Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Stripping Strike (3.5e Feat) + (As long as you have [[Nealan's Unbuckling (3.5e Spell)|''Nealan's unbuckling'']] available your attacks cause clothing and armor to slowly fall off.)
- Phase Strike (3.5e Feat) + (As long as you have [[SRD:Etherealness|''etherealness'']] available, your attacks phase through solid matter, it can even ignore the armor of your opponents.)
- Critical Freeze (3.5e Feat) + (As long as you have a [cold] spell available your strike have an icy punch.)
- Spelldrain Strike (3.5e Feat) + (As long as you have dispelling magic available your melee attacks have the [[Dispelling (3.5e Equipment)|dispelling]] quality and on successful dispel check you regain some hit points.)
- Hasty Attack (3.5e Feat) + (As long as you have haste available you can make a single attack as a swift action.)
- Aegis of Health, Tome (3.5e Feat) + (As long as you have not been brought low, you find yourself able to overcome even the worst effects thrown at you.)
- Crafter's Assistant (3.5e Feat) + (As long as your teacher is there you can duplicate their work.)
- Gravity Sling (3.5e Spell) + (As magic missile, but deals higher bludgeoning damage and does not allows spell resistance.)
- Restructure, Mass Lesser (3.5e Spell) + (As mass lesser vigor, but for unliving creatures.)
- Darkball (3.5e Maneuver) + (As per ''[[SRD:Darkness|darkness]]'', except follows you.)
- Heavy Ice Smash (3.5e Maneuver) + (As per ''ice smash'' except that it deals more damage and make smaller foes prone.)
- Susceptible (3.5e Flaw) + (As per [[Susceptible (3.5e Condition)]], but permanent.)
- Improved Rapid Pact Making (3.5e Feat) + (As rapid pactmaking but at-will.)
- NPC Levels Instead of LA (3.5e Variant Rule) + (As simple as it sounds: substitute LA with NPC class levels.)
- Lesser Teleport (3.5e Spell) + (As teleport, but with greater failure chance, longer casting time, and increased components.)
- Persistent Summon Monster (3.5e Spell) + (As the ''[[SRD:Summon Monster I|summon monster]]'' spells, but when your summons die they come right back!)
- Persistent Nature's Ally (3.5e Spell) + (As the ''[[SRD:Summon Nature's Ally I|summon nature's ally]]'' spells, but when your summons die they come right back!)
- Apparition of the Master (3.5e Invocation) + (As the ''greater project image'' spells, except you can use your spell-like abilities and the image can be destroyed.)
- Magma Missile (3.5e Spell) + (As the ''magic missile'' spell except it deals high fire damage, deals splash damage and cause the creatures damaged by it to catch on fire .)
- Palefire Missile (3.5e Spell) + (As the ''magic missile'' spell except it deals slightly higher fire damage and tag opponent with faerie fire.)
- Construct (3.5e Power) + (As the Creation spells, but a massive sphere.)
- Ace Dogfighting (3.5e Maneuver) + (As the Dogfighting maneuver, except deals additional damage and move to their blind spot.)
- Leopard's Insight (3.5e Feat) + (As the Leopard you wait and avoid your opponent’s advances seemingly predicting where they will strike and avoiding them.)
- Entangling Grass (3.5e Invocation) + (As the [[SRD:Entangle|''entangle'']] but you may exclude allies.)
- Publication:Grim-N-Gritty/Appendix 5/Armor Ignoring Weapon (3.5e Power) + (As the armor ignoring weapon spell.)
- Publication:Grim-N-Gritty/Appendix 5/Armor Piercing Weapon (3.5e Power) + (As the armor piercing weapon spell.)
- Marathon (3.5e Power) + (Double overland speed.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Ultrametamagical Sorcerer (3.5e Alternate Class Feature) + (You sacrifice knowledge of higher level spells for extra levels of spell slots.)
- Grimoire Fighter (3.5e Alternate Class Feature) + (You learn to deal massive damage with weapons that you've mastered.)
- Mage Knight (3.5e Feat) + (You have learned the secrets to combining sword-work and sorcery.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Impressive Wordcasting (3.5e Feat) + (Your spells may not do more to any given target, but they sure are big.)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- Cloud Control (3.5e Power) + (You manipulate the sky, producing weather to your specifications.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Flaying Wind (3.5e Spell) + (Create a blast of wind that strips flesh from bones.)