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→Bloodlines
''{{Anchor|Terrify the Masses}} {{Ex}}:'' You may make intimidate checks against all creatures within 30 feet. In addition if you spend 1 minute making an intimidating speech, the effect applies to all creatures which can see and hear you. Finally if your intimidate check exceeds the DC by 20 or more, creatures will not become unfriendly or hostile afterwards as you successfully instill fear deep within their core.
==== Ki Force ====
Your bloodline reverberates with the very pulse of life known as ki. It transforms you from shadowy chaotic spellcaster to something more of a martial artist, whose attacks are the very essence of life itself. As taking this bloodline, your [[Reflex]] save becomes good and your [[Will]] save becomes poor, and your DR/cold iron becomes DR/magic.
'''Ascension:''' Your type changes to Outsider (Native) with the augmented subtype, and you count as both an outsider and your original type when beneficial. You also gain fast healing 5 and your DR becomes DR/epic. When you die, you appear on the Astral Plane alive, but unable to leave until revived or a year and a day passes in which you respawn within 1 mile of your death. Killing you on the astral plane will kill you normally with normal revival methods.
''{{Anchor|Bonus Feat}} {{Ex}}:'' Your combat training grants you any Fighter or Monk bonus feat you qualify for, and you count as a fighter or monk of your level when taking this bonus feat.
''{{Anchor|Brick Breaker}} {{Ex}}:'' Once per encounter as a free action, you may surge with power and augment any one sunder attack, break DC, or [[Strength]] check, and gain your class level as a morale bonus to the check (or to damage for a sunder attack). Requires a minimum class level of 3rd.
''{{Anchor|Close Combat Ki}} {{Ex}}:'' Your eldritch blast no longer provokes attacks of opportunity (either for being a ranged attack, nor a spell-like ability), and you can use your eldritch blast as a melee touch attack if you wish.
''{{Anchor|Evasive Reactions}} {{Ex}}:'' You gain evasion. Requires a minimum class level of 3rd, and be taken a second time at 13th level and beyond to gain Improved Evasion.
''{{Anchor|Flash Step}} {{Ex}}:'' Your movement speeds increase by +10 ft, and you do not provoke for movement if you do nothing but move in this round. Requires a minimum class level of 8th.
''{{Anchor|Perfect Body}} {{Sp}}:'' You gain the unarmed strike and scaling of a [[monk]] of your level, and you gain [[Masterwork Body (3.5e Feat)|Masterwork Body]] as a bonus feat. You may apply materials to your unarmed strike and body as if they were manufactured light weapons or light armor.
''{{Anchor|Strong Heart}} {{Su}}:'' You may use your [[Constitution]] in place of your [[Charisma]] for the purpose of DCs with this class and its invocations, and you gain [[SRD:Endurance|Endurance]] as a bonus feat. If you already have Endurance, you gain [[SRD:Diehard (Feat)|Diehard]]. If you already have Diehard, the range you can survive before dying increases by 10 hp.
''{{Anchor|Supercharge}} {{Su}}:'' Once per day as a full round action, you enter a state of enhanced fighting ability not unlike a [[SRD:Barbarian|barbarian's]] rage. You gain bonuses to two ability scores of your choice as a barbarian of your level would get with rage, as well as falling under the effect of ''[[SRD:Haste|haste]]''. When using eldritch blast you can fire a second blast that deals half damage on a full attack. If you would be dropped to under 0 hp while you are in this state, you can sacrifice this state as a non-action and end it early, but remain at -1 hp and stable. After this ability is expended, you are exhausted for 10 minutes afterward. Requires a minimum class level of 13th.
==== Myconid ====