1,249
edits
Changes
m
Appraise,
Autohypnosis,
Control Shape, Craft, Decipher Script, Diplomacy, Disable Device, Disguise, Escape Artist, Forgery,
Handle Animal, Heal, Hide, Iaijutsu Focus,
'''{{Anchor|Spells}}:''' <-Delete this section if this class does not cast spells. Description of spellcasting abilities: on what stat save DCs are based, on what stat bonus spells are based, and what stat determines the highest level spell that can be cast.-> <-pluralized class name-> choose their spells from the following list:
0—<-spells, spells, spells->
1st—<-spells, spells, spells->
2nd—<-spells, spells, spells->
3rd—<-spells, spells, spells->
4th—<-spells, spells, spells->
5th—<-spells, spells, spells->
6th—<-spells, spells, spells->
7th—<-spells, spells, spells->
8th—<-spells, spells, spells->
9th—<-spells, spells, spells->
{| class="zebra d20"
|+ {{Anchor|Table: <-class name-> Spells Known}}
|-
! rowspan="2" | Level || colspan="10" | Spells Known
|-
! 0 || 1<sup>st</sup> || 2<sup>nd</sup> || 3<sup>rd</sup> || 4<sup>th</sup> || 5<sup>th</sup> || 6<sup>th</sup> || 7<sup>th</sup> || 8<sup>th</sup> || 9<sup>th</sup>
|-
| 1st || — || — || — || — || — || — || — || — || — || —
|-
| 2nd || — || — || — || — || — || — || — || — || — || —
|-
| 3rd || — || — || — || — || — || — || — || — || — || —
|-
| 4th || — || — || — || — || — || — || — || — || — || —
|-
| 5th || — || — || — || — || — || — || — || — || — || —
|-
| 6th || — || — || — || — || — || — || — || — || — || —
|-
| 7th || — || — || — || — || — || — || — || — || — || —
|-
| 8th || — || — || — || — || — || — || — || — || — || —
|-
| 9th || — || — || — || — || — || — || — || — || — || —
|-
| 10th || — || — || — || — || — || — || — || — || — || —
|-
| 11th || — || — || — || — || — || — || — || — || — || —
|-
| 12th || — || — || — || — || — || — || — || — || — || —
|-
| 13th || — || — || — || — || — || — || — || — || — || —
|-
| 14th || — || — || — || — || — || — || — || — || — || —
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| 15th || — || — || — || — || — || — || — || — || — || —
|-
| 16th || — || — || — || — || — || — || — || — || — || —
|-
| 17th || — || — || — || — || — || — || — || — || — || —
|-
| 18th || — || — || — || — || — || — || — || — || — || —
|-
| 19th || — || — || — || — || — || — || — || — || — || —
|-
| 20th || — || — || — || — || — || — || — || — || — || —
|}
'''{{Anchor|Power Points/Day}}:''' A <-class name->’s ability to manifest [[SRD:Powers|powers]] is limited by the [[SRD:Power Points|power points]] he has available. His base daily allotment of [[SRD:Power Points|power points]] is given on [[#Table: <-class name->|Table: <-class name->]]. In addition, he receives bonus [[SRD:Power Points|power points]] per day if he has a high <-relevant ability-> score (see [[SRD:Ability Scores#Ability Modifiers and Bonus Power Points|Table: Ability Modifiers and Bonus Power Points]]). His race may also provide bonus [[SRD:Power Points|power points]] per day, as may certain feats and items.
'''{{Anchor|Powers Known}}:''' <-Delete this section if this class does not manifest powers. Description of manifesting abilities: on what stat save DCs are based, on what stat bonus power points are based, and what stat determines the highest level power that can be manifested.-> <-pluralized class name-> choose their powers from the following list:
0—<-powers, powers, powers->
1st—<-powers, powers, powers->
2nd—<-powers, powers, powers->
3rd—<-powers, powers, powers->
4th—<-powers, powers, powers->
5th—<-powers, powers, powers->
6th—<-powers, powers, powers->
7th—<-powers, powers, powers->
8th—<-powers, powers, powers->
9th—<-powers, powers, powers->
'''{{Anchor|Maximum Power Level Known}}:''' This column determines the highest level power a <-class name-> can learn at this level.
To learn or manifest a power, a <-class name-> must have an <-relevant ability-> score of at least 10 + the power’s level.
<====Ex-Lather, rinse...->Monsterslayers====
<-... repeat A Monsterslayer who have as necessary.-> ====Ex-<-pluralized class name->==== <-Describe what happens when a character violates the alignment restrictions or any other class restrictions. If there are no behavior or alignment restrictions, delete this section.-> ====Epic <-class name->==== {| class="zebra d20"|+ class="epic" |<div>{{Anchor|Table: The Epic <-class name->}}</div>Hit Die: d<-Die size for Hit Die->|-! Level !! Special|- | 21st || class="left" | <-any improvements to class features gained at this level, including any bonus feats->|- | 22nd || class="left" | <-any improvements to class features gained at this level, including any bonus feats->|- | 23rd || class="left" | <-any improvements to class features gained at this level, including any bonus feats->|- | 24th || class="left" | <-any improvements to class features gained at this level, including any bonus feats->|- | 25th || class="left" | <-any improvements to class features gained at this level, including any bonus feats->|- | 26th || class="left" | <-any improvements to class features gained at this level, including any bonus feats->|- | 27th || class="left" | <-any improvements to class features gained at this level, including any bonus feats->|- class| 28th || class="left" | <-any improvements to class features gained at this level, including any bonus feats->|- class| 29th || class="left" | <-any improvements to class features gained at this level, including any bonus feats->|- class=| 30th || class="left" | <-any improvements to class features gained at this level, including any bonus feats->|- class="noalt"| colspan="42" class="skill" |<-number of skill points-> + [[SRD:Intelligence|Int]] modifier skill points per level.|} '''<-existing class feature->:''' <-how this class feature increases or accumulates at epic many active Slayers Oaths as her levels-> in Monsterslayer can'''<-another existing class feature->:''' <-how this class feature increases or accumulates at epic t take any more levels-> <-Lather, rinse...-> <-... repeat.-> '''{{Anchor|Bonus Feats}}:''' The epic <-class name-> gains a bonus feat (selected from the list in Monsterslayer before she have killed some of epic <-class name-> bonus feats) every <-# of levels-> them so she have less active Slayers Oaths then her levels after 20th. ''Epic <-class name-> Bonus Feat List:'' <-list of bonus epic feats->. ====<-Sample race of your choice-> <-class name-> Starting Package==== '''Weapons:''' <-Weapon selection for starting at 1st level with this class.-> '''Skill Selection:''' Pick a number of skills equal to 4 + [[Int]] modifier. {| class="zebra d20"|-! class="left" | Skill || Ranks || Ability || Armor<br/>Check<br/>Penalty|- class=| class="left" | <-Skill name-> || <-4 for class skills and 2 for cross-class skills-> || <-Abbreviated key ability-> || <-armor check penalty based on starting armor. If inapplicable, put "—"->|- class=| class="left" | <-Skill name-> || <-4 for class skills and 2 for cross-class skills-> || <-Abbreviated key ability-> || <-armor check penalty based on starting armor. If inapplicable, put "—"-><-copy and paste the rows as necessary.->|} '''Feat:''' <-1st-level feat selection->. '''Bonus Feats:''' <-1st-level feat bonus feats due to class or sample race. Remove this section if this sample doesn't get any bonus feats at 1st level. ->. '''Gear:''' <-Starting armor and other equipment outside of weapons.->. '''Gold:''' <-Starting gold using this package.->in monsterslayer.
<!-- REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "... IN THE WORLD" SECTION====<-pluralized class name-> Monsterslayer in the World====
'''NPC Reactions:''' <-How NPCs react to PCs of this class->.
REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "... IN THE WORLD" SECTION -->
<!-- REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "... LORE" SECTION====<-class name-> Monsterslayers Lore====
REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "... LORE" SECTION -->
no edit summary
|summary=In the mist of creation the mortal races were often food for monsters, so it was not long before a mortal picked up a stick, sharpened it and started killing monsters to carve a safe place for civilication to exsist.
|minlevel=1
|ability=Martial Maneuvers, Sneak Attack, Skirmish, Other.
|progression=Other
|align=<!-- Remove any of the following alignments if they are not allowed for the class: lg, ng, cg, ln, n, cn, le, ne, ce-->
|special19=<!-- special abilities granted at 19 -->
|special20=<!-- special abilities granted at 20 -->
|skillpoints=<!-- number of skill points per level -->6
|skills=<!--class skills: simply delete those skills which your class does not have as class skills from the complete list below. If you only allow a subsection, such as Knowledge (arcana) (religion), write it like that. -->
Balance,
Bluff,
Climb,
Concentration,
Gather Information,
Intimidate,
Jump,
Knowledge,
Listen, Martial Lore, Move Silently, Open Lock, Perform, Profession, Psicraft,
Ride,
Search,
Sense Motive, Sleight of Hand, Speak Language, Spellcraft,
Spot,
Survival,
Swim, Truespeak, Tumble, Use Magic Device, Use Psionic Device, Use Rope
}}
====Class Features====
All of the following are class features of the <-class name->Monsterslayer.
'''Weapon and Armor Proficiency:''' <-Description of class weapon & Monsterslayers are proficient with all simple and martial weapons. Monsterslayers are also proficient with light, medium and heavy armor proficiencies, and with shields, including tower shields.->
'''{{Anchor|<-extraordinary class feature->}} {{Ex}}:''' <-class feature game rule information->
''{{Anchor|<-subclass feature->}} <-"{{Ex}}", "{{Su}}", "{{Sp}}", or "{{Ps}}" if applicable.->:'' <-subclass feature game rule information->
<!-- REMOVE THIS LINE WHEN YOU HAVE COMPLETED AT LEAST ONE OF THE SECTIONS BELOW
<!-- REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "PLAYING A..." SECTION
====Playing a <-class name->Monsterslayer====
'''Religion:''' <-Description of how this class typically (but not exclusively) approaches religion, including likely portfolios it would worship->.
REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "PLAYING A..." SECTION -->
{{quote|<-Some quote from a character of this class->I am Ripper... Tearer... Slasher... Gouger. I am the Teeth in the Darkness, the Talons in the Night. Mine is Strength... and Lust... and Power! I AM BEOWULF!|orig=<-NPC name->Beowulf, <-race-> <-class->Human Monsterslayer}}
<-Where characters of this class fit in a d20 world.->
'''Daily Life:''' <-day in the There is not room for much normal life for a Monsterslayer, most of the time is traveling to the next monster, studing the next monster, fighting monsters, slaying monster, being celebrated a character of this class->hero and sometimes grandet land, titels and marriage for it. '''Notables:''' Beowulf, Bowen, Hercules, Cadmus, Perseus, Ragnar Lodbrok, Maui, Thor and Gilgamesh.
'''NotablesOrganizations:''' <-notable NPCs of this class->Monsterslayers can often work with other classes but their need to be the best at what they do often makes bad at working with other monsterslayers.
'''OrganizationsNPC Reactions:''' <-info on what, where, when, If unknown and untestet people wil often scorn a person calling herself a monsterslayer but if known for slaying deeds the monsterslayer will most often be meet with fear and how characters of this class congregate awe and assemble->called upon when danger comes.
Characters with ranks in <-the appropriate skills-> Knowledge History can research <-pluralized class name-> Monsterslayers to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.
{| class="zebra d20"
! DC || class="left" | Result
|-
| 5 || class="left" | <-common knowledge->Monsterslayers kill monsters.
|-
| 10 || class="left" | <-not They have studied monsters so common knowledge->that they can use special attacks to remove the monsters abilities.
|-
| 15 || class="left" | <-rare information->When a monster i killed by a great monsterslayer it can't be brought back in any way because the slayer eats its soul.
|-
| 20 || class="left" | <-very rare Here one can get specific information->.about a Monsterslayer
|}
<!-- REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "... IN THE GAME" SECTION