Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Drone Control, Basic (3.5e Ship Module) + (Controls drone units remotely, up to two pilots per module. It also has room to store one drone in a hanger, and provides the means to repair damaged drones.)
- Change Magnetics (3.5e Power) + (Controls metallic weapons and armor.)
- SRD:Negotiator + (Converse skillfully)
- Rakasta (5e Race) + (Conversion from the D&D Next monster into a 5e playable race)
- Jade Assassin Vine (5e Monster) + (Conversion of 3.5e monster)
- Jitterbug (3.5e Maneuver) + (Convert 1 move action into 2 swift actions or 1 standard action.)
- Ring of Durability (3.5e Equipment) + (Convert 5 points of damage you take into non-lethal damage. You still get hurt, but its better than dying.)
- Hulk Out (3.5e Spell) + (Convert BAB into strength, for heavy blows at the cost of speed.)
- Healing Humidifier (3.5e Spell) + (Convert a potion into a thin mist that provides its healing benefits over a large area over time.)
- Transmute Stone to Delicacy (3.5e Spell) + (Convert cold, unforgiving stone into delicious delicious food.)
- Sacred Thunder (3.5e Feat) + (Convert electricity damage to sonic damage and vise versa, ignore some resistance, and immunity and learn a powerful new spell.)
- Elush's Eye-Blasting Explosion (3.5e Spell) + (Convert enemy's eyes to acid, explode outward.)
- Change Energy Damage (3.5e Power) + (Convert energy damage type.)
- Temper Curse (3.5e Spell) + (Convert hard-to-handle conditions into easier-to-manage counterparts.)
- Deformity, Numb Body (3.5e Feat) + (Convert lethal damage into non-lethal damage, and become immune to pain effects.)
- Lethal to Nonlethal (3.5e Spell) + (Convert lethal damage you have into nonlethal damage.)
- Arcane Psionics (3.5e Spell) + (Convert spell slots into psionic powers.)
- Psionic Champion (3.5e Alternate Class Feature) + (Convert the Abjurant Champion<sup>CM</sup> class to psionics.)
- Aligned Water Bomb (3.5e Spell) + (Convert thrown water into the appropriate aligned water on the fly. Cheaper, but costs spell slots.)
- Eldritch Riverflow (3.5e Invocation) + (Convert your ''eldritch blast'' (or ''fire bolt'', ''wind bullet'', ''sand blast'', or ''paint shot'') into a stream of energy that flows down hills like a river.)
- Opportunity Reaction (3.5e Feat) + (Convert your attacks of opportunity into various possibilities.)
- Soul Edge (3.5e Sacrifice) + (Convert your damage to vile damage and heal yourself whenever you kill a foe, but at the expense of becoming a bit more fragile.)
- Vital Fortress (3.5e Power) + (Convert your hp into temp hp. You can double your hit points, but recovery will be very difficult.)
- Cicada Rabies (3.5e Disease) + (Convinces its victims that murdering their friends is the most logical course of action.)
- Cook (3.5e Spell) + (Cook food to make a delicious meal.)
- Mind Roast (3.5e Invocation) + (Cook the opponents brain, dealing intelligence damage.)
- Marathon (3.5e Power) + (Double overland speed.)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Ultrametamagical Sorcerer (3.5e Alternate Class Feature) + (You sacrifice knowledge of higher level spells for extra levels of spell slots.)
- Grimoire Fighter (3.5e Alternate Class Feature) + (You learn to deal massive damage with weapons that you've mastered.)
- Mage Knight (3.5e Feat) + (You have learned the secrets to combining sword-work and sorcery.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Impressive Wordcasting (3.5e Feat) + (Your spells may not do more to any given target, but they sure are big.)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- Cloud Control (3.5e Power) + (You manipulate the sky, producing weather to your specifications.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Flaying Wind (3.5e Spell) + (Create a blast of wind that strips flesh from bones.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Dirty Deeds Done Dirt Cheap (3.5e Feat) + (You can offer a discount on your Deeds since you get to do so many.)
- Bio (3.5e Spell) + (Target takes 1d6 damage/level (max 10d6), 2 Constitution damage.)