Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Publication:Dread Codex/Monsters + (This creature was clearly once a living dog, but that time is long past.)
- Devoted Templar (3.5e Feat) + (Crusader and paladin levels stack for initiator level and smite damage.)
- Jewel of Spirit Allies (3.5e Equipment) + (Crush the jewel to summon allies you have made a contract with.)
- Bonds of Jörmungandr (3.5e Maneuver) + (Crush the life out of your target.)
- Atmospheric Press (3.5e Spell) + (Crush the opponent with the weight of the entire atmosphere.)
- Carriorn Stalker (5e) + (Crustacean-like monster who's life-cycle includes both being within living creatures and corpses.)
- Crying Owl the Wroth (3.5e Vestige) + (Crying Owl is the vestige of a brutal and … Crying Owl is the vestige of a brutal and vengeful killer who, even in death, persists to haunt the world as a vestige. She is the spirit of murder, revenge, parricide, and pent-up rage. She grants the ability to use [[SRD:Assassin#Death Attack|Death Attack]] as an [[SRD:Assassin|assassin]], the ability to deal bleeding wounds, and a supernatural ability to always be right behind her victims every step.ys be right behind her victims every step.)
- Plane of Life (3.5e Sourcebook)/The Stuff + (Allows you to survive on the plane of positive energy.)
- Ward Shard (3.5e Equipment) + (Crystal, repels undead)
- Solarite (3.5e Equipment) + (Crystallized remnants of ancient supernovas, and an incredibly potent source of fuel.)
- SRD5:Gelatinous Cube + (Cubic clear [[SRD5:Ooze|ooze]].)
- Dragonsoul (NPC) (5e) + (Cult of the Dragon cultist)
- Extended Mimicry (3.5e Feat) + (Cunning Brilliance or Mutable Class abilities last longer.)
- Curative (3.5e Equipment) + (Curative weapons deal an extra 2d6 damage against creatures which are harmed by positive energy, and can be used to heal yourself and others 1/day.)
- Instant Cure Critical Wounds (3.5e Spell) + (Cure Critical Wounds as a swift action)
- Instant Cure Light Wounds (3.5e Spell) + (Cure Light Wounds as an swift action)
- Instant Cure Moderate Wounds (3.5e Spell) + (Cure Moderate Wounds as a swift action)
- Positive Hand (3.5e Feat) + (Cure Serious Wounds and Remove Disease, 1/day)
- Instant Cure Serious Wounds (3.5e Spell) + (Cure Serious Wounds as an swift action)
- Plane of Life (3.5e Sourcebook)/Spells and Feats + (Protect your target from the plane of positive energy)
- Deific Mercy (3.5e Maneuver) + (Cure ability penalties, ability damage, and negative levels.)
- Neutralizing Serum (3.5e Maneuver) + (Cure disease, exhaustion, fatigue, nausea, paralysis, poison, or sickening, and render yourself immune to these effects as well.)
- Cure Conditions (3.5e Power) + (Cure negative conditions.)
- Cure Extended Wounds (3.5e Spell) + (Cures 5d8 damage +1/level (max +25).)
- Cure Massive Wounds (3.5e Spell) + (Cures 6d8 damage +1/level (max +30).)
- Cure Surgical Wounds (3.5e Spell) + (Cures 7d8 damage +1/level (max +35).)
- Marathon (3.5e Power) + (Double overland speed.)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Ultrametamagical Sorcerer (3.5e Alternate Class Feature) + (You sacrifice knowledge of higher level spells for extra levels of spell slots.)
- Grimoire Fighter (3.5e Alternate Class Feature) + (You learn to deal massive damage with weapons that you've mastered.)
- Mage Knight (3.5e Feat) + (You have learned the secrets to combining sword-work and sorcery.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Impressive Wordcasting (3.5e Feat) + (Your spells may not do more to any given target, but they sure are big.)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- Cloud Control (3.5e Power) + (You manipulate the sky, producing weather to your specifications.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Dirty Deeds Done Dirt Cheap (3.5e Feat) + (You can offer a discount on your Deeds since you get to do so many.)
- Bio (3.5e Spell) + (Target takes 1d6 damage/level (max 10d6), 2 Constitution damage.)
- Insightful Strikers (3.5e Optimized Character Build) + (You hack people down with inherent awesomeness.)