Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- God-blooded (3.5e Class) + (Decended from the gods, god-blooded wield great divine power.)
- United We Stand (3.5e Maneuver) + (Declare an oath to an ally, bringing them under your protection, gain bonuses for yourself and against the ally’s attackers.)
- Pontiff's Robe (3.5e Equipment) + (Decorated robes for the highest-appointed clergymen.)
- Improved Metamagic-CE (3.5e Feat) + (Decrease the level adjustment of using metamagic effects by 1.)
- Plushie Paladin (3.5e Racial Substitution Levels) + (Dedicated to service of their sun-king Sol Eiji, plushie paladins are as zealous as they are flammable.)
- Deeka Thug (3.5e NPC) + (Deeka muggers out for quick cash.)
- Vril Caverager (3.5e Racial Substitution Levels) + (Deep in the Underdark, drows breed specialized vril barbarians that are adapted to their cave habitat and make better use of their natural abilities.)
- Publication:Descent into the Lost Caverns of Tsojcanth + (Deep in the Yatil Mountains lie the Lost C … Deep in the Yatil Mountains lie the Lost Caverns of Tsojcanth, formerly occupied by the legendary archmage Iggwilv the Witch Queen. Though Iggwilv is long gone, her lair is anything but empty. Demons, giants, and other formidable creatures haunt the perilous caverns, and the archmage’s magical defenses remain intact. The rewards for braving these threats defy imagination. Iggwilv is rumored to have amassed a magical hoard of unsurpassed value, a trove of such fame that scores of adventurers have perished in search of it.adventurers have perished in search of it.)
- Shadow hunter (4e Class) + (Deep in the night you see them: they burn off all light and consume all power to make it their own. Their gods are fierce and them fiercer; all is lost when they attack their enemies.)
- Brachyura (3.5e Race) + (Deep sea creatures from Gokia, they have a grudge against the surface world and would love to see it drown.)
- Irrumator (3.5e Template) + (Deep within the Abyss, the Mar family of d … Deep within the Abyss, the Mar family of demons, under Lord Juiblex, developed a special technique to corrupt celestials. Initially based on the idea of recreating Celestials as Mummys through Necromancey, the technique has evolved into something original.nique has evolved into something original.)
- Major Pyrotechnics (3.5e Skill Trick) + (Deepening your craft with fireworks you gain new techniques with them.)
- Ionize - Energized (3.5e Feat) + (Deeper in your veins, the electrical flow become your life, and flows like blood. Your electrical power rise again.)
- Fortunate Son (3.5e Feat) + (Deeply expand the usability of your luck rerolls.)
- Two-Weapon Defense, Balmz (3.5e Feat) + (Defend yourself with your two weapon fighting)
- Infinite Barrel Roll (3.5e Maneuver) + (Deflect any amount of anything ranged that comes your way, and then throw them back!)
- Whirlwind Barrel Roll (3.5e Maneuver) + (Deflect anything ranged that comes your way.)
- Exceptional Deflection-CE (3.5e Feat) + (Deflect anything. Yes, '''anything'''.)
- Deflect Blow (3.5e Feat) + (Deflect arrow except for melee!)
- Codex Deflect Blow (3.5e Feat) + (Deflect arrow except for melee!)
- Armed Deflect Arrows (3.5e Feat) + (Deflect arrows when your hands are full.)
- Diamond Deflection (3.5e Maneuver) + (Deflect arrows, and sometimes even rays with the edge of your weapon.)
- Gaussian Property of Distribution (3.5e Maneuver) + (Deflect half of damage back to attacker.)
- Improved Deflect Arrows (3.5e Feat) + (Deflect multiple arrows a round, at the cost of your attacks of opportunity.)
- Electromagnetic Shield (3.5e Power) + (Deflect mundane arrows, and resist mundane and magical attacks from metal weapons.)
- SRD:Deflect Arrows + (Deflect one ranged attack per round.)
- Marathon (3.5e Power) + (Double overland speed.)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Ultrametamagical Sorcerer (3.5e Alternate Class Feature) + (You sacrifice knowledge of higher level spells for extra levels of spell slots.)
- Grimoire Fighter (3.5e Alternate Class Feature) + (You learn to deal massive damage with weapons that you've mastered.)
- Mage Knight (3.5e Feat) + (You have learned the secrets to combining sword-work and sorcery.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Impressive Wordcasting (3.5e Feat) + (Your spells may not do more to any given target, but they sure are big.)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- Cloud Control (3.5e Power) + (You manipulate the sky, producing weather to your specifications.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Dirty Deeds Done Dirt Cheap (3.5e Feat) + (You can offer a discount on your Deeds since you get to do so many.)
- Bio (3.5e Spell) + (Target takes 1d6 damage/level (max 10d6), 2 Constitution damage.)
- Insightful Strikers (3.5e Optimized Character Build) + (You hack people down with inherent awesomeness.)