Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Curse of the Night (3.5e Maneuver) + (Bestow night's curse to enemy, giving a -4 to attack rolls, saving throws, ability checks, and skills checks.)
- Transfigure Ability (3.5e Spell) + (Bestows chosen extraordinary abilities upon target.)
- Exemplary/Atrophied Body (3.5e Spell) + (Bestows either penalties or enhancement bonuses to Strength, Dexterity and Constitution.)
- Athletic, Balmz (3.5e Feat) + (Better version of athletic)
- Great Fortitude, Balmz (3.5e Feat) + (Better version of great fortitude)
- Iron Will Balmz (3.5e Feat) + (Better version of iron will)
- Miasmic Cloud, Balmz (3.5e Invocation) + (Better version of miasmic cloud)
- Bha'ir (3.5e Deity) + (Bha'ir is proud of those who travel, and those who seek to discover and explore.)
- Bheur Hag (5e) + (Bheur hags love winter and mountain peaks.)
- Bhuka Quencher (3.5e Racial Substitution Levels) + (Bhuka healers train to become competent in treating dessication damage and to prevent the perils of the waste. They are responsible for water in their communities.)
- Bhuka Sage (3.5e Racial Substitution Levels) + (Bhukas have a strong druidic tradition, divergent from that of the usual druid. In their communities they play a role more similar to that of a cleric and a chief.)
- Thunderbird Garbs (3.5e Soulmeld) + (Bhukas have considered thunderbirds as nature spirits for a long time. Their totemists created this soulmeld to channel its powers.)
- Bhuka Guide (3.5e Racial Substitution Levels) + (Bhukas scouts are very appreciated guides in the desert, often working with travelers and adventurers or leading bhuka tribes through the waste.)
- Biblos, the Missing Page (3.5e Vestige) + (Biblos was an ancient wizard who managed t … Biblos was an ancient wizard who managed to entrap himself within his own library. The library was lost, but his book, and he, persists somewhere with the knowledge of a now-dead universe. Biblos grants you the ability to read any text, memorize any event, make any knowledge check, divine the future and past, and harm with a word.the future and past, and harm with a word.)
- Professional Wrestler (3.5e Feat) + (Big, small, you grapple them all!)
- Monkey Grip (5e Feat) + (Bigger is better.)
- Sins of the Father (3.5e Spell) + (Bind a creature and their entire bloodline to your cause and inject a sense of urgency into their lives.)
- Contract of the Completed Fate (3.5e Spell) + (Bind a magical contract with a creature you want.)
- Multi-Chakra Binding (3.5e Feat) + (Bind soulmelds to multiple chakras.)
- Sow the Seeds (3.5e Spell) + (Bind yourself to nearby plant life, allowing you to divvy up your combined life forces as you see fit.)
- Publication:Dread Codex 2/New Spells/Sigil of Death + (Binds a creature to the caster, so that when the caster dies the creature dies as well.)
- Bio-Drone (3.5e Monster) + (Bio-Drones are human or alien brains embedded in a flying mechanical platform. Cruel surgery has limited them to being mindless weapons of terror.)
- Puppeteer (3.5e Class) + (Bioelectric Necromancy!)
- User:DraconicMan/Bionic Commando (3.5e Class) + (Bionic Commandos summon and may drain great amounts of power and force)
- User:DraconicMan/Bionic (3.5e Race) + (Bionics are super powered humans with great abilities)
- Esthetic (5e) + (Bioship of the [[Reigar (5e)|Reigar]].)
- Marathon (3.5e Power) + (Double overland speed.)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Ultrametamagical Sorcerer (3.5e Alternate Class Feature) + (You sacrifice knowledge of higher level spells for extra levels of spell slots.)
- Grimoire Fighter (3.5e Alternate Class Feature) + (You learn to deal massive damage with weapons that you've mastered.)
- Mage Knight (3.5e Feat) + (You have learned the secrets to combining sword-work and sorcery.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Impressive Wordcasting (3.5e Feat) + (Your spells may not do more to any given target, but they sure are big.)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- Cloud Control (3.5e Power) + (You manipulate the sky, producing weather to your specifications.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Flaying Wind (3.5e Spell) + (Create a blast of wind that strips flesh from bones.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)