Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Aath Joiner (3.5e Template) + (Creatures who have joined their minds with a slug-like creature known as an Aath)
- Voidwarped (3.5e Template) + (Creatures who have stumbled upon Nevervoid, and been affected by its total darkness.)
- Acid (3.5e Subtype) + (Creatures with the Acid subtype are infused with corrosive energies or materials, and often are composed of caustic slime, decaying matter, or corrosive vapors.)
- Natural Arthropod (3.5e Template) + (Creatures with the Natural Arthropod template are actual insects, arachnids, and so on, rather than biological constructs created by extradimensional horrors in the before times.)
- Improved Toss (3.5e Creature Ability) + (Creatures with this ability briefly grab and throw opponents away from them.)
- Low Gravity Frame (3.5e Creature Ability) + (Creatures with this ability may be able to move well in light gravity, but are impaired in heavier condition of gravity.)
- Bloody Mauling (3.5e Creature Ability) + (Creatures with this ability will cause foes to bleed alot when they attack)
- Choking Constrict (3.5e Creature Ability) + (Creatures with this can choke foes to death and not just crush them.)
- Incorporeal (3.5e Subtype) + (Creatures with this subtype are not completely there, often ghosty, spirit-like, or immaterial.)
- Plane of Life (3.5e Sourcebook)/The People + (Natives to the Plane of Positive Energy, these outsiders are made of positive energy.)
- Positive (3.5e Subtype) + (Creatures with this subtype contain positive energy, and can endure it as a result.)
- Congealing Consumption (3.5e Spell) + (Creatures within the area of effect become nauseated.)
- Amulet of Elemental Summons (3.5e Equipment) + (Creatures you summon are bathed in elemental energies, enhancing their attacks and abilities.)
- Augment Summoning (3.5e Feat) + (Creatures you summon are more potent than normal.)
- Criminal Syndicate (5e) + (Crime families, gangs, thieve/assassin guilds)
- Lucifer Bloody Morningstar (3.5e Feat) + (Crime-solving devil, it makes sense Don't overthink it.)
- Deadly Scourge (4e Feat) + (Critical hit with flail dazes target and deals ongoing damage, hits adjacent targets)
- Epiphany of Steel (3.5e Maneuver) + (Critical hits apply even to creatures normally immune, and critical damage multipliers are increased.)
- Critical Mind Rampage (3.5e Feat) + (Critical hits break the mind of your foes.)
- SRD:Death of Enemies + (Critical hits threaten save or die against one of your favored enemies.)
- Mule (5e24) + (Cross-breed equine beast of burden.)
- Piercing Crossbows (3.5e Variant Rule) + (Crossbows pierce armor better)
- Publication:Dread Codex/Monsters/Crucifixion Spirit + (Crucifixion spirits are most often encountered within 1,000 feet of the place of their execution (presumably the place where their fleshly body was laid to rest). Their only purpose seems to be to torment and kill any that cross their path.)
- Publication:Dread Codex/Monsters + (This creature was clearly once a living dog, but that time is long past.)
- Devoted Templar (3.5e Feat) + (Crusader and paladin levels stack for initiator level and smite damage.)
- Jewel of Spirit Allies (3.5e Equipment) + (Crush the jewel to summon allies you have made a contract with.)
- Marathon (3.5e Power) + (Double overland speed.)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Ultrametamagical Sorcerer (3.5e Alternate Class Feature) + (You sacrifice knowledge of higher level spells for extra levels of spell slots.)
- Grimoire Fighter (3.5e Alternate Class Feature) + (You learn to deal massive damage with weapons that you've mastered.)
- Mage Knight (3.5e Feat) + (You have learned the secrets to combining sword-work and sorcery.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Impressive Wordcasting (3.5e Feat) + (Your spells may not do more to any given target, but they sure are big.)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- Cloud Control (3.5e Power) + (You manipulate the sky, producing weather to your specifications.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Dirty Deeds Done Dirt Cheap (3.5e Feat) + (You can offer a discount on your Deeds since you get to do so many.)
- Bio (3.5e Spell) + (Target takes 1d6 damage/level (max 10d6), 2 Constitution damage.)
- Insightful Strikers (3.5e Optimized Character Build) + (You hack people down with inherent awesomeness.)