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[[Summary::Gunpowder is a volatile pyrotechnic composition of sulphur, charcoal and potassium nitrate. Hence, it derives its explosive power from mundane means. ]] Gunpowder can be bought in barrels. A barrel of gunpowder has hardness 5, has 15 hit points, contains 10 lb. of usable gunpowder and costs 100 gp. Gunpowder can also be bought in pellets (either in a barrel or loose), which are handfit to be used in the stoking of a [[Blunderbuss (3.5e Equipment)|Blunderbuss]]. Pelleted gunpowder essentially weighs the same per amount of gunpowder as normal gunpowder, but costs twice as much (200 gp for one barrel). 1 lb. of pelleted gunpowder corresponds to 50 pellets ready to use in a propelled projectile weapon.
'''Exploding Gunpowder Barrels:''' In barrel form, gunpowder can be used as an explosive. At detonation, it deals 3d6 fire damage and 3d6 shrapnel damage (slashing and piercing) to anything or anybody in a 15 ft. radius. Gunpowder is stable enough to resist any form of jostling, but under the conditions documented below, a barrel of gunpowder explodes:
'''Safe handling:''' When undertaking large, perilous voyages, the danger of handling gunpowder is compounded by hostile encounters and the human capacity for error. To render gunpowder temporarily inert, one may choose to mix it with an inhibitor such as common sand. Such a measure is usually sufficient to stop it from exploding. However, to sieve the gunpowder afterwards is a time consuming process (1d4 hours), in which 10 % of the gunpowder can be considered permanently lost.
'''Safer containers:''' Gunpowder can be stocked in metal casks as well, which provides added protection in the shape of hardness 10, and 20 hit points. A cask of gunpowder contains 10 pounds of gunpowder and costs [[Cost::150 gp]].