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{{author
|author_name=Malfunctioned
|contributorsadopter=Ganteka Future|date_adopted=27 March 2010
|date_created= 1 January 2010
|status=Undergoing Updates
== The Coloth ==
[[File:Coloth.jpg|thumb|right|150px|A coloth.]]
[[Summary::Tall, four-armed amphibious squid-like folk.]]
=== Racial Traits ===
* {{Property Link|Racial Ability Adjustments|SRD:Strength|+2 Strength}}, {{Property Link|Racial Ability Adjustments|SRD:WisdomConstitution|+-2 WisdomConstitution}}, {{Property Link|Racial Ability Adjustments|SRD:ConstitutionWisdom|-+2 ConstitutionWisdom}}, {{Property Link|Racial Ability Adjustments|SRD:Charisma|−-2 Charisma}}: Colothi are strong and insightful but they cannot express sentiment easily and their lack of bones make it easier for them to be damaged.
* {{Property Link|Type|SRD:Monstrous Humanoid Type|Monstrous Humanoid}} ({{Property Link|Subtype|SRD:Aquatic Subtype|Aquatic}}): The Colothi are still mostly squid as such can survive underwater.
* {{Property Link|Size|SRD:Medium|Medium}}
* Coloth [[SRD:Movement, Position, and Distance#Swim|swim speed]] is 50 feet.
* [[SRD:Natural Weapons|Natural Weapons]]: Colothi have a bite attack, which deals 1d8 damage with a critical threat range of 19-20.
* [[SRD:Automatic Languages|Automatic Languages]]: Colothi.
* [[SRD:Bonus Languages|Bonus Languages]]: Aquan, Kuo-Toa, Locathah, Sahaugin. See the [[SRD:Speak Language Skill|Speak Language]] skill.
* [[SRD:Favored Class|Favored Class]]: {{Property Link|Favored Class|SRD:Ranger|Ranger}}
* [[Level Adjustment]]: +[[Level Adjustment::0]]
* [[ECL|Effective Character Level]]: [[Effective Character Level::1]]
=== Update In Progress Racial Traits ===
* {{Property Link|Racial Ability Adjustments|SRD:Strength|+2 Strength}}, {{Property Link|Racial Ability Adjustments|SRD:Constitution|-2 Constitution}}, {{Property Link|Racial Ability Adjustments|SRD:Intelligence|-2 Intelligence}}, {{Property Link|Racial Ability Adjustments|SRD:Wisdom|+2 Wisdom}}, {{Property Link|Racial Ability Adjustments|SRD:Charisma|-2 Charisma}}: Colothi are strong and insightful but they cannot express sentiment easily and their lack of bones make it easier for them to be damaged.
* {{Property Link|Type|SRD:Monstrous Humanoid Type|Monstrous Humanoid}} ({{Property Link|Subtype|SRD:Aquatic Subtype|Aquatic}}): The Colothi, while squid-like can survive on land or under water. Coloth armor is calculated by the [[SRD:Armor for Unusual Creatures|nonhumanoid cost]].
* {{Property Link|Size|SRD:Medium|Medium}}
* Coloth [[base land speed]] is 20 feet.
* Coloth [[SRD:Movement, Position, and Distance#Swim|swim speed]] is 40 feet. A coloth can move through water at his [[SRD:Movement, Position, and Distance#Swim|swim]] speed without making [[SRD:Swim Skill|Swim]] checks. He has a +8 racial bonus on any [[SRD:Swim Skill|Swim]] check to perform some special action or avoid a hazard. A coloth can always can choose to take 10 on a [[SRD:Swim Skill|Swim]] check, even if distracted or endangered. He can use the [[SRD:Movement, Position, and Distance#Run|run]] action while swimming, provided he swims in a straight line.
* Jet Retreat ([[SRD:Special Abilities Overview#Extraordinary|Ex]]): When making a [[SRD:Full-Round Actions#Withdraw|withdrawal]] from combat while underwater, a coloth may move up to triple his swim speed, instead of double.
* Four Arms:
* Grappling Bite ([[SRD:Special Abilities Overview#Extraordinary|Ex]]): When [[SRD:Grapple|grappling]], a colothi may make a [[SRD:Natural Weapons|bite attack]] as a secondary natural attack. This bite deals 1d6 damage with ×3 on a critical hit.
* Burdensome Load: Colothi, without bones, find carrying heavy loads a burdensome chore. They are treated as one size smaller for the purposes of their [[SRD:Carrying Capacity|carrying capacity]]. A medium-sized coloth can haul only 3/4ths the weight of a typical medium bipedal creature.
* Endure Chilling Depths ([[SRD:Special Abilities Overview#Extraordinary|Ex]]): The icy depths of the ocean provide no discomfort to the colothi. They suffer no ill effects from environmental [[SRD:Environment#Cold Dangers|cold dangers]] when under water.
* Amphibious ([[SRD:Special Abilities Overview#Extraordinary|Ex]]): Colothi can survive on land, breathing air, however, such a life is burdensome to their vitals. They do not regain HP while resting when on land. In addition, when on land, a coloth can go [[SRD:Environment#Starvation and Thirst|without water]] for 12 hours plus a number of hours equal to his [[SRD:Constitution|Constitution]] score. After this time, the coloth must make a [[SRD:Constitution Check|Constitution check]] each hour ([[SRD:DC|DC]] 10, +1 for each previous check) or take 1d6 points of [[SRD:Nonlethal Damage|nonlethal damage]].
* [[SRD:Automatic Languages|Automatic Languages]]: Colothi.
* [[SRD:Bonus Languages|Bonus Languages]]: Aquan, Kuo-Toa, Locathah, Sahaugin. See the [[SRD:Speak Language Skill|Speak Language]] skill.