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This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Mountain of Corpses (3.5e Feat) + (Even though they are pathetic, your [[SRD:Zombie|zombies]] and [[SRD:Skeleton|skeletons]] are still useful even when slain…again.)
- Necro-Energy (3.5e Feat) + (Even though you are dead you still possess bio-energy.)
- Power of the Ant (3.5e Feat) + (Even when at your smallest, you are still the strongest.)
- Waking Death (3.5e Feat) + (Even when you are dead, you remain aware and able to speak.)
- Supreme Uncanny Dodge (3.5e Feat) + (Even when you can’t dodge things, you can dodge things... at least partially.)
- Eternal Mindspring of the Psionic Mind (3.5e Feat) + (Even when your power points are drained, you always have 2 left to use.)
- Spells Like Powers (3.5e Variant Rule) + (Ever like the mechanics of powers but the selection of spells? This variant rule lets you have the best of both.)
- Circle of the Mountain (5e Druid Circle) + (Ever wanna mix Druid with a heavy armor Artificer, with a pinch of Bladesinger? Here's your ticket.)
- Path of the Runescarred (5e Primal Path) + (Ever wanna mix rage and magic without breaking your game? Here's your ticket to glory.)
- Intelligent Item (3.5e Class) + (Ever wanted to be an intelligent item? To … Ever wanted to be an intelligent item? To be the mad conscience inside a player’s weapon? To be the malicious artifact that the party carries around but has a will of its own? The intelligent item class is for all those who think the [[SRD:Mimic|mimic]] monster is the awesome — but were always disappointed they could not play one.isappointed they could not play one.)
- Rebalanced Monk (5e Alternate Class Feature) + (Ever wish Monk wasn't so hard to optimize? Ever wish it didn't run out of Ki so fast? That its AC didn't suck as much? And that all its power wasn't in a single ability? This is the ACF for you.)
- Occult Magic (5e Variant Rule) + (Ever wish Warlock spellcasting was more flexible without being broken? Ever wanted Long Rests to be useful for a Warlock? Here's the ACF for you.)
- Variant Divine Smite (5e Alternate Class Feature) + (Ever wish your Divine Smite wasn't Radiant damage? Or that you could use it on ranged attacks, without it being busted? Here you go.)
- Scar Plane (3.5e Location) + (Ever-changing planar traits caused by planar collisions)
- Everlasting (3.5e Subtype) + (Everlasting are powerful almost divine creatures resembling humans, they have the duty of protecting and shepherding humanity no matter the cost.)
- Collateral Damage (3.5e Maneuver) + (Every attack against an enemy is now also an attack against something they have.)
- Human Charm (3.5e Feat) + (Every creature considers you one of their own for the purpose of interactions and disguises.)
- Warmage Fix (3.5e Class) + (A beefed up Warmage)
- Ongoing Rage (3.5e Feat) + (Every kill fuels your rage.)
- Adapted Training (3.5e Alternate Class Feature) + (Every monastery has its own prefered weapons.)
- Encroaching Doubt (3.5e Spell) + (Every round the target gains another daunt level.)
- Position Drift (3.5e Spell) + (Every round, the target's position changes ever so slightly in one direction.)
- Publication:Unearthed Arcana/Bloodlines + (Every so often, an individual is born who … Every so often, an individual is born who stands out a little from the rest of his people. This individual displays characteristics associated with a different kind of creature, such as a [[SRD:Dragon|dragon]], [[SRD:Giant Type|giant]], [[SRD:Celestial|celestial]], or [[SRD:Demon|demon]]. Such a character is said to have a bloodline.h a character is said to have a bloodline.)
- Sure Critical (3.5e Equipment) + (Every successful attacks made with a sure critical weapon is a critical threat at the cost of the weapon critical multiplier.)
- High Pressure Blood (3.5e Flaw) + (Every time you take damage from piercing or slashing weapons, you gain 1 point of [[Bleedout (3.5e Condition)|bleedout]].)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Ultrametamagical Sorcerer (3.5e Alternate Class Feature) + (You sacrifice knowledge of higher level spells for extra levels of spell slots.)
- Grimoire Fighter (3.5e Alternate Class Feature) + (You learn to deal massive damage with weapons that you've mastered.)
- Mage Knight (3.5e Feat) + (You have learned the secrets to combining sword-work and sorcery.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Impressive Wordcasting (3.5e Feat) + (Your spells may not do more to any given target, but they sure are big.)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- Cloud Control (3.5e Power) + (You manipulate the sky, producing weather to your specifications.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Dirty Deeds Done Dirt Cheap (3.5e Feat) + (You can offer a discount on your Deeds since you get to do so many.)
- Bio (3.5e Spell) + (Target takes 1d6 damage/level (max 10d6), 2 Constitution damage.)
- Insightful Strikers (3.5e Optimized Character Build) + (You hack people down with inherent awesomeness.)
- Acquirer's Eye (3.5e Feat) + (You know what you want, even if other people have it right now.)