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Chiropteryx (3.5e Monster)

135 bytes added, 01:25, 25 June 2010
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Combat
Using their intelligence, highly honed senses and preditorial instincts, a chiropteryx is more than able of setting traps, often involving blocking off the entrance leading to their lair to ensure that their prey is left at their mercy. From thence on, every bite drains the victim's blood and weakens them bit by bit until the curtain closes.
Most of the time, vampire bats are solitary hunters, but they will occasionally unify under the leadership of a particularly powerful exemplar of their race (usually advanced to at least 15 [[SRD:Hit Dice|HD]]). Such a gathering is often referred to as a conclave. Regardless of their number however, they always hunt alone and will only respond in numbers if the conclave falls under direct attack.
'''{{Anchor|Blood Drain}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' When a chiropteryx damages a creature with its [[SRD:Bite|bite]] attack, it drains 1d8 points of its [[SRD:Constitution|Constitution]]. Blood lost from a chiropteryx bite cannot be naturally replenished, and the wounds from the chiropteryx bite is persistent and cannot be naturally healed (although the [[SRD:Hit Points|hit points]] lost may be recovered with magic). This is [[SRD:Ability Score Loss#Ability Drain|ability drain]] and is permanent until restored.
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