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::::::A potential alternative: DR 5/adamantine normally, but you can "burn out" the maneuver, just stopping up to 10 points of damage (taking down to 1 hp, then resisting up to 10 hp, kind of thing). It can't be used anymore and another maneuver can't be prepped in its slot until you rest. The DR 5/adamantine is basically always good, but but you can save yourself at the end. Does that seem like a reasonable option? --[[User:Undead Knave|Undead_Knave]] ([[User talk:Undead Knave|talk]]) 03:47, 25 September 2021 (UTC)
:::::::To me the 5/adamantine thing is not viable, as it would complicate the maneuver and make it redundant. I will follow my own advice and treat it as I said, the rest is up to Eiji or more opposing ratings.--[[User:The bluez in the dungeon|The bluez in the dungeon]] ([[User talk:The bluez in the dungeon|talk]]) 09:29, 25 September 2021 (UTC)