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|rating=oppose
|reason=This maneuver. Oh man, this maneuver. So, it's personal with immediate action usage, alright. It's available at first level. Let's try and compare this to a spell, in this case, something that does a similar action of "immediate action try to save your booty" from any kind of basic HP damage. I can think of ''close wounds''<sup>SpC</sup>, a 2nd level spell that heals a max of 9 HP in close range as an immediate action. It's a pretty great spell and really underrated. Its main purpose is to mitigate damage as it is happening in an emergency rather than to heal. This maneuver obviously isn't a spell though. It does have some conditions to it, but at 1st level it can already do more mitigation than ''close wounds'' can. While close range has value versus personal range, we're also talking about something that has no daily limit at all here. So, for those 9 HP you can heal in an emergency once a day at 5th level for ''close wounds'' as a 2nd level spell, with this 1st level maneuver you can instead mitigate 50 HP per damage source for 1 round, and then use the maneuver again a round later after refreshing if you want, assuming you can meet the conditions again of course. It also scales and gets even ever stronger as well. The core concept is fine, but it's not even remotely close to being a 1st level maneuver for what the author wants done with it. As is, oppose.
}}
{{Rating |rater=Undead_Knave
|rating=oppose
|reason=As is, Gan is absolutely right. I know this has been nerfed previously, but it's still too strong as is.
}}
{{Rating |rater=The bluez in the dungeon