maximum Power Level KnownInvocations|Maximum PowerInvocations<br/>Level Known]]
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! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]
! 0 || 1<sup>st</sup> || 2<sup>nd</sup> || 3<sup>rd</sup> || 4<sup>th</sup> || 5<sup>th</sup> || 6<sup>th</sup> || 7<sup>th</sup> || 8<sup>th</sup> || 9<sup>th</sup>
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|1st||class="left" | + 0 || + 2 || + 2 || +2| class="left" | <-any class features gained at this level->|—||—||—||—||—||—||—||—||—||—|—||—||1
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|- class="noalt"
| colspan="42" class="skill" |
All of the following are class features of the Art Flow User.
'''Weapon and Armor Proficiency:''' Art Flow users are only proficient with two simple weapons of their choice. They are not proficient with any shields or armor. Although the Art Flow User uses spell-like abilities, they are affected by [[SRD:Arcane Spell Failure Chance|arcane spell failure]] if wearing anything more than clothing. An Art Flow User wearing any armor or using a shield incurs a chance of arcane spell failure. A [[SRD:Multiclass Characters|multiclass]] Art Flow User still incurs the normal [[SRD:Arcane Spell Failure Chance|arcane spell failure chance]] for arcane spells received from other [[SRD:Classes|classes]].
'''''{{Anchor|RegenerationPaint Shot}} '' {{SuSp}}:''' The Art Flow continuously refreshesAs a standard action, rejuvenates, and repairs the body of an Art Flow User. An can launch an orb of raw essence from the Art Flow user has (an energy that greatly resembles paint) which deals 1d6 damage per 2 [[SRD:RegenerationCaster Level|regenerationcaster levels]] (minimum 1d6) as a ranged touch attack (its caster level is equal to his or her the Art Flow User's class level). In addition to the damage, a ''paint shot'' seeps into the skin of its victim, which is... not good for them in the slightest; this regeneration it is bypassed by water [[SRD:Poison|poisonous]], dealing 1 [[Strength]], 1 [[Dexterity]], and cold 1 [[Constitution]] [[SRD:Ability Score Loss#Ability Damage|damage]] unless the victim succeeds on a [[Fortitude]] save (save [[DC]] is [[Charisma]]-based). Since the essence of the Art Flow is poisonous, a creature that fails its Fortitude save is poisoned and suppressed must make another Fortitude save 1 minute later or take the same ability damage again. A creature killed by ''paint shot'' (including if its [[Strength]], [[Dexterity]], or [[Constitution]] is reduced to 0) becomes a terrifyingly "realistic" statue, as if affected by ''[[SRD:Flesh to Stone|flesh to stone]]'' (except that they do not actually [[SRD:Petrified|turn to stone]] – they are simply chemically and supernaturally mummified, and indeed, while [[SRD:Stone to Flesh|''stone to flesh'']] is unable to restore a creature who has succumbed to such a fate, any form of revival, including [[SRD:Raise Dead|''raise dead'']], works normally, clearing the Art Flow from the subject's system). The Art Flow user is soaked a supernatural poison, so resistance or immersed immunity to mundane poisons is useless against it. Unlike an artistic essence, if an Art Flow User strikes a creature with multiple ''paint shots'' in a round, that creature has to make a Fortitude save for each one. [[SRD:Spell Resistance|Spell resistance]] applies to each shot separately. Creatures with the <nowiki>[</nowiki>[[Special:SearchByProperty/Subtype/Water|Water]]<nowiki>]</nowiki> or <nowiki>[</nowiki>[[Special:SearchByProperty/Subtype/Cold|Cold]]<nowiki>]</nowiki> subtype take half damage from a ''paint shot'', gain a +4 bonus to their Fortitude saves against it, and gain a +6 bonus to their spell resistance against it if they have spell resistance. Creatures composed entirely of wateror ice, such as [[SRD:Water Elemental|water elementals]], encased in icetake only ⅓ of the damage from a ''paint shot'', or enveloped in steam up gain a +8 bonus to their spell resistance against it (if they have spell resistance), and cannot be poisoned by it at least his or her waist. Regeneration suppressed in this way does all, even if such a creature is not resume until already immune to poison, nor will it be pseudo-petrified if killed by the ''paint shot''. Art Flow User is completely dryUsers also cannot be poisoned or pseudo-petrified by a ''paint shot'', and all take half damage taken until regeneration resumes is lethal if from it would ordinarily be lethal. ''Paint Shot'' counts as ''eldritch blast'' for the purpose of prerequisites.
Unlike some spell-like abilities, a ''paint shot'{{Anchor|Flight}} {{Su}}:''' Art Flow Users are empowered to [[SRD:Fly|fly]] by the dimension's artistic energyhas a spell level. They can fly as soon as they awaken to the power, but it does take experience in order to fly A ''paint shot'well'<nowiki>''. A 1st-</nowiki>s spell level is equal to ½ the Art Flow user has a fly speed of 10 feet and clumsy maneuverability. Fly speed improves by 5 feet at 2nd User's class level and every 2nd level thereafter. Maneuverability improves by 1 grade at 4th level and every 4 levels thereafter , rounded down (up to perfect at 20thminimum 1st, maximum 9th). An Art Flow User is unable , the spell level of the artistic shape applied to fly the shot (if soaked, immersed in water, encased in iceany), or enveloped in steam up the spell level of the artistic essence applied to at least his or her waistthe shot (if any), whichever is highest.
'''{{Anchor|SpellsRegeneration}} {{Su}}:''' <-Delete this section if this class does not cast spells. Description of spellcasting abilities: on what stat save DCs are basedThe Art Flow continuously refreshes, on what stat bonus spells are basedrejuvenates, and what stat determines repairs the highest level spell that can be castbody of an Art Flow User.->. <-pluralized An Art Flow user has [[SRD:Regeneration|regeneration]] equal to his or her class name-> choose their spells from the following list: 0&mdashlevel;<-spellsthis regeneration is bypassed by water and cold damage, spellsand suppressed if the Art Flow user is soaked or immersed in water, spells-> 1st&mdash;<-spellsencased in ice, spellsor enveloped in steam up to at least his or her waist. Regeneration suppressed in this way does not resume until the Art Flow User is completely dry, spells-> 2nd&mdash;<-spells, spells, spells->and all damage taken until regeneration resumes is lethal if it would ordinarily be lethal.
3rd&mdash;<'''{{Anchor|Flight}} {{Su}}:''' Art Flow Users are empowered to [[SRD:Fly|fly]] by the dimension's artistic energy. They can fly as soon as they awaken to the power, but it does take experience in order to fly '''well'''. A 1st-spellslevel Art Flow user has a fly speed of 10 feet and clumsy maneuverability. Fly speed improves by 5 feet at 2nd level and every 2nd level thereafter. Maneuverability improves by 1 grade at 4th level and every 4 levels thereafter (up to perfect at 20th). An Art Flow User is unable to fly if soaked, immersed in water, encased in ice, spellsor enveloped in steam up to at least his or her waist, spells->and does not regain the ability to fly until completely dry. (This means that flying out of a lake is not an option – an Art Flow User knocked into a body of water has to swim out the hard way. (And I do mean '''the hard way''' – [[SRD:Swim Skill|Swim]] is ''not'' a class skill for an Art Flow User! Have fun [[SRD:Drowning|drowning]]!))
4th&mdash'''{{Anchor|Invocations}}:''' An Art Flow User receives several spell-like abilities identical in nature to the warlock's<ref name="ca">[[Publication:Complete Arcane|Complete Arcane]]</ref> invocations. He or she may use these invocations at will, though (s)he must still pay any relevant gold and experience costs, and they are affected by [[SRD:Arcane Spell Failure Chance|arcane spell failure]] in any armor and with shields. Invocations do not provoke [[SRD:Attacks of Opportunity|attacks of opportunity]] unless otherwise noted. Invocations come in three types: artistic shapes, which alter the shape and spread of his/her [[#Paint Shot|''paint shot'']] class feature;<-spellsartistic essences, which augment his/her [[#Paint Shot|''paint shot'']] class feature with a rider effect; and invocations, which duplicate spellsor have other, spellssometimes long->standing effects. An Art Flow User is unable to cast invocations if soaked, immersed in water, encased in ice, or enveloped in steam up to at least his or her waist, and does not regain the ability to cast invocations until completely dry.
5th&mdash;<-spellsAt 1st level, (s)he can select one invocation known, and an additional invocation at 2nd and every odd level. At first, (s)he may only select from least invocations. At level 7, (s)he may select from least or lesser invocations. At level 13, (s)he may select from least, lesser, or greater invocations. Finally, at level 19th and beyond, he may select from least, lesser, greater, or master invocations. At every even level, spells(s)he may choose to switch out one of his/her invocations known for another, spellsso long as the invocation swapped is the same or lower level invocation as the original. (S)he may only swap out one invocation at each even level. Any saving throws are [[Charisma]]-based. Artistic essences which force a save against an effect only need one save each round, regardless of how many times you hit. Art Flow Users choose their invocations from the following list<sup>1</sup>.
6thLeast &mdash;<-spells, spells, spells->(to be filled in)
7thLesser &mdash;<-spells, spells, spells->(to be filled in)
8thGreater &mdash;<-spells, spells, spells->(to be filled in)
9thMaster &mdash;<-spells, spells, spells->(to be filled in){| class="zebra d20"|+ {{Anchor|Table: <-class name-small> Spells Known}}|-! rowspan="2" | Level || colspan="10" | Spells Known|-! 0 || 1<sup>st</sup> || 2<sup>nd</sup> || 3<sup>rd</sup> || 4<sup>th</sup> || 5<sup>th</sup> || 6<sup>th</sup> || 7<sup>th</sup> || 8<sup>th</sup> || 9<sup>th</sup>|- | 1st || — || — || — || — || — || — || — || — || — || —|- | 2nd || — || — || — || — || — || — || — || — || — || —|- | 3rd || — || — || — || — || — || — || — || — || — || —|- | 4th || — || — || — || — || — || — || — || — || — || —|- | 5th || — || — || — || — || — || — || — || — || — || —|- | 6th || — || — || — || — || — || — || — || — || — || —|- | 7th || — || — || — || — || — || — || — || — || — || —|- | 8th || — || — || — || — || — || — || — || — || — || —|- | 9th || — || — || — || — || — || — || — || — || — || —|-| 10th || — || — || — || — || — || — || — || — || — || —|- | 11th || — || — || — || — || — || — || — || — || — || —|- | 12th || — || — || — || — || — || — || — || — || — || —|- | 13th || — || — || — || — || — || — || — || — || — || —|- | 14th || — || — || — || — || — || — || — || — || — || —|- | 15th || — || — || — || — || — || — || — || — || — || —|- | 16th || — || — || — || — || — || — || — || — || — || —|- | 17th || — || — || — || — || — || — || — || — || — || —|- | 18th || — || — || — || — || — || — || — || — || — || —|- | 19th || — || — || — || — || — || — || — || — || — || —|- | 20th || — || — || — || — || — || — || — || — || — || —|} '''{{Anchor|Power Points/Day}}:''' A <-class name->’s ability to manifest [[SRD:Powers|powers]] is limited by the [[SRD:Power Points|power points]] he has available. His base daily allotment of [[SRD:Power Points|power points]] is given on [[#Table: <-class name->|Table: <-class name->]]. In addition, he receives bonus [[SRD:Power Points|power points]] per day if he has a high <-relevant ability-> score (see [[SRD:Ability Scores#Ability Modifiers and Bonus Power Points|Table: Ability Modifiers and Bonus Power Points]]). His race may also provide bonus [[SRD:Power Points|power points]] per day, as may certain feats and items. '''{{Anchor|Powers Known}}:''' <-Delete this section if this class does not manifest powers. Description of manifesting abilities: on what stat save DCs are based, on what stat bonus power points are based, and what stat determines the highest level power that can be manifested.->. <-pluralized class name-> choose their powers Some invocations taken from official materials work differently for the following list: 0&mdash;<-powers, powers, powers-> 1st&mdash;<-powers, powers, powers-> 2nd&mdash;<-powers, powers, powers-> 3rd&mdash;<-powers, powers, powers-> 4th&mdash;<-powers, powers, powers-> 5th&mdash;<-powers, powers, powers-> 6th&mdash;<-powers, powers, powers-> 7th&mdash;<-powers, powers, powers-> 8th&mdash;<-powers, powers, powers-> 9th&mdash;<-powers, powers, powers-> '''{{Anchor|Maximum Power Level Known}}:''' This column determines Art Flow User than they do for the highest level power a <-class name-> can learn at this levelwarlockTo learn or manifest a powerWhere differences exist, a <-class name-> must have an <-relevant ability-> score of at least 10 + the power’s level. '''{{Anchor|<-extraordinary class feature->}} {{Ex}}:''' <-class feature game rule information-> '''''{{Anchor|<-psi-they will be pointed out in footnotes like class feature->}}'' {{Ps}}:''' <-class feature game rule information-> '''''{{Anchor|<-spell-like class feature->}}'' {{Sp}}:''' <-class feature game rule information-> '''{{Anchor|<-supernatural class feature->}} {{Su}}:''' <-class feature game rule information-> '''{{Anchor|<-class feature->}}:''' <-class feature game rule information-> ''{{Anchor|<-subclass feature->}} <-"{{Ex}}", "{{Su}}", "{{Sp}}", or "{{Ps}}" if applicablethis one.->:'' <!-subclass feature game rule information-> <#1 -Lather, rinse...-> <-... repeat as necessary.-/small>
====Ex-Art Flow Users====
While an Art Flow User can never actually ''lose'' their powers, they can be suppressed. All it takes is being soaked. A trip to the Elemental Plane of Water (or just getting dunked into the ocean miles away from dry land) is pretty much a death sentence.
Furthermore, the Art Flow requires a certain degree of creative focus to properly harness. A character cannot take levels in Art Flow User unless at least half their skill points are invested in the following skills (including skill tricks that have them as prerequisites): Balance, Bluff, Craft, Disguise, Forgery, Perform, or Profession.
|- class="noalt"
| colspan="42" class="skill" |
<-number of skill points-> 6 + [[SRD:Intelligence|Int]] modifier skill points per level.
|}
''Epic Art Flow User Bonus Feat List:'' <-list of bonus epic feats->.
====<-Sample race of your choice-> <-class name-> Human Art Flow User Starting Package====
'''Weapons:''' <-Weapon selection for starting at 1st level with this class.->.
|-
! class="left" | Skill || Ranks || Ability || Armor<br/>Check<br/>Penalty
|- class=
| class="left" | <-Skill name-> || <-4 for class skills and 2 for cross-class skills-> || <-Abbreviated key ability-> || <-armor check penalty based on starting armor. If inapplicable, put "&mdash;"->
|- class=
| class="left" | <-Skill name-> || <-4 for class skills and 2 for cross-class skills-> || <-Abbreviated key ability-> || <-armor check penalty based on starting armor. If inapplicable, put "&mdash;"->
|- class=
| class="left" | <-Skill name-> || <-4 for class skills and 2 for cross-class skills-> || <-Abbreviated key ability-> || <-armor check penalty based on starting armor. If inapplicable, put "&mdash;"->
|- class=
| class="left" | <-Skill name-> || <-4 for class skills and 2 for cross-class skills-> || <-Abbreviated key ability-> || <-armor check penalty based on starting armor. If inapplicable, put "&mdash;"->
|- class=
| class="left" | <-Skill name-> || <-4 for class skills and 2 for cross-class skills-> || <-Abbreviated key ability-> || <-armor check penalty based on starting armor. If inapplicable, put "&mdash;"->
<!-- REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "PLAYING A..." SECTION
====Playing a <-class name->an Art Flow User====
'''Religion:''' <-Description of how this class typically (but not exclusively) approaches religion, including likely portfolios it would worship.->.
<!-- REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "... IN THE WORLD" SECTION
====<-pluralized class name-> Art Flow Users in the World====
{{quote|<-Some quote from a character of this class->How many times do I have to tell you – murder is '''''not''''' art!!!!|orig=<-NPC name->Luigifan, <-race-> <-class->human dungeon master|src=<-where they said it->losing his patience with Bill Stuffner for the umpteenth time}}
<-Where characters of this class fit in a d20 world.->
'''Daily Life:''' <-day in the life of a character of this class->.
'''Notables:''' <-notable NPCs The Rounds and Stuffners are two prominent families of Art Flow Users, the former consisting primarily of actors and the latter consisting primarily of painters and sculptors. However, the Stuffners have been overshadowed by the Rounds, and have taken it rather poorly, to the point where the Stuffners have regularly tried to outright slaughter the Rounds. One of the latest scions of the Stuffner line, Bill Stuffner, would love to bury the hatchet and coexist with the Rounds, and even goes out of his way to protect them (and other Art Flow Users in general), as he believes that an artist must achieve greatness on his or her own merits rather than the elimination of this classcompetitors, and firmly believes that the greatest artist deserves the greatest glory. Sadly, Bill Stuffner also has a penchant for abducting and murdering beautiful young women to [http://tvtropes.org/pmwiki/pmwiki.php/Main/WaxMuseumMorgue "transform their lives into art"]. Bill's father, Donald, and his brother, Jonathan, sadly are much more closed->minded and continue their efforts to exterminate the Round lineage, though they also are far less prone to the whole "insane taxidermy" thing.
'''Organizations:''' <-Info on what, where, when, and how characters of this class congregate and assemble.->.
<!-- REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "... LORE" SECTION
====<-class name-> Art Flow User Lore====
Characters with ranks in <-the appropriate skills-> can research <-pluralized class name-> Art Flow Users to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.
{| class="zebra d20"
<!-- REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "... IN THE GAME" SECTION
====<-pluralized class name-> Art Flow Users in the Game====
<-How characters While Art Flow users are somewhat weak in terms of this class fit raw offense, they are infuriatingly difficult to kill, especially in the game (PC absence of water or ice. As such, an Art Flow User is good for a beginning player who may otherwise get themselves killed on a regular basis, and NPC) and what roles they playalso serves well in the role of an aggravatingly persistent recurring nemesis.->
'''Adaptation:''' <-Possible variant conceptions of this class.->.
REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "... IN THE GAME" SECTION -->
<references/>
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