Volt Bomb (3.5e Feat)

From Dungeons and Dragons Wiki
Jump to: navigation, search
Homebrew.png
Author: Leziad (talk)
Date Created: 23rd August 2020
Status: Complete
Editing: Clarity edits only please
Scale.png Low - Moderate - High - Very High
ArticleUndiscussed.png
Rate this article
Discuss this article


Volt Bomb [General] Prerequisites: Chemist's Bomb class featureBenefit: Upon taking this feat, your bombs deal electricity damage instead of fire damage. If creatures in the splash radius are standing on a conductive surface or at least knee deep in water they do not get a Reflex save to avoid splash damage. You may deal non-lethal damage with your bombs instead of lethal damage with no penalty. Your bombs deal an additional +1 damage per dice against creatures of the construct type. Finally if you confirm a critical hit with your bomb on the initial target, it must make a Fortitude save equal to your bomb DC or become stunned for 1 round.

These effects only applies if your bombs deals electricity damage, not if they are modified by phsyical bomb or energy bomb to deal another damage type.



Back to Main Page3.5e HomebrewCharacter OptionsFeats

Leziad's Homebrew (4485 Articles)
Leziadv
Facts about "Volt Bomb (3.5e Feat)"
Article BalanceHigh +
AuthorLeziad +
Identifier3.5e Feat +
PrerequisiteChemist's Bomb class feature +
RatingUndiscussed +
SummaryYou have electricity-based bomb rather than fire-based bombs. +
TitleVolt Bomb +
TypeGeneral +