Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Hostile Mind (3.5e Feat) + (Attempting to control your mind is a painful experience.)
- Weightless Object (3.5e Spell) + (Attended object becomes weightless.)
- Synchronize Magic Item (3.5e Feat) + (Attune magic items to use your own save DCs.)
- Season's Herald (3.5e Maneuver) + (Attune yourself to the elements.)
- Aubreck Drallion (5e) + (Aubreck is a merchant prince in the [[Publication:Salvage Operation|''Salvage Operation'']] adventure.)
- Metamagic Catalyst (3.5e Utterance) + (Augment potions and scrolls with spontaneous metamagic effects, or reduce the effects for others.)
- Chain Power (4e Feat) + (Augment power to affect secondary target within range)
- Burrowing Power (4e Feat) + (Augment powers to ignore [[4e Index (4e Other)#cover|cover]] or [[4e Index (4e Other)#superior cover|superior cover]])
- Reanimator Specialist (3.5e Feat) + (Augment spells which create undead to be more useful.)
- Arcana Fundamentum (3.5e Equipment) + (Augment your breath weapon with a spell effect.)
- Lucent Flare (3.5e Grim Alteration) + (Aura causes targets to become [[SRD:Dazzled|dazzled]].)
- Aura of Epic Dread (3.5e Grim Alteration) + (Aura causes targets to become [[SRD:Panicked|panicked]] instead of [[SRD:Frightened|frightened]] or [[SRD:Shaken|shaken]].)
- Tenebrous Wave (3.5e Grim Alteration) + (Aura causes targets to have blurry vision.)
- SRD:Improved Aura of Despair + (Aura of despair has stronger effect.)
- Dimensional Chains (3.5e Maneuver) + (Aura with the same effect as dimensional lock.)
- Fool Me Once (3.5e Feat) + (Automatically refresh expended counter once per encounter)
- SRD:Two-Weapon Rend + (Automatically rend when you hit an enemy with both weapons.)
- SRD:Automatic Still Spell + (Automatically still low-level spells without penalty.)
- Banshee's Veil (5e Magic Item) + (Automatically succeed on saves.)
- Autoplate (3.5e Feat Type) + (Autoplate feats are a class based feat type, generally only used by characters with levels in Autoplate Pilot or Autoplate Pilot, Variant.)
- Autorepair (3.5e Equipment) + (Autorepair weapons and armor recover hit points with time, and can even be restored if destroyed or sundered.)
- Talk Like a Pirate (3.5e Spell) + (Avast, mateys! When yer crew be babblin' landlubber nonsense, use this spell to bring 'em back to the talk of the salty seas.)
- Avatar (3.5e Subtype) + (Avatar creatures are like [[SRD:Elemental Type|elementals]] in that they are made of the things they are born from, and represent this thing, being a raw manifestation of it, and everything it represents.)
- Avatar Paragon (3.5e Racial Paragon Class) + (Avatars who wish to reach their full potential begin to explore the spirit world and gain control of the Avatar State.)
- Organic Spell (3.5e Feat) + (Avoid damage against animals and plants, and deal extra damage against aberrations and constructs.)
- Soul Feather (3.5e Maneuver) + (Avoid fall damage or double jump height.)
- Marathon (3.5e Power) + (Double overland speed.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Ultrametamagical Sorcerer (3.5e Alternate Class Feature) + (You sacrifice knowledge of higher level spells for extra levels of spell slots.)
- Grimoire Fighter (3.5e Alternate Class Feature) + (You learn to deal massive damage with weapons that you've mastered.)
- Mage Knight (3.5e Feat) + (You have learned the secrets to combining sword-work and sorcery.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Impressive Wordcasting (3.5e Feat) + (Your spells may not do more to any given target, but they sure are big.)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- Cloud Control (3.5e Power) + (You manipulate the sky, producing weather to your specifications.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Flaying Wind (3.5e Spell) + (Create a blast of wind that strips flesh from bones.)