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Chiropteryx (3.5e Monster)

8 bytes removed, 23:57, 24 June 2010
m
Combat
Most of the time, vampire bats are solitary hunters, but they will occasionally unify under the leadership of a particularly powerful exemplar of their race (usually advanced to at least 15 [[SRD:Hit Dice|HD]]). Such a gathering is often referred to as a conclave.
'''{{Anchor|Blood Drain}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' When a chiropteryx damages a creature with its [[SRD:Bite|bite]] attack, it drains 1 point it the creature must make a DC 17 [[SRD:Fortitude|Fortitude]] save or be drained 1d8 points of [[SRD:Constitution|Constitution]]. Even on success, 1 point of [[SRD:Constitution|Constitution]] is drained. Blood lost from a chiropteryx bite cannot be naturally replenished, and the wounds from the chiropteryx bite is persistent and cannot be naturally healed (although the [[SRD:Hit Points|hit points]] lost may be recovered with magic). This is [[SRD:Ability Score Loss#Ability Drain|ability drain]] and is permanent until restored.
'''{{Anchor|Deathwatch}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' A chiropteryx can determine the physical condition of any living or dead creature or unliving object within the range of its [[SRD:Blindsight|blindsight]]. This functions as the ''[[SRD:Deathwatch|deathwatch]]'' spell, except that the chiropteryx can accurately gauge the amount of health and [[SRD:Constitution|Constitution]] any living creature has left. As this ability is [[SRD:Special Abilities Overview#Supernatural|supernatural]], spells and effects that block magical scrying do not block a chiropteryx' deathwatch ability, but an ''[[SRD:Antimagic Field|antimagic field]]'' does.

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