Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Metamorphing Skin (3.5e Equipment) + (An incredible graft, that allows the user to change shape at will.)
- Infinity Edge (5e Magic Weapon) + (An incredibly sharp sword made to chop down the hardiest of foes.)
- Bloodwine (3.5e Equipment) + (An incredibly strong alcoholic beverage favored by vampires and other undead.)
- Invoker (Legend Track) + (An indefatigable spellcaster with limited options)
- Psyker (3.5e NPC Class) + (An individual with psychic powers that is either under-trained or unstable.)
- Indomitable (3.5e Equipment) + (An indomitable shield blocks attacks without fail, as long as you're focused on your target.)
- Syntoid (3.5e Race) + (An inferior construct race more akin to a metal human than a warforged. The syntoid is somewhat deficient in some aspect, but possesses a very human personality. A resounding success.)
- Infernal Wound (3.5e Equipment) + (An infernal wound weapon deals wounds which fester, reducing maximum hp.)
- Truth Serum (3.5e Equipment) + (An injected or ingested poison which compels the victim to speak only the truth and reveal secrets.)
- Windseeker (3.5e Class) + (An innate magic user with power over elemental air)
- Telepathic Paragon (3.5e Template) + (An innate master at the art of entering other's thoughts, the Telepathic Paragon is the ultimate mind reader.)
- Street Thug (3.5e Class) + (An inner city ruffian that uses fists and feet to get what he wants from innocent citizens.)
- Scyramorka (3.5e Race) + (An insane cousin to Goblins and Boggles whose blood is toxic, corrosive and highly flammable.)
- Inspired Alchemist (3.5e Alternate Class Feature) + (An inspired alchemist is an alchemist that draws more from her alchemist side than her rogue side. She learned how to make full potions, and use splash weapons to backup her melee combat style.)
- Inspired Minstrel (3.5e Alternate Class Feature) + (An inspired minstrel is a talented young m … An inspired minstrel is a talented young musician who trained as bard, but focuses on personal inspiration instead of magically augmented bardic performance. This archetype exists to allow a player to play a ‘bard’ that does not rely on inspire courage, while having similar abilities and being capable of holding their own.es and being capable of holding their own.)
- Inspired Technician (3.5e Alternate Class Feature) + (An inspired technician is a investigator with proficiency with technological items, often acting as battlefield engineering or field scientist. They are not trap-warry like most of their peers, and many of them eschew melee combat completely.)
- Instant Recall (3.5e Equipment) + (An instant recall weapon acts like a Returning or Teleporting weapon, but teleports to the user so the weapon can be used again.)
- Wei Yu's Oceanic Shield (3.5e Spell) + (An instantaneous shield that protect the caster from harm and is especially potent at warding off fire.)
- Instinct Adept (3.5e Alternate Class Feature) + (An instinct adept is a warrior capable of … An instinct adept is a warrior capable of reaching deep in their subconscious and attaining a heightened state. An instinct adept is less skilled in alchemy than most investigators, but their training makes them able to instantly react to incoming dangers.le to instantly react to incoming dangers.)
- Insulated (3.5e Equipment) + (An insulated weapon, armor, or shield has double its hardness against the effects of electrical damage and is treated as non-magnetic and non-metallic for the purposes of spells and other effects (but not against rust).)
- Singing Songbook, Intelligent (3.5e Equipment) + (An intelligent magic book that sings songs and can carry on conversations.)
- Hovering (3.5e Equipment) + (An interesting variant of the dancing enhancement, a hovering weapon hovers in your space.)
- Inventor (3.5e Alternate Class Feature) + (An inventor is an alchemist that eschewed the studies of potions and instead focused her efforts on the secrets of clockwork and other wonderful technologies.)
- Field Biologist (3.5e Alternate Class Feature) + (An investigator more interested in living processes, and how to stop them in an emergency, than poisons. A field biologist is resistant to both poison and diseases, but less so for the former than a normal investigator.)
- Esoteric Cognition (3.5e Invocation) + (An invisible veil of mystic force floats around you, granting a better perception and understanding of subtle emotional changes.)
- Restorer (3.5e Class) + (An invocation based healer dedicated to the service of all.)
- Marathon (3.5e Power) + (Double overland speed.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Holt's Crushing Hand (3.5e Spell) + (As ''[[Holt's Clenched Fist (3.5e Spell)|Holt's clenched fist]]'', except the hand crushes its victims to death.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Ultrametamagical Sorcerer (3.5e Alternate Class Feature) + (You sacrifice knowledge of higher level spells for extra levels of spell slots.)
- Grimoire Fighter (3.5e Alternate Class Feature) + (You learn to deal massive damage with weapons that you've mastered.)
- Mage Knight (3.5e Feat) + (You have learned the secrets to combining sword-work and sorcery.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Impressive Wordcasting (3.5e Feat) + (Your spells may not do more to any given target, but they sure are big.)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- Cloud Control (3.5e Power) + (You manipulate the sky, producing weather to your specifications.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)