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The [[Art Flow (3.5e Location)|Art Flow]] is a dimension of raw artistic energy coexisting with the Material Plane. Most people don't even know it exists, which is just as well, because its raw energy is highly toxic to most beings. But occasionally, someone is born who has the exact opposite reaction to the power of the Art Flow – its energy fills and enriches their very being. Many who have the potential to harness the Art Flow never learn of its existence, or of its connection to them. But those who do find out find that they can utilize its energy to create anything they put their mind to, shrug off the most terrible of wounds, propel themselves through the air with just their thoughts, and even travel through the Art Flow itself.
===Making a an Art Flow User===
Only those who already possess considerable artistic talent can even hope to tap into the Art Flow, but those who do tap into it are gifted with many fantastic abilities, including flight, regeneration, and the capacity to make almost anything through sheer force of will and the energy of the Art Flow. They can also harness the energy of the Art Flow in combat to gradually reduce their foes to statues. However, they are so heavily reliant on their powers that they can't use weapons or armor very well, and they don't exactly have the greatest of aim. Furthermore, their powers are hindered by cold, and completely shut down by water or ice. A foe who can exploit an Art Flow user's weaknesses can incapacitate them easily.
'''Weapon and Armor Proficiency:''' Art Flow users are only proficient with three simple weapons of their choice. They are not proficient with any shields or armor. Although the Art Flow User uses spell-like abilities, they are affected by [[SRD:Arcane Spell Failure Chance|arcane spell failure]] if wearing anything more than clothing. An Art Flow User wearing any armor or using a shield incurs a chance of arcane spell failure. A [[SRD:Multiclass Characters|multiclass]] Art Flow User still incurs the normal [[SRD:Arcane Spell Failure Chance|arcane spell failure chance]] for arcane spells received from other [[SRD:Classes|classes]].
<b>Entry Class Advancement:</b> A prospective Art Flow User must develop a degree of artistic talent before the dimension of art even recognizes him or her. This talent can take many forms, such as [[Painter (3.5e Class)|painting]], sculpting, [[SRD:Bard|music]], acting, dancing, or even [[Viewtiful Warrior (3.5e Class)|sheer showmanship]], and whatever it is, delving into the secrets of the Art Flow will help to develop that talent, though maybe not quite as much as focusing on the talent itself. A [[Painter (3.5e Class)|Painter]] who takes levels in Art Flow User gets to apply all odd-numbered Art Flow User levels towards the effectiveness of his/her paintings and development of new paintings and masterpieces, but not to any other features of the Painter class.
'''''{{Anchor|Paint Shot}}'' {{Sp}}:''' As a standard action, an Art Flow User can launch an orb of raw essence from the Art Flow (an energy that greatly resembles paint) which deals 1d6 damage per 2 [[SRD:Caster Level|caster levels]] (minimum 1d6) as a ranged touch attack (its caster level is equal to the Art Flow User's class level). In addition to the damage, a ''paint shot'' seeps into the skin of its victim, which is... not good for them in the slightest; it is [[SRD:Poison|poisonous]], dealing 1 [[Strength]], 1 [[Dexterity]], and 1 [[Constitution]] [[SRD:Ability Score Loss#Ability Damage|damage]] unless the victim succeeds on a [[Fortitude]] save (save [[DC]] is [[Charisma]]-based). Since the essence of the Art Flow is poisonous, a creature that fails its Fortitude save is poisoned and must make another Fortitude save 1 minute later or take the same ability damage again. A creature killed by ''paint shot'' (including if its [[Strength]], [[Dexterity]], or [[Constitution]] is reduced to 0) becomes a terrifyingly "realistic" statue, as if affected by ''[[SRD:Flesh to Stone|flesh to stone]]'' (except that they do not actually [[SRD:Petrified|turn to stone]] – they are simply chemically and supernaturally mummified, and indeed, while [[SRD:Stone to Flesh|''stone to flesh'']] is unable to restore a creature who has succumbed to such a fate, any form of revival, including [[SRD:Raise Dead|''raise dead'']], works normally, clearing the Art Flow from the subject's system). The Art Flow is a supernatural poison, so resistance or immunity to mundane poisons is useless against it. Unlike an [[#Invocations|artistic essence]], if an Art Flow User strikes a creature with multiple ''paint shots'' in a round, that creature has to make a Fortitude save for each one. [[SRD:Spell Resistance|Spell resistance]] applies to each shot separately. Creatures with the <nowiki>[</nowiki>[[Special:SearchByProperty/Subtype/Water|Water]]<nowiki>]</nowiki> or <nowiki>[</nowiki>[[Special:SearchByProperty/Subtype/Cold|Cold]]<nowiki>]</nowiki> subtype take half damage from a ''paint shot'', gain a +4 bonus to their Fortitude saves against it, and gain a +6 bonus to their spell resistance against it if they have spell resistance. Creatures composed entirely of water or ice, such as [[SRD:Water Elemental|water elementals]], take only ⅓ of the damage from a ''paint shot'', gain a +8 bonus to their spell resistance against it (if they have spell resistance), and cannot be poisoned by it at all, even if such a creature is not already immune to poison, nor will it be pseudo-petrified if killed by the ''paint shot''. Art Flow Users also cannot be poisoned or pseudo-petrified by a ''paint shot'', and take half damage from it. An Art Flow User can use <i>Paint Shot</i> if he or she is soaked or immersed in water, encased in ice, or enveloped in steam up to at least his or her waist, but its damage is cut in half and its save DC is reduced by 4; it doesn’t regain full strength until the Art Flow User is completely dry. ''Paint Shot'' counts as ''eldritch blast'' for the purpose of prerequisites.