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Volt Bomb (3.5e Feat)

99 bytes added, 02:47, 28 August 2020
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|prereqs=[[Chemist (3.5e Class)|Chemist]]'s Bomb class feature
|fluff=<!-- Any non-mechanical flavor you want to show -->
|benefit=Upon taking this feat, your bombs deal electricity damage instead of fire damage. If creatures in the splash radius are standing on a conductive surface or at least knee deep in water they do not get a reflex [[Reflex]] save to avoid splash damage. You may deal non-lethal damage with your bombs instead of lethal damage with no penalty. Your bombs deal an additional +1 damage per dice against creatures of the construct type. Finally if you confirm a critical hit with your bomb on the initial target, it must make a [[Fortitude]] save equal to your bomb DC or become [[SRD:Stunned|stunned]] for 1 round.
Your can still use the Energy Bomb discovery to change the energy type of These effects only applies if your bombbombs deals electricity damage, doing so however remove the extra effect granted not if they are modified by this featphsyical bomb or energy bomb to deal another damage type.
|example=<!-- If your feat has a complicated mechanic, give an example of how it works. -->
|normal=

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