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Monsterslayer (3.5e Class)

14,734 bytes added, 15:21, 15 May 2018
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{{author
|author_name=Wildmage
|date_created=15-05-2018
|status=in the works
|editing=
|balance=Moderate
}}
{{3.5e Class Data
|summary=In the mist of creation the mortal races were often food for monsters, so it was not long before a mortal picked up a stick, sharpened it and started killing monsters to carve a safe place for civilication to exsist.
|minlevel=1
|ability=Martial Maneuvers, Sneak Attack, Skirmish, Other.
|progression=Other
|align=<!-- Remove any of the following alignments if they are not allowed for the class: lg, ng, cg, ln, n, cn, le, ne, ce-->
}}

<!-- If your page should contain a picture, replace this line with [[File:Picturename.jpg|thumb|right|150px|Insert the caption here.]] -->

==Monsterslayer==

<-general description->.

===Making a Monsterslayer===

Monsterslayers are a hybrid between ranger and fighter.

'''Abilities:''' Strenght and or dexterity are often the primary ability of the slayer becaus it helps with hiting and dealing damage, inteligence help with slayer tricks and constitution helps the slayer survive.

'''Races:''' All humanoid races have slayers but they are more normal among the martial minded races.

'''Alignment:''' Any, Good alligned slayers use their abilities to protect and help were evil just do it for power, greed and bloodlust.

'''Starting Gold:''' 6d4 x 10 gp (avarage 150 gp)

'''[[SRD:Race Descriptions#Starting Age|Starting Age]]:''' "Moderate" "As [[fighter]]"


{{3.5e Class Simple
|classname=Monsterslayer
|hitdie=10
|length=20
|bab=Good
|fort=Good
|ref=Poor
|will=Poor
|special1=<!-- special abilities granted at 1 -->
|special2=<!-- special abilities granted at 2 -->
|special3=<!-- special abilities granted at 3 -->
|special4=<!-- special abilities granted at 4 -->
|special5=<!-- special abilities granted at 5 -->
|special6=<!-- special abilities granted at 6 -->
|special7=<!-- special abilities granted at 7 -->
|special8=<!-- special abilities granted at 8 -->
|special9=<!-- special abilities granted at 9 -->
|special10=<!-- special abilities granted at 10 -->
|special11=<!-- special abilities granted at 11 -->
|special12=<!-- special abilities granted at 12 -->
|special13=<!-- special abilities granted at 13 -->
|special14=<!-- special abilities granted at 14 -->
|special15=<!-- special abilities granted at 15 -->
|special16=<!-- special abilities granted at 16 -->
|special17=<!-- special abilities granted at 17 -->
|special18=<!-- special abilities granted at 18 -->
|special19=<!-- special abilities granted at 19 -->
|special20=<!-- special abilities granted at 20 -->
|skillpoints=<!-- number of skill points per level -->
|skills=<!--class skills: simply delete those skills which your class does not have as class skills from the complete list below. If you only allow a subsection, such as Knowledge (arcana) (religion), write it like that. -->
Appraise,
Autohypnosis,
Balance,
Bluff,
Climb,
Concentration,
Control Shape,
Craft,
Decipher Script,
Diplomacy,
Disable Device,
Disguise,
Escape Artist,
Forgery,
Gather Information,
Handle Animal,
Heal,
Hide,
Iaijutsu Focus,
Intimidate,
Jump,
Knowledge,
Listen,
Martial Lore,
Move Silently,
Open Lock,
Perform,
Profession,
Psicraft,
Ride,
Search,
Sense Motive,
Sleight of Hand,
Speak Language,
Spellcraft,
Spot,
Survival,
Swim,
Truespeak,
Tumble,
Use Magic Device,
Use Psionic Device,
Use Rope
}}


====Class Features====

All of the following are class features of the <-class name->.

'''Weapon and Armor Proficiency:''' <-Description of class weapon & armor proficiencies.->

'''{{Anchor|Spells}}:''' <-Delete this section if this class does not cast spells. Description of spellcasting abilities: on what stat save DCs are based, on what stat bonus spells are based, and what stat determines the highest level spell that can be cast.-> <-pluralized class name-> choose their spells from the following list:

0&mdash;<-spells, spells, spells->

1st&mdash;<-spells, spells, spells->

2nd&mdash;<-spells, spells, spells->

3rd&mdash;<-spells, spells, spells->

4th&mdash;<-spells, spells, spells->

5th&mdash;<-spells, spells, spells->

6th&mdash;<-spells, spells, spells->

7th&mdash;<-spells, spells, spells->

8th&mdash;<-spells, spells, spells->

9th&mdash;<-spells, spells, spells->

{| class="zebra d20"
|+ {{Anchor|Table: <-class name-> Spells Known}}
|-
! rowspan="2" | Level || colspan="10" | Spells Known
|-
! 0 || 1<sup>st</sup> || 2<sup>nd</sup> || 3<sup>rd</sup> || 4<sup>th</sup> || 5<sup>th</sup> || 6<sup>th</sup> || 7<sup>th</sup> || 8<sup>th</sup> || 9<sup>th</sup>
|-
| 1st || — || — || — || — || — || — || — || — || — || —
|-
| 2nd || — || — || — || — || — || — || — || — || — || —
|-
| 3rd || — || — || — || — || — || — || — || — || — || —
|-
| 4th || — || — || — || — || — || — || — || — || — || —
|-
| 5th || — || — || — || — || — || — || — || — || — || —
|-
| 6th || — || — || — || — || — || — || — || — || — || —
|-
| 7th || — || — || — || — || — || — || — || — || — || —
|-
| 8th || — || — || — || — || — || — || — || — || — || —
|-
| 9th || — || — || — || — || — || — || — || — || — || —
|-
| 10th || — || — || — || — || — || — || — || — || — || —
|-
| 11th || — || — || — || — || — || — || — || — || — || —
|-
| 12th || — || — || — || — || — || — || — || — || — || —
|-
| 13th || — || — || — || — || — || — || — || — || — || —
|-
| 14th || — || — || — || — || — || — || — || — || — || —
|-
| 15th || — || — || — || — || — || — || — || — || — || —
|-
| 16th || — || — || — || — || — || — || — || — || — || —
|-
| 17th || — || — || — || — || — || — || — || — || — || —
|-
| 18th || — || — || — || — || — || — || — || — || — || —
|-
| 19th || — || — || — || — || — || — || — || — || — || —
|-
| 20th || — || — || — || — || — || — || — || — || — || —
|}

'''{{Anchor|Power Points/Day}}:''' A <-class name->’s ability to manifest [[SRD:Powers|powers]] is limited by the [[SRD:Power Points|power points]] he has available. His base daily allotment of [[SRD:Power Points|power points]] is given on [[#Table: <-class name->|Table: <-class name->]]. In addition, he receives bonus [[SRD:Power Points|power points]] per day if he has a high <-relevant ability-> score (see [[SRD:Ability Scores#Ability Modifiers and Bonus Power Points|Table: Ability Modifiers and Bonus Power Points]]). His race may also provide bonus [[SRD:Power Points|power points]] per day, as may certain feats and items.

'''{{Anchor|Powers Known}}:''' <-Delete this section if this class does not manifest powers. Description of manifesting abilities: on what stat save DCs are based, on what stat bonus power points are based, and what stat determines the highest level power that can be manifested.-> <-pluralized class name-> choose their powers from the following list:

0&mdash;<-powers, powers, powers->

1st&mdash;<-powers, powers, powers->

2nd&mdash;<-powers, powers, powers->

3rd&mdash;<-powers, powers, powers->

4th&mdash;<-powers, powers, powers->

5th&mdash;<-powers, powers, powers->

6th&mdash;<-powers, powers, powers->

7th&mdash;<-powers, powers, powers->

8th&mdash;<-powers, powers, powers->

9th&mdash;<-powers, powers, powers->

'''{{Anchor|Maximum Power Level Known}}:''' This column determines the highest level power a <-class name-> can learn at this level.

To learn or manifest a power, a <-class name-> must have an <-relevant ability-> score of at least 10 + the power’s level.

'''{{Anchor|<-extraordinary class feature->}} {{Ex}}:''' <-class feature game rule information->

'''''{{Anchor|<-psi-like class feature->}}'' {{Ps}}:''' <-class feature game rule information->

'''''{{Anchor|<-spell-like class feature->}}'' {{Sp}}:''' <-class feature game rule information->

'''{{Anchor|<-supernatural class feature->}} {{Su}}:''' <-class feature game rule information->

'''{{Anchor|<-class feature->}}:''' <-class feature game rule information->

''{{Anchor|<-subclass feature->}} <-"{{Ex}}", "{{Su}}", "{{Sp}}", or "{{Ps}}" if applicable.->:'' <-subclass feature game rule information->

<-Lather, rinse...->

<-... repeat as necessary.->

====Ex-<-pluralized class name->====

<-Describe what happens when a character violates the alignment restrictions or any other class restrictions. If there are no behavior or alignment restrictions, delete this section.->

====Epic <-class name->====

{| class="zebra d20"
|+ class="epic" |
<div>{{Anchor|Table: The Epic <-class name->}}</div>
Hit Die: d<-Die size for Hit Die->
|-
! Level !! Special
|-
| 21st || class="left" | <-any improvements to class features gained at this level, including any bonus feats->
|-
| 22nd || class="left" | <-any improvements to class features gained at this level, including any bonus feats->
|-
| 23rd || class="left" | <-any improvements to class features gained at this level, including any bonus feats->
|-
| 24th || class="left" | <-any improvements to class features gained at this level, including any bonus feats->
|-
| 25th || class="left" | <-any improvements to class features gained at this level, including any bonus feats->
|-
| 26th || class="left" | <-any improvements to class features gained at this level, including any bonus feats->
|-
| 27th || class="left" | <-any improvements to class features gained at this level, including any bonus feats->
|- class
| 28th || class="left" | <-any improvements to class features gained at this level, including any bonus feats->
|- class
| 29th || class="left" | <-any improvements to class features gained at this level, including any bonus feats->
|- class=
| 30th || class="left" | <-any improvements to class features gained at this level, including any bonus feats->
|- class="noalt"
| colspan="42" class="skill" |
<-number of skill points-> + [[SRD:Intelligence|Int]] modifier skill points per level.
|}

'''<-existing class feature->:''' <-how this class feature increases or accumulates at epic levels->

'''<-another existing class feature->:''' <-how this class feature increases or accumulates at epic levels->

<-Lather, rinse...->

<-... repeat.->

'''{{Anchor|Bonus Feats}}:''' The epic <-class name-> gains a bonus feat (selected from the list of epic <-class name-> bonus feats) every <-# of levels-> levels after 20th.

''Epic <-class name-> Bonus Feat List:'' <-list of bonus epic feats->.

====<-Sample race of your choice-> <-class name-> Starting Package====

'''Weapons:''' <-Weapon selection for starting at 1st level with this class.->

'''Skill Selection:''' Pick a number of skills equal to 4 + [[Int]] modifier.

{| class="zebra d20"
|-
! class="left" | Skill || Ranks || Ability || Armor<br/>Check<br/>Penalty
|- class=
| class="left" | <-Skill name-> || <-4 for class skills and 2 for cross-class skills-> || <-Abbreviated key ability-> || <-armor check penalty based on starting armor. If inapplicable, put "&mdash;"->
|- class=
| class="left" | <-Skill name-> || <-4 for class skills and 2 for cross-class skills-> || <-Abbreviated key ability-> || <-armor check penalty based on starting armor. If inapplicable, put "&mdash;"->
<-copy and paste the rows as necessary.->
|}

'''Feat:''' <-1st-level feat selection->.

'''Bonus Feats:''' <-1st-level feat bonus feats due to class or sample race. Remove this section if this sample doesn't get any bonus feats at 1st level. ->.

'''Gear:''' <-Starting armor and other equipment outside of weapons.->.

'''Gold:''' <-Starting gold using this package.->.

<!-- REMOVE THIS LINE WHEN YOU HAVE COMPLETED AT LEAST ONE OF THE SECTIONS BELOW
===Campaign Information===
REMOVE THIS LINE WHEN YOU HAVE COMPLETED AT LEAST ONE OF THE SECTIONS BELOW -->

<!-- REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "PLAYING A..." SECTION
====Playing a <-class name->====

'''Religion:''' <-Description of how this class typically (but not exclusively) approaches religion, including likely portfolios it would worship->.

'''Other Classes:''' <-How this class typically interacts with other classes and how characters of this class interact with characters of other classes->.

'''Combat:''' <-Typical role in combat->.

'''Advancement:''' <-Typical advancement options for characters with this class. Include desirable multiclass options->.
REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "PLAYING A..." SECTION -->

<!-- REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "... IN THE WORLD" SECTION
====<-pluralized class name-> in the World====

{{quote|<-Some quote from a character of this class->|orig=<-NPC name->, <-race-> <-class->}}

<-Where characters of this class fit in a d20 world.->

'''Daily Life:''' <-day in the life of a character of this class->.

'''Notables:''' <-notable NPCs of this class->.

'''Organizations:''' <-info on what, where, when, and how characters of this class congregate and assemble->.

'''NPC Reactions:''' <-How NPCs react to PCs of this class->.
REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "... IN THE WORLD" SECTION -->

<!-- REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "... LORE" SECTION
====<-class name-> Lore====

Characters with ranks in <-the appropriate skills-> can research <-pluralized class name-> to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

{| class="zebra d20"
|+ <-the appropriate skills->
! DC || class="left" | Result
|-
| 5 || class="left" | <-common knowledge->.
|-
| 10 || class="left" | <-not so common knowledge->.
|-
| 15 || class="left" | <-rare information->.
|-
| 20 || class="left" | <-very rare information->.
|}
REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "... LORE" SECTION -->

<!-- REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "... IN THE GAME" SECTION
====<-pluralized class name-> in the Game====

<-How characters of this class fit in the game (PC and NPC) and what roles they play.->

'''Adaptation:''' <-Possible variant conceptions of this class.->.

'''Sample Encounter:''' <-DM placement for NPCs of this class.->.

''EL <- EL Number ->:'' <-Encounter scenario and character info on sample NPC, including stat block. The CR of the NPC is typically the same as the EL for the encounter.->.

REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "... IN THE GAME" SECTION -->

----
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