Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Shrink Ray (3.5e Equipment) + (A weapon that permanently shrinks its target to [[SRD:Fine|Fine]]-size.)
- Mimic Blade (3.5e Equipment) + (A weapon that steals the shape and powers of other weapons. It is also good at hiding its true nature.)
- Executioner (3.5e Equipment) + (A weapon with ''Executioner'' is hilariously effective at slaughtering people in underhanded ways.)
- Killing Intent (3.5e Equipment) + (A weapon with killing intent harms none but those it wishes to injure, passing through walls and creatures alike to hit its target.)
- Poisebreaker (3.5e Equipment) + (A weapon with this effect makes the enemy falter at each strike.)
- Publication:Dread Codex/Magic Items/Undead Destroying + (A weapon with this enhancement can score critical hits against undead creatures.)
- Spell Heightening, Greater (3.5e Equipment) + (A weapon with this enhancement has all of the benefits of a least spell heightening weapon, except that it heightens any spell in it by 4 levels.)
- Spell Heightening, Lesser (3.5e Equipment) + (A weapon with this enhancement has all of the benefits of a least spell heightening weapon, except that it heightens any spell in it by 2 levels.)
- Spell Heightening, Improved (3.5e Equipment) + (A weapon with this enhancement has all of the benefits of a least spell heightening weapon, except that it heightens any spell in it by 3 levels.)
- Weaponmaster (3.5e Class) + (A weaponmaster, as the name implies, is ve … A weaponmaster, as the name implies, is very good with a weapon, and possibly more than one. Their combat training tends to be more specific than that of the fighter, whether due to its informality (brawler, knife-fighter), formality (boxer, wrestler, duelist), or the needs of a military unit (archer, slinger, pikeman).military unit (archer, slinger, pikeman).)
- Sark (3.5e Equipment) + (A web-like skein of a dead creature's nerves and hindbrain, a sark turns you into the type of creature it was made from.)
- Shifting Shadowshield (3.5e Equipment) + (A weightless light metal shield that becomes more powerful in the dark.)
- Assassin's Belt (3.5e Equipment) + (A well garnished utility belt favored by assassins and rogues.)
- Field Chemist (3.5e Alternate Class Feature) + (A well-learned fighter who supplement her fighting capabilities with alchemical knowledge. The field chemist eschews extensive training with armor to edge her craft.)
- Baleform (3.5e Equipment) + (A well-scored hit channels a weak form of ''[[SRD:Baleful Polymorph|baleful polymorph]]'' into the target.)
- Wheelchair (3.5e Equipment) + (A wheeled chair vehicle to grant mobility to those who lack it.)
- Golden Locks of Zemel (3.5e Equipment) + (A whip made of the hair of a powerful Hairbinder. It is said to be possessed by an evil being who seek to devour others.)
- Publication:Dread Codex/Magic Items + (A whip that deals lethal damage, and has substantial trip bonuses.)
- Publication:Dread Codex/Magic Items/Ivory Lash + (A whip that deals lethal damage, and has substantial trip bonuses.)
- Frozen Blizzard (3.5e Spell) + (A whirling blizzard immobilizes targets over a wide area.)
- Energized Soapstone (3.5e Equipment) + (A white stone which can set down a sign that allows other people to summon you.)
- Whitefeather Mantle (3.5e Equipment) + (A white variant of the blackfeather mantle, though more regal in aspect. This version unites the properties of that mantle with a cloak of charisma and the various forms of the crown of the White Ravens.)
- Lord of Death (3.5e Feat) + (A whole bunch of skeletons and crap show up to fight under your tattered banner.)
- Mekrii (3.5e Deity) + (A wicked and sorcerous shadow dragon goddess with a vile hunger and merciless temperament.)
- Ritual Athame (3.5e Equipment) + (A wicked dagger capable of channeling necromancy spells.)
- Crimson Yōtō (3.5e Equipment) + (A wicked katana that absorbs blood to become stronger.)
- Marathon (3.5e Power) + (Double overland speed.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Holt's Crushing Hand (3.5e Spell) + (As ''[[Holt's Clenched Fist (3.5e Spell)|Holt's clenched fist]]'', except the hand crushes its victims to death.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Ultrametamagical Sorcerer (3.5e Alternate Class Feature) + (You sacrifice knowledge of higher level spells for extra levels of spell slots.)
- Grimoire Fighter (3.5e Alternate Class Feature) + (You learn to deal massive damage with weapons that you've mastered.)
- Mage Knight (3.5e Feat) + (You have learned the secrets to combining sword-work and sorcery.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Impressive Wordcasting (3.5e Feat) + (Your spells may not do more to any given target, but they sure are big.)
- Berserker (3.5e Class) + (An adrenaline-filled junkie who cares only about the next foe before him.)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- Cloud Control (3.5e Power) + (You manipulate the sky, producing weather to your specifications.)