Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Psychic Combatant (3.5e Class) + (A greatly improved version of the psychic warrior, psychic combatant use rather vast psionic powers and sheer martial might to waste their enemies.)
- Kingdom Smasher (3.5e Equipment) + (A greatmace which can be used to smash doors, walls and royalty.)
- Blackflame Greatsword (3.5e Equipment) + (A greatsword seeped in dark energy best wielded by an hexblade.)
- Green Beast Tamer (3.5e Alternate Class Feature) + (A green beast tamer is a unique type of wo … A green beast tamer is a unique type of worldseer who eschewed the art of spellcasting and combat to purely focus on an unique aspect of nature itself. They are able to call a mighty creature made from the essence of nature itself, a green beast. Often resembling an animal a green beast appear to be made from terrain and plants, they are loyal to the wordlseer and represent their bound with nature itself. Even if a green beast is slain nothing is lost, indeed the green beast are only a small part of the worldseer and nature's essence and is easily recreated even if utterly destroyed.asily recreated even if utterly destroyed.)
- Turtleboard (3.5e Equipment) + (A green-hued wheelboard that floats better on water than it rides on land.)
- Grig (5e Monster) + (A grig appears to be a tiny mantis with a humanoid torso, arms, and head.)
- Gzkmzk (3.5e Monster) + (A grotesque half-orc half-spider formed through perverse magic.)
- Swarm of Rot Grubs (5e) + (A group of flesh-eatiung worms)
- Kerbal (3.5e Race) + (A group of little green men with oversized … A group of little green men with oversized heads, strange biology, and endless patience and curiosity who hail from the distant planet of Kerbin. Their wanderlust and quest for knowledge drives them to explore the world around them, often in reckless and explosive ways.hem, often in reckless and explosive ways.)
- Bloody Trophy Belt (3.5e Equipment) + (A gruesome belt which acquires bits and pieces of your opponent as trophies when you slay them.)
- Skin Suit (3.5e Equipment) + (A gruesome creation, wearing the unprocessed skin of another, the skin does provide... benefits... of a sort.)
- Speaker for the Dead (3.5e Prestige Class) + (A guardian of the souls of the dead, their voices, and their memories.)
- Oozinator (3.5e Equipment) + (A gun-like object that fires a stream of ooze at an opponent.)
- Gunmetal Merc (3.5e Alternate Class Feature) + (A gunmetal merc is a warrior with expertis … A gunmetal merc is a warrior with expertise in firearms, explosives and siege engines. These hard-hearted soldiers of fortune eschew the use of heavier armor and shields, the gunmetal merc instead relies on her arsenal of ranged weapons to live through the day. Almost all gunmetal mercs also take the [https://www.d20pfsrd.com/classes/core-classes/fighter/archetypes/paizo-fighter-archetypes/trench-fighter/ Trench Fighter] archetype.trench-fighter/ Trench Fighter] archetype.)
- Legendary Strategist (3.5e Prestige Class) + (A guy who is good at telling other people what to do and have it work out okay.)
- Raphael the Large (3.5e NPC) + (A half-giant druid and wandering scholar, … A half-giant druid and wandering scholar, he has abandoned civilization in search of ancient lore and knowledge. In particular he seeks wisdom from watching the stars and acts as a diviner for those who can find him and convince the surly giant-kin to share.and convince the surly giant-kin to share.)
- Seer of the Tempest (3.5e Prestige Class) + (A half-mad mage of Pandemonium.)
- Jack Short (3.5e NPC) + (A halfling bandit who is the cunning brains for a tribe of hobgoblin bandits. Don't make fun of his height or he'll gut you.)
- Datura Weed (3.5e Equipment) + (A hallucinogenic plant that is smoked, though it is said to give more bad trips than good.)
- Lucerne (5e Weapon) + (A hammer with a spike on the tip and back end, for versatility at range.)
- Malleastite (3.5e Equipment) + (A hard ceramic-like metal-like material that counts as metal and stone.)
- Iridium (3.5e Equipment) + (A hard, brittle and very dense material that can nevertheless be alloyed to steel to make powerful weapons and armor.)
- Hardened Paladin (3.5e Class) + (A hardened Paladin granted absolution by his/her order and deity, you have earned the freedom to seek out and destroy corruption through any means necessary.)
- Mazohk (5e Race) + (A hardy race of aberrated humans, strong in magic and tribal in culture.)
- Harness of Fortitude (3.5e Equipment) + (A harness granting you some bonuses to carrying capacity and the endurance feat.)
- Hat of Disguise, Lesser (3.5e Equipment) + (A hat of disguise with only one disguise.)
- Marathon (3.5e Power) + (Double overland speed.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Holt's Crushing Hand (3.5e Spell) + (As ''[[Holt's Clenched Fist (3.5e Spell)|Holt's clenched fist]]'', except the hand crushes its victims to death.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Ultrametamagical Sorcerer (3.5e Alternate Class Feature) + (You sacrifice knowledge of higher level spells for extra levels of spell slots.)
- Grimoire Fighter (3.5e Alternate Class Feature) + (You learn to deal massive damage with weapons that you've mastered.)
- Mage Knight (3.5e Feat) + (You have learned the secrets to combining sword-work and sorcery.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Impressive Wordcasting (3.5e Feat) + (Your spells may not do more to any given target, but they sure are big.)
- Berserker (3.5e Class) + (An adrenaline-filled junkie who cares only about the next foe before him.)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- Cloud Control (3.5e Power) + (You manipulate the sky, producing weather to your specifications.)