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edits
Changes
Okay, it's finally time to prune the spellcasting and manifesting portions that I don't need, and replace them with invocation portions that I DO need.
! colspan="3" | [[SRD:Saving Throw|Saving Throw]]s
! rowspan="2" | Special
|-
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]
|-
|1st||class="left" | + 0 || + 2 || + 2 || +2| class="left" | <-any class features gained at this level->|—||—||—||—||—||—||—||—||—||—|—||—||—1
|-
|2nd||class="left" | + || + || + || +
| class="left" | <-any class features gained at this level->|—||—||—||—||—||—||—||—||—||—|—||—||—2
|-
|3rd||class="left" | + || + || + || +
| class="left" | <-any class features gained at this level->|—||—||—||—||—||—||—||—||—||—|—||—||—3
|-
|4th||class="left" | + || + || + || +
| class="left" | <-any class features gained at this level->|—||—||—||—||—||—||—||—||—||—|—||—||—3
|-
|5th||class="left" | + || + || + || +
| class="left" | <-any class features gained at this level->|—||—||—||—||—||—||—||—||—||—|—||—||—4
|-
|6th||class="left" | + || + || + || +
| class="left" | <-any class features gained at this level->|—||—||—||—||—||—||—||—||—||—|—||—||—4
|-
|7th||class="left" | + || + || + || +
| class="left" | <-any class features gained at this level->|—||—||—||—||—||—||—||—||—||—|—||—||—5
|-
|8th||class="left" | + || + || + || +
| class="left" | <-any class features gained at this level->|—||—||—||—||—||—||—||—||—||—|—||—||—5
|-
|9th||class="left" | + || + || + || +
| class="left" | <-any class features gained at this level->|—||—||—||—||—||—||—||—||—||—|—||—||—6
|-
|10th||class="left" | + || + || + || +
| class="left" | <-any class features gained at this level->|—||—||—||—||—||—||—||—||—||—|—||—||—6
|-
|11th||class="left" | + || + || + || +
| class="left" | <-any class features gained at this level->|—||—||—||—||—||—||—||—||—||—|—||—||—7
|-
|12th||class="left" | + || + || + || +
| class="left" | <-any class features gained at this level->|—||—||—||—||—||—||—||—||—||—|—||—||—7
|-
|13th||class="left" | + || + || + || +
| class="left" | <-any class features gained at this level->|—||—||—||—||—||—||—||—||—||—|—||—||—8
|-
|14th||class="left" | + || + || + || +
| class="left" | <-any class features gained at this level->|—||—||—||—||—||—||—||—||—||—|—||—||—8
|-
|15th||class="left" | + || + || + || +
| class="left" | <-any class features gained at this level->|—||—||—||—||—||—||—||—||—||—|—||—||—9
|-
|16th||class="left" | + || + || + || +
| class="left" | <-any class features gained at this level->|—||—||—||—||—||—||—||—||—||—|—||—||—9
|-
|17th||class="left" | + || + || + || +
| class="left" | <-any class features gained at this level->|—||—||—||—||—||—||—||—||—||—|—||—||—10
|-
|18th||class="left" | + || + || + || +
| class="left" | <-any class features gained at this level->|—||—||—||—||—||—||—||—||—||—|—||—||—10
|-
|19th||class="left" | + || + || + || +
| class="left" | <-any class features gained at this level->|—||—||—||—||—||—||—||—||—||—|—||—||—11
|-
|20th||class="left" | + || + || + || +
| class="left" | <-any class features gained at this level->|—||—||—||—||—||—||—||—||—||—|—||—||—11
|- class="noalt"
| colspan="42" class="skill" |
All of the following are class features of the Art Flow User.
'''Weapon and Armor Proficiency:''' Art Flow users are only proficient with two simple weapons of their choice. They are not proficient with any shields or armor. Although the Art Flow User uses spell-like abilities, they are affected by [[SRD:Arcane Spell Failure Chance|arcane spell failure]] if wearing anything more than clothing. An Art Flow User wearing any armor or using a shield incurs a chance of arcane spell failure. A [[SRD:Multiclass Characters|multiclass]] Art Flow User still incurs the normal [[SRD:Arcane Spell Failure Chance|arcane spell failure chance]] for arcane spells received from other [[SRD:Classes|classes]].
'''''{{Anchor|RegenerationPaint Shot}} '' {{SuSp}}:''' The Art Flow continuously refreshesAs a standard action, rejuvenates, and repairs the body of an Art Flow User. An can launch an orb of raw essence from the Art Flow user has (an energy that greatly resembles paint) which deals 1d6 damage per 2 [[SRD:RegenerationCaster Level|regenerationcaster levels]] (minimum 1d6) as a ranged touch attack (its caster level is equal to his or her the Art Flow User's class level). In addition to the damage, a ''paint shot'' seeps into the skin of its victim, which is... not good for them in the slightest; this regeneration it is bypassed by water [[SRD:Poison|poisonous]], dealing 1 [[Strength]], 1 [[Dexterity]], and cold 1 [[Constitution]] [[SRD:Ability Score Loss#Ability Damage|damage]] unless the victim succeeds on a [[Fortitude]] save (save [[DC]] is [[Charisma]]-based). Since the essence of the Art Flow is poisonous, a creature that fails its Fortitude save is poisoned and suppressed must make another Fortitude save 1 minute later or take the same ability damage again. A creature killed by ''paint shot'' (including if its [[Strength]], [[Dexterity]], or [[Constitution]] is reduced to 0) becomes a terrifyingly "realistic" statue, as if affected by ''[[SRD:Flesh to Stone|flesh to stone]]'' (except that they do not actually [[SRD:Petrified|turn to stone]] – they are simply chemically and supernaturally mummified, and indeed, while [[SRD:Stone to Flesh|''stone to flesh'']] is unable to restore a creature who has succumbed to such a fate, any form of revival, including [[SRD:Raise Dead|''raise dead'']], works normally, clearing the Art Flow from the subject's system). The Art Flow user is soaked a supernatural poison, so resistance or immersed immunity to mundane poisons is useless against it. Unlike an artistic essence, if an Art Flow User strikes a creature with multiple ''paint shots'' in a round, that creature has to make a Fortitude save for each one. [[SRD:Spell Resistance|Spell resistance]] applies to each shot separately. Creatures with the <nowiki>[</nowiki>[[Special:SearchByProperty/Subtype/Water|Water]]<nowiki>]</nowiki> or <nowiki>[</nowiki>[[Special:SearchByProperty/Subtype/Cold|Cold]]<nowiki>]</nowiki> subtype take half damage from a ''paint shot'', gain a +4 bonus to their Fortitude saves against it, and gain a +6 bonus to their spell resistance against it if they have spell resistance. Creatures composed entirely of wateror ice, such as [[SRD:Water Elemental|water elementals]], encased in icetake only ⅓ of the damage from a ''paint shot'', or enveloped in steam up gain a +8 bonus to their spell resistance against it (if they have spell resistance), and cannot be poisoned by it at least his or her waist. Regeneration suppressed in this way does all, even if such a creature is not resume until already immune to poison, nor will it be pseudo-petrified if killed by the ''paint shot''. Art Flow User is completely dryUsers also cannot be poisoned or pseudo-petrified by a ''paint shot'', and all take half damage taken until regeneration resumes is lethal if from it would ordinarily be lethal. ''Paint Shot'' counts as ''eldritch blast'' for the purpose of prerequisites.
Unlike some spell-like abilities, a ''paint shot'{{Anchor|Flight}} {{Su}}:''' Art Flow Users are empowered to [[SRD:Fly|fly]] by the dimension's artistic energyhas a spell level. They can fly as soon as they awaken to the power, but it does take experience in order to fly A ''paint shot'well'<nowiki>''. A 1st-</nowiki>s spell level is equal to ½ the Art Flow user has a fly speed of 10 feet and clumsy maneuverability. Fly speed improves by 5 feet at 2nd User's class level and every 2nd level thereafter. Maneuverability improves by 1 grade at 4th level and every 4 levels thereafter , rounded down (up to perfect at 20thminimum 1st, maximum 9th). An Art Flow User is unable , the spell level of the artistic shape applied to fly the shot (if soaked, immersed in water, encased in iceany), or enveloped in steam up the spell level of the artistic essence applied to at least his or her waistthe shot (if any), whichever is highest.
'''{{Anchor|SpellsRegeneration}} {{Su}}:''' <-Delete this section if this class does not cast spells. Description of spellcasting abilities: on what stat save DCs are basedThe Art Flow continuously refreshes, on what stat bonus spells are basedrejuvenates, and what stat determines repairs the highest level spell that can be castbody of an Art Flow User.->. <-pluralized An Art Flow user has [[SRD:Regeneration|regeneration]] equal to his or her class name-> choose their spells from the following list: 0&mdashlevel;<-spellsthis regeneration is bypassed by water and cold damage, spellsand suppressed if the Art Flow user is soaked or immersed in water, spells-> 1st—<-spellsencased in ice, spellsor enveloped in steam up to at least his or her waist. Regeneration suppressed in this way does not resume until the Art Flow User is completely dry, spells-> 2nd—<-spells, spells, spells->and all damage taken until regeneration resumes is lethal if it would ordinarily be lethal.
====Ex-Art Flow Users====
While an Art Flow User can never actually ''lose'' their powers, they can be suppressed. All it takes is being soaked. A trip to the Elemental Plane of Water (or just getting dunked into the ocean miles away from dry land) is pretty much a death sentence.
Furthermore, the Art Flow requires a certain degree of creative focus to properly harness. A character cannot take levels in Art Flow User unless at least half their skill points are invested in the following skills (including skill tricks that have them as prerequisites): Balance, Bluff, Craft, Disguise, Forgery, Perform, or Profession.
|- class="noalt"
| colspan="42" class="skill" |
|}
''Epic Art Flow User Bonus Feat List:'' <-list of bonus epic feats->.
====<-Sample race of your choice-> <-class name-> Human Art Flow User Starting Package====
'''Weapons:''' <-Weapon selection for starting at 1st level with this class.->.
|-
! class="left" | Skill || Ranks || Ability || Armor<br/>Check<br/>Penalty
|- class=
| class="left" | <-Skill name-> || <-4 for class skills and 2 for cross-class skills-> || <-Abbreviated key ability-> || <-armor check penalty based on starting armor. If inapplicable, put "—"->
|- class=
| class="left" | <-Skill name-> || <-4 for class skills and 2 for cross-class skills-> || <-Abbreviated key ability-> || <-armor check penalty based on starting armor. If inapplicable, put "—"->
|- class=
| class="left" | <-Skill name-> || <-4 for class skills and 2 for cross-class skills-> || <-Abbreviated key ability-> || <-armor check penalty based on starting armor. If inapplicable, put "—"->
|- class=
| class="left" | <-Skill name-> || <-4 for class skills and 2 for cross-class skills-> || <-Abbreviated key ability-> || <-armor check penalty based on starting armor. If inapplicable, put "—"->
|- class=
| class="left" | <-Skill name-> || <-4 for class skills and 2 for cross-class skills-> || <-Abbreviated key ability-> || <-armor check penalty based on starting armor. If inapplicable, put "—"->
<!-- REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "PLAYING A..." SECTION
====Playing a <-class name->an Art Flow User====
'''Religion:''' <-Description of how this class typically (but not exclusively) approaches religion, including likely portfolios it would worship.->.
<!-- REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "... IN THE WORLD" SECTION
====<-pluralized class name-> Art Flow Users in the World====
{{quote|<-Some quote from a character of this class->How many times do I have to tell you – murder is '''''not''''' art!!!!|orig=<-NPC name->Luigifan, <-race-> <-class->human dungeon master|src=<-where they said it->losing his patience with Bill Stuffner for the umpteenth time}}
<-Where characters of this class fit in a d20 world.->
'''Daily Life:''' <-day in the life of a character of this class->.
'''Notables:''' <-notable NPCs The Rounds and Stuffners are two prominent families of Art Flow Users, the former consisting primarily of actors and the latter consisting primarily of painters and sculptors. However, the Stuffners have been overshadowed by the Rounds, and have taken it rather poorly, to the point where the Stuffners have regularly tried to outright slaughter the Rounds. One of the latest scions of the Stuffner line, Bill Stuffner, would love to bury the hatchet and coexist with the Rounds, and even goes out of his way to protect them (and other Art Flow Users in general), as he believes that an artist must achieve greatness on his or her own merits rather than the elimination of this classcompetitors, and firmly believes that the greatest artist deserves the greatest glory. Sadly, Bill Stuffner also has a penchant for abducting and murdering beautiful young women to [http://tvtropes.org/pmwiki/pmwiki.php/Main/WaxMuseumMorgue "transform their lives into art"]. Bill's father, Donald, and his brother, Jonathan, sadly are much more closed->minded and continue their efforts to exterminate the Round lineage, though they also are far less prone to the whole "insane taxidermy" thing.
'''Organizations:''' <-Info on what, where, when, and how characters of this class congregate and assemble.->.
<!-- REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "... LORE" SECTION
====<-class name-> Art Flow User Lore====
Characters with ranks in <-the appropriate skills-> can research <-pluralized class name-> Art Flow Users to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.
{| class="zebra d20"
<!-- REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "... IN THE GAME" SECTION
====<-pluralized class name-> Art Flow Users in the Game====
'''Adaptation:''' <-Possible variant conceptions of this class.->.
REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "... IN THE GAME" SECTION -->
<references/>
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{{3.5e Base Classes Breadcrumb}}