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Created page with "{{Author |author_name=Zhenra-Khal |date_created=3-1-2023 |status=Complete |editing=Don't edit without discussion. Unauthorized edits will be reverted. }} <onlyinclude>{{5e Sp..."
{{Author
|author_name=Zhenra-Khal
|date_created=3-1-2023
|status=Complete
|editing=Don't edit without discussion. Unauthorized edits will be reverted.
}}
<onlyinclude>{{5e Spell
|name=Redirecting Rift
|sorttext= <!-- optional sortkey for categories -->
|level=1
|school=Conjuration
|ritual=<!-- true or blank -->
|casttime=1 Reaction, taken when a creature you can see within range is hit by an attack or fails a Dexterity saving throw.
|range=30ft
|comp=V, S, M
|material=A specially-prepared mirror worth at least 100gp
|vcomp= y
|ccomp=
|concentration= <!--y or blank-->
|dur=Instantaneous
|summary=A low-level reactive Conjuration spell to throw an attack somewhere else.
|fluff=<!-- nonplagerized fluff -->
|rules=You tear a rift in space right in the nick of time, causing a blast of fire or the thrust of a spear to change targets.
To do so, you must make a spell attack roll against the triggering creature's AC. If you succeed, the target suffers no harm from the triggering attack or Dexterity save, as a portal briefly opens between them and the harm that would have come to them.
Upon successfully redirecting harm in this way, you can choose a new target that you can see within 30ft of you. The new target is subjected to the same attack or Dexterity saving throw - Using the same attack roll or save DC, as well as the same damage and other effects - As a second rift opens next to the new target, allowing the redirected effect to pass through.
|higherlevels=When cast using a spell slot of 2nd level or higher, when selecting a new target for the redirected effect, you may select a target who is an additional 30ft away for each slot level above 1st.
|casters= Artificer, Sorcerer, Warlock, Wizard
}}
----
{{5e Spell Footer}}
[[Category:User]]
<!-- [[Category:5e Cleric Domain Spells]]{{#set: Domain Spell=true}} -->
{{Navboxes}}
|author_name=Zhenra-Khal
|date_created=3-1-2023
|status=Complete
|editing=Don't edit without discussion. Unauthorized edits will be reverted.
}}
<onlyinclude>{{5e Spell
|name=Redirecting Rift
|sorttext= <!-- optional sortkey for categories -->
|level=1
|school=Conjuration
|ritual=<!-- true or blank -->
|casttime=1 Reaction, taken when a creature you can see within range is hit by an attack or fails a Dexterity saving throw.
|range=30ft
|comp=V, S, M
|material=A specially-prepared mirror worth at least 100gp
|vcomp= y
|ccomp=
|concentration= <!--y or blank-->
|dur=Instantaneous
|summary=A low-level reactive Conjuration spell to throw an attack somewhere else.
|fluff=<!-- nonplagerized fluff -->
|rules=You tear a rift in space right in the nick of time, causing a blast of fire or the thrust of a spear to change targets.
To do so, you must make a spell attack roll against the triggering creature's AC. If you succeed, the target suffers no harm from the triggering attack or Dexterity save, as a portal briefly opens between them and the harm that would have come to them.
Upon successfully redirecting harm in this way, you can choose a new target that you can see within 30ft of you. The new target is subjected to the same attack or Dexterity saving throw - Using the same attack roll or save DC, as well as the same damage and other effects - As a second rift opens next to the new target, allowing the redirected effect to pass through.
|higherlevels=When cast using a spell slot of 2nd level or higher, when selecting a new target for the redirected effect, you may select a target who is an additional 30ft away for each slot level above 1st.
|casters= Artificer, Sorcerer, Warlock, Wizard
}}
----
{{5e Spell Footer}}
[[Category:User]]
<!-- [[Category:5e Cleric Domain Spells]]{{#set: Domain Spell=true}} -->
{{Navboxes}}