Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Prophetic Salve (3.5e Equipment) + (After applying this salve, you gain insight into the future using [[SRD:Divination|Divination]].)
- Horsebreaking Great Cleave (3.5e Feat) + (After cutting through a horse and its rider, you can continue the Horsebreaking Cleave onto a second rider or another nearby mount and its rider.)
- Introduction to Dirt (3.5e Maneuver) + (After ensnaring a creature with a Chthonic Serpent [[SRD:Grapple|grappling]] maneuver (such as [[Binding Constrictor (3.5e Maneuver)|Binding Constrictor]]), end the grapple by slamming your victim to the ground.)
- Ground Kisser (3.5e Maneuver) + (After ensnaring a creature with a Chthonic Serpent [[SRD:Grapple|grappling]] maneuver (such as [[Choking Python (3.5e Maneuver)|Choking Python]]), end the grapple by slamming your victim to the ground.)
- Creature Killer: Invisible Stalker (3.5e Feat) + (After fighting [[SRD:Invisible Stalker|invisible stalker]] and other naturally invisible creature you learned how to deal with invisible opponents more readily.)
- Ionize - Intensified (3.5e Feat) + (After four months to share your body and you mind with a continuous flow of electricity, this bright energy may be used to get a more powerful abilities.)
- Practiced Psionics (3.5e Feat) + (After learning a few new tricks, you've redoubled your efforts to master your manifesting.)
- Overcoming (3.5e Equipment) + (After one hit, an overcoming weapon knows your enemy's defenses and ignores them on the next hit.)
- Twitch Powder (3.5e Equipment) + (After snorting this powder, you have a lot of excess energy...)
- Stone at Night (3.5e Flaw) + (After sunset, you become stone until dawn.)
- Soulblade (3.5e Power) + (After the manner of Mind Blade, but as an augmented power instead of a supernatural ability.)
- Wrap-Around Attack (3.5e Maneuver) + (Against this strike, target's Shield bonus to AC becomes a Shield penalty to AC.)
- Graceless Aging (3.5e Flaw) + (Age penalties, no age bonuses)
- Elderitch Blast (3.5e Invocation) + (Age your foes unnaturally)
- Aged Drakescales (3.5e Equipment) + (Aged drakescales is the [[SRD:Mithral|mithral]] equivalent of [[SRD:Dragonhide|dragonhide]].)
- Publication:Journeys through the Radiant Citadel + (A conflict between rival night market vendors draws characters into a hunt for a mysterious saboteur and a series of whimsical contests.)
- Publication:Dread Codex/New Spells/Age Other + (Ages a creature 1d10 years.)
- Swearing Gesture (3.5e Maneuver) + (Aggravate existing curses and increase its potency.)
- Woundbite (3.5e Spell) + (Aggravate existing injuries, often used for torment.)
- Tearing Wounds (3.5e Maneuver) + (Aggrivate pre-existing wounds, possibly making them fatal.)
- Just a Flesh Wound (3.5e Skill Trick) + (Ah losing your arm isn't so bad, just gotta keep your head cool. Oh the head is gone too.)
- ZK-23 Energy Shield (3.5e Equipment) + (Ah, Energy Shields for the rest of us. Or at least, the Xeno.)
- Jennaerik (3.5e Race) + (Ah, the Jennaerik! The race of true Dragon … Ah, the Jennaerik! The race of true Dragon Disciples with a knack for thieving skills. The Jennaerik were once Kalimna, the predecessor of humans and elves, but were left weaker after the Khoradt wars, a twenty-year struggle with the elves over the lands north of Kha'Dumm. Terrified and without a home, they fled the forest of Khorad and into the desert, where a kindly, purple-scaled family of dragons took them under their wing. The once great race thus evolved into the Jennaerik, and those who reach adulthood vow to win back Khoradt or die. However, many do the latter in the attempt of the former before ever reaching manhood...the former before ever reaching manhood...)
- Ki Bullet (3.5e Spell) + (Aimed bolt of ki strikes target.)
- Wyvernkin (3.5e Race) + (Akin to Dragonborn, Wyvernkin are a race of humanoids with a draconic appearance. They come in many colors, and produce the same potent venom that wyverns do.)
- Alafax (3.5e Deity) + (Alafax is the god of war and tyranny, he seeks only to conquer and rule.)
- Marathon (3.5e Power) + (Double overland speed.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Holt's Crushing Hand (3.5e Spell) + (As ''[[Holt's Clenched Fist (3.5e Spell)|Holt's clenched fist]]'', except the hand crushes its victims to death.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Ultrametamagical Sorcerer (3.5e Alternate Class Feature) + (You sacrifice knowledge of higher level spells for extra levels of spell slots.)
- Grimoire Fighter (3.5e Alternate Class Feature) + (You learn to deal massive damage with weapons that you've mastered.)
- Mage Knight (3.5e Feat) + (You have learned the secrets to combining sword-work and sorcery.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Impressive Wordcasting (3.5e Feat) + (Your spells may not do more to any given target, but they sure are big.)
- Berserker (3.5e Class) + (An adrenaline-filled junkie who cares only about the next foe before him.)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- Cloud Control (3.5e Power) + (You manipulate the sky, producing weather to your specifications.)