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→Class Features: More class feature notes (yes, water is meant to be the major Achilles’ Heel of this otherwise insurmountable Stone Wall).
'''Weapon and Armor Proficiency:''' Art Flow users are only proficient with two simple weapons of their choice. They are not proficient with any shields or armor. Although the Art Flow User uses spell-like abilities, they are affected by [[SRD:Arcane Spell Failure Chance|arcane spell failure]] if wearing anything more than clothing. An Art Flow User wearing any armor or using a shield incurs a chance of arcane spell failure. A [[SRD:Multiclass Characters|multiclass]] Art Flow User still incurs the normal [[SRD:Arcane Spell Failure Chance|arcane spell failure chance]] for arcane spells received from other [[SRD:Classes|classes]].
'''''{{Anchor|Paint Shot}}'' {{Sp}}:''' As a standard action, an Art Flow User can launch an orb of raw essence from the Art Flow (an energy that greatly resembles paint) which deals 1d6 damage per 2 [[SRD:Caster Level|caster levels]] (minimum 1d6) as a ranged touch attack (its caster level is equal to the Art Flow User's class level). In addition to the damage, a ''paint shot'' seeps into the skin of its victim, which is... not good for them in the slightest; it is [[SRD:Poison|poisonous]], dealing 1 [[Strength]], 1 [[Dexterity]], and 1 [[Constitution]] [[SRD:Ability Score Loss#Ability Damage|damage]] unless the victim succeeds on a [[Fortitude]] save (save [[DC]] is [[Charisma]]-based). Since the essence of the Art Flow is poisonous, a creature that fails its Fortitude save is poisoned and must make another Fortitude save 1 minute later or take the same ability damage again. A creature killed by ''paint shot'' (including if its [[Strength]], [[Dexterity]], or [[Constitution]] is reduced to 0) becomes a terrifyingly "realistic" statue, as if affected by ''[[SRD:Flesh to Stone|flesh to stone]]'' (except that they do not actually [[SRD:Petrified|turn to stone]] – they are simply chemically and supernaturally mummified, and indeed, while [[SRD:Stone to Flesh|''stone to flesh'']] is unable to restore a creature who has succumbed to such a fate, any form of revival, including [[SRD:Raise Dead|''raise dead'']], works normally, clearing the Art Flow from the subject's system). The Art Flow is a supernatural poison, so resistance or immunity to mundane poisons is useless against it. Unlike an artistic essence, if an Art Flow User strikes a creature with multiple ''paint shots'' in a round, that creature has to make a Fortitude save for each one. [[SRD:Spell Resistance|Spell resistance]] applies to each shot separately. Creatures with the <nowiki>[</nowiki>[[Special:SearchByProperty/Subtype/Water|Water]]<nowiki>]</nowiki> or <nowiki>[</nowiki>[[Special:SearchByProperty/Subtype/Cold|Cold]]<nowiki>]</nowiki> subtype take half damage from a ''paint shot'', gain a +4 bonus to their Fortitude saves against it, and gain a +6 bonus to their spell resistance against it if they have spell resistance. Creatures composed entirely of water or ice, such as [[SRD:Water Elemental|water elementals]], take only ⅓ of the damage from a ''paint shot'', gain a +8 bonus to their spell resistance against it (if they have spell resistance), and cannot be poisoned by it at all, even if such a creature is not already immune to poison, nor will it be pseudo-petrified if killed by the ''paint shot''. Art Flow Users also cannot be poisoned or pseudo-petrified by a ''paint shot'', and take half damage from it. An Art Flow User can use <i>Paint Shot</i> if he or she is soaked or immersed in water, encased in ice, or enveloped in steam up to at least his or her waist, but its damage is cut in half and its save DC is reduced by 4; it doesn’t regain full strength until the Art Flow User is completely dry. ''Paint Shot'' counts as ''eldritch blast'' for the purpose of prerequisites.
Unlike some spell-like abilities, a ''paint shot'' has a spell level. A ''paint shot''<nowiki>'</nowiki>s spell level is equal to ½ the Art Flow User's class level, rounded down (minimum 1st, maximum 9th), the spell level of the artistic shape applied to the shot (if any), or the spell level of the artistic essence applied to the shot (if any), whichever is highest.
'''{{Anchor|Regeneration}} {{Su}}:''' The Art Flow continuously refreshes, rejuvenates, and repairs the body of an Art Flow User. An Art Flow user has [[SRD:Regeneration|regeneration]] equal to his or her class level; this regeneration is bypassed by water and cold damage, and suppressed if the Art Flow user is soaked or immersed in water, encased in ice, or enveloped in steam up to at least his or her waist. Regeneration suppressed in this way does not resume until the Art Flow User is completely dry, and all damage taken until regeneration resumes is lethal if it would ordinarily be lethal.
*<b>{{Anchor|Rapid Healing}} {{Su}}:</b> An experienced Art Flow User can eventually shrug off even those blows that could actually threaten his or her life. A 4th-level Art Flow User gains [[Rapid Healing (3.5e Creature Ability)|rapid healing]] 1/hour. This increases by 1 for every 4 levels (rapid healing 2/hour at level 8, rapid healing 3/hour at level 12, etc.). The Art Flow User’s rapid healing is suppressed if the Art Flow user is soaked or immersed in water, encased in ice, or enveloped in steam up to at least his or her waist; if suppressed in this way, it does not resume until the Art Flow User is completely dry.
'''{{Anchor|Flight}} {{Su}}:''' Art Flow Users are empowered to [[SRD:Fly|fly]] by the dimension's artistic energy. They can fly as soon as they awaken to the power, but it does take experience in order to fly '''well'''. A 1st-level Art Flow user has a fly speed of 10 feet and clumsy maneuverability. Fly speed improves by 5 feet at 2nd level and every 2nd level thereafter. Maneuverability improves by 1 grade at 4th level and every 4 levels thereafter (up to perfect at 20th). An Art Flow User is unable to fly if soaked, immersed in water, encased in ice, or enveloped in steam up to at least his or her waist, and does not regain the ability to fly until completely dry. (This means that flying out of a lake is not an option – an Art Flow User knocked into a body of water has to swim out the hard way. (And I do mean '''the hard way''' – [[SRD:Swim Skill|Swim]] is ''not'' a class skill for an Art Flow User! Have fun [[SRD:Drowning|drowning]]!))
'''{{Anchor|Invocations}}:''' An Art Flow User receives several spell-like abilities identical in nature to the warlock's<ref name="ca">[[Publication:Complete Arcane|Complete Arcane]]</ref> invocations. He or she may use these invocations at will, though (s)he must still pay any relevant gold and experience costs, and they are affected by [[SRD:Arcane Spell Failure Chance|arcane spell failure]] in any armor and with shields. Invocations do not provoke [[SRD:Attacks of Opportunity|attacks of opportunity]] unless otherwise noted. Invocations come in three types: artistic shapes, which alter the shape and spread of his/her [[#Paint Shot|''paint shot'']] class feature; artistic essences, which augment his/her [[#Paint Shot|''paint shot'']] class feature with a rider effect; and invocations, which duplicate spells or have other, sometimes long-standing effects. An Art Flow User is unable to cast invocations if soaked, immersed in water, encased in ice, or enveloped in steam up to at least his or her waist(though some invocations can be cast in such a state, which will be noted in the description), and does not regain the ability to cast invocations until completely dry.
At 1st level, (s)he can select one invocation known, and an additional invocation at 2nd and every odd level. At first, (s)he may only select from least invocations. At level 7, (s)he may select from least or lesser invocations. At level 13, (s)he may select from least, lesser, or greater invocations. Finally, at level 19th and beyond, he may select from least, lesser, greater, or master invocations. At every even level, (s)he may choose to switch out one of his/her invocations known for another, so long as the invocation swapped is the same or lower level invocation as the original. (S)he may only swap out one invocation at each even level. Any saving throws are [[Charisma]]-based. Artistic essences which force a save against an effect only need one save each round, regardless of how many times you hit. Art Flow Users choose their invocations from the following list<sup>1</sup>.
<small>
#Some invocations taken from official materials work differently for the Art Flow User than they do for the warlock. Where differences exist, they will be pointed out in footnotes like this one.<!-- #1 -->
#This invocation can be cast even if the Art Flow User is wet. <!-- #2 -->
</small>