Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Hedge Witch (3.5e Alternate Class Feature) + (A young alchemist trained in the art by wi … A young alchemist trained in the art by witches, allowing her to use witch's hexes and having access to limited spellcasting. While not as talented at scientific discovery as her fellow alchemists, or at spellcasting as her witch's mentor, the hedge witch can draw upon both.entor, the hedge witch can draw upon both.)
- Bewitcher (3.5e Class) + (A classic nature witch class)
- Treant Sapling (5e) + (A young treant.)
- Northwind (5e) + (A young treant.)
- Yrthak Throat (3.5e Equipment) + (A yrthak's vocal cords gives one a powerful, booming, even destructive voice at the cost of being able to speak normally.)
- Jynx (3.5e Monster) + (A yuki-onna/ganguro-esque creature with a penchant for coldness and music.)
- Corpse Arm (3.5e Equipment) + (A zombie arm, very strong but lack dexterity.)
- Halberdier (3.5e Class) + (A zone controller and tactician who speciaqlizes in the many different uses of the halberd.)
- Vigorous Flurry (3.5e Feat) + (AAAAATATATATATATATATATATATATA!)
- Aireaver (3.5e Race) + (AI entities imbued in giant four armed cybernetic bodies, they are mercenaries, war machines, and brute force given flesh.)
- Quaggoth (3.5e Race) + (AKA "deep bears," psychic monstrous humanoids who live in a pseudo-Viking social structure underground when not enslaved by other Underdark races.)
- Drunken Master, Tome (3.5e Prestige Class) + (AKA, the Drunk Monk. Uses Dungeonomicon Monk)
- Aarakocra (5e)/Race + (Aarakocra are winged [[SRD5:Humanoid|humanoid]]s that can [[SRD5:Fly|fly]].)
- Aarakocra Lineage (5e) + (Aarakocra are winged humanoids that can fly.)
- Aarakocra Common (5e) + (Aarakocra are winged humanoids that can fly.)
- Aartuk Priest (5e) + (Aartuk cleric)
- Aartuk Warrior (5e) + (Aartuk soldier)
- Aartuk Elder (5e) + (Aartuk that has grown large with age.)
- Aasimar (4e Race) + (Aasimar are descendants and offspring of a once great angel race, cast down into mortalhood by a curse...)
- Aasimar (3.5e Race) + (Aasimar are the great grandchildren of beautiful outsiders.)
- Fallen Aasimar (5e) + (Aasimar who have abandoned their celestial assignment.)
- Protector Aasimar (5e) + (Aasimar who's role is that of protector.)
- Scourge Aasimar (5e) + (Aasimar who's role is that of punisher.)
- SRD:Planetouched—Aasimars (Race) + (Aasimars are usually tall, good-looking, and generally pleasant. Some have a minor physical trait suggesting their heritage, such as silver hair, golden eyes, or an unnaturally intense stare.)
- Planetouched Embodiment (3.5e Trait) + (Aasimars, tieflings, and genasi count as members of their origin creature.)
- Searing Heat (3.5e Feat) + (Abandoning any gentleness, your burn your foes with a touch.)
- Marathon (3.5e Power) + (Double overland speed.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Holt's Crushing Hand (3.5e Spell) + (As ''[[Holt's Clenched Fist (3.5e Spell)|Holt's clenched fist]]'', except the hand crushes its victims to death.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Ultrametamagical Sorcerer (3.5e Alternate Class Feature) + (You sacrifice knowledge of higher level spells for extra levels of spell slots.)
- Grimoire Fighter (3.5e Alternate Class Feature) + (You learn to deal massive damage with weapons that you've mastered.)
- Mage Knight (3.5e Feat) + (You have learned the secrets to combining sword-work and sorcery.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Impressive Wordcasting (3.5e Feat) + (Your spells may not do more to any given target, but they sure are big.)
- Berserker (3.5e Class) + (An adrenaline-filled junkie who cares only about the next foe before him.)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- Cloud Control (3.5e Power) + (You manipulate the sky, producing weather to your specifications.)