Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Burst of Decay (3.5e Spell) + (Deal damage to a single target and stagger them. A single target version of the [https://www.d20pfsrd.com/magic/all-spells/e/explosion-of-rot/ ''explosion of rot''] spell, with lesser effect.)
- Unleashed (3.5e Maneuver) + (Deal damage to anything grappling you or otherwise keeping you bound, even destroying magical effects.)
- Extract Blood Elemental (3.5e Maneuver) + (Deal damage, fatigue a target, and if you kill them animate their still-warm vital fluids.)
- Ashe's Mind Lance (3.5e Spell) + (Deal damage, interrupt spell.)
- Telekinetic Surge (3.5e Maneuver) + (Deal damage, throw back, and knock prone everything within a cone.)
- SRD:Spirited Charge + (Deal double damage while charging on a mount.)
- Smite of Divine Wrath (3.5e Maneuver) + (Deal double smite damage to all opponents within 30 ft. and impose -4 penalty on attack rolls, damage rolls, AC and saves; effect is based on smite)
- Element Blade (3.5e Maneuver) + (Deal energy damage with normal attacks.)
- Quartzcut Breaker (3.5e Maneuver) + (Deal extra damage against constructs and corporeal undead, and sunder items. You can repair magical items sundered without losing their properties.)
- Glasscut Breaker (3.5e Maneuver) + (Deal extra damage against constructs and corporeal undead, and sunder items.)
- Diamondcut Breaker (3.5e Maneuver) + (Deal extra damage against constructs and corporeal undead, and sunder items. Sundered magic items can be repaired with no additional cost.)
- Divine Conviction (3.5e Maneuver) + (Deal extra damage equal to smite damage with each melee attack.)
- Dragoon's Leap (3.5e Maneuver) + (Deal extra damage to an opponent based on Jump check.)
- Hero's Edge (3.5e Martial Discipline)/All Maneuvers + (No falling damage as long as you're riding a piece of building down to ground level.)
- Building Devastation Strike (3.5e Maneuver) + (Deal extra damage to buildings and constructs.)
- Ominous Presence (3.5e Maneuver) + (Deal extra damage to frightened enemies.)
- Chosen Foe (4e Feat) + (Deal extra damage to target you mark once per encounter.)
- Scalpel Strike (3.5e Feat) + (Deal extra damage using Heal ranks.)
- Plane of Life (3.5e Sourcebook)/Spells and Feats + (Protect your target from the plane of positive energy)
- Irrational Number Inculcation (3.5e Maneuver) + (Deal extra damage, daze enemy.)
- Ogreslayer (3.5e Maneuver) + (Deal extra damage, stun target)
- Energy Bite (3.5e Feat) + (Deal extra energy damage with your bite)
- Tempest Storm Style (4e Feat) + (Deal extra lightning damage after attack)
- Envenom Weapon (3.5e Maneuver) + (Deal extra poison damage, and a save against a physically crippling poison.)
- Hungry Blade Stance (3.5e Maneuver) + (Deal extra vampiric damage with your attacks.)
- Flashfire (3.5e Invocation) + (Deal fire damage and blind opponents in area.)
- Marathon (3.5e Power) + (Double overland speed.)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Ultrametamagical Sorcerer (3.5e Alternate Class Feature) + (You sacrifice knowledge of higher level spells for extra levels of spell slots.)
- Grimoire Fighter (3.5e Alternate Class Feature) + (You learn to deal massive damage with weapons that you've mastered.)
- Mage Knight (3.5e Feat) + (You have learned the secrets to combining sword-work and sorcery.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Impressive Wordcasting (3.5e Feat) + (Your spells may not do more to any given target, but they sure are big.)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- Cloud Control (3.5e Power) + (You manipulate the sky, producing weather to your specifications.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Dirty Deeds Done Dirt Cheap (3.5e Feat) + (You can offer a discount on your Deeds since you get to do so many.)
- Bio (3.5e Spell) + (Target takes 1d6 damage/level (max 10d6), 2 Constitution damage.)
- Insightful Strikers (3.5e Optimized Character Build) + (You hack people down with inherent awesomeness.)