Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Baleform Transmogrification (3.5e Spell) + (Disfigures the target in many possible ways.)
- Slipskin (3.5e Invocation) + (Disguise Self, but only for other seen creatures)
- Metamagic Spells And Metapsionic Powers (3.5e Variant Rule) + (Replaces metamagic and metapsionic feats with spells and powers of the same level as the feat's effective adjustment.)
- Deceptive Shadow (3.5e Invocation) + (Disguise yourself as a shadowy creature, and blend into the darkness.)
- Blind Lust (3.5e Maneuver) + (Disguise yourself as someone else)
- Rapid Dismissal (3.5e Skill Trick) + (Dismiss a spell as a free action.)
- Planar Rift (3.5e Maneuver) + (Dismiss an outsider back to their home plane, or travel the planes yourself.)
- Maleficent (3.5e NPC) + (Disney's mistress of all evil.)
- Disruptive Strike (3.5e Maneuver) + (Dispel an enemy's spells, and automatically destroy spells opposite of your alignment.)
- Bane of Magic (3.5e Maneuver) + (Dispel magic and inflict damage to caster.)
- Destructive Disruption (3.5e Spell) + (Dispel magic doesn't make things explode. This does. Obviously the superior option.)
- Seize Magic (3.5e Spell) + (Dispel spell effects on a target creature and keep one for yourself.)
- Hijacking Dispel (3.5e Spell) + (Dispel, steal spells.)
- Catch Breath (3.5e Spell) + (Dispels caster’s fatigue or reduces caster’s exhaustion.)
- Displacer Steak (3.5e Equipment) + (Displacer Steak is prepared meat created from a displacer beast. Like the creature it comes from, it is host to an unusual effect... the food is displaced itself.)
- Motskalla's Spatial Displacement (3.5e Spell) + (Displaces a creature, object or ongoing effect within range to another location within range.)
- Open Defenses (3.5e Maneuver) + (Disrupt an enemy to give your ally a better chance to hit and kill.)
- Extraplanar Disruption (3.5e Spell) + (Disrupt an extraplanar creature's connection to reality, reducing attack and defense and making it easier to banish them.)
- Disruptive (3.5e Template) + (Disruptive beings are those whose presence disrupts the focus needed to thread magic. Only supernatural powers and extraordinary abilities will work in their presence.)
- Psychotropic Rot (4e Equipment) + (Distilled violet fungus and other chemicals can be mixed together to create this insidious toxin.)
- Warp Wood (5e Spell) + (Distort a wooden object<br /><br />)
- Squaring the Circle (3.5e Spell) + (Distort diagonals and reshape reality to be more round.)
- Dive of the Eagle (3.5e Maneuver) + (Dive down a cliff and send weight into enemy.)
- Exploding Thunder Strike (3.5e Maneuver) + (Dive down on your opponent for massive damage and generate an explosive shockwave to throw them away.)
- Crashing Thunder Strike (3.5e Maneuver) + (Dive down on your opponent for massive damage and produce a shockwave.)
- Rolling Thunder Strike (3.5e Maneuver) + (Dive down on your opponent for massive damage.)
- Marathon (3.5e Power) + (Double overland speed.)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Ultrametamagical Sorcerer (3.5e Alternate Class Feature) + (You sacrifice knowledge of higher level spells for extra levels of spell slots.)
- Grimoire Fighter (3.5e Alternate Class Feature) + (You learn to deal massive damage with weapons that you've mastered.)
- Mage Knight (3.5e Feat) + (You have learned the secrets to combining sword-work and sorcery.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Impressive Wordcasting (3.5e Feat) + (Your spells may not do more to any given target, but they sure are big.)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- Cloud Control (3.5e Power) + (You manipulate the sky, producing weather to your specifications.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Dirty Deeds Done Dirt Cheap (3.5e Feat) + (You can offer a discount on your Deeds since you get to do so many.)
- Bio (3.5e Spell) + (Target takes 1d6 damage/level (max 10d6), 2 Constitution damage.)
- Insightful Strikers (3.5e Optimized Character Build) + (You hack people down with inherent awesomeness.)