Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Fortify Critical Wounds (3.5e Maneuver) + (Fix up a large wound.)
- Fortify Grievous Wounds (3.5e Maneuver) + (Fix up a severe wound.)
- Fortify Serious Wounds (3.5e Maneuver) + (Fix up a significant wound.)
- Fortify Light Wounds (3.5e Maneuver) + (Fix up a small wound.)
- Fortify Moderate Wounds (3.5e Maneuver) + (Fix up a small wound.)
- Seer (3.5e Class) + (Fixed List Divination Caster)
- Frenzied Serpent Flail (3.5e Maneuver) + (Flail your weapon wildly in an area, striking an opponent possibly many times in an area of effect.)
- Ashardalon's Stride (5e) + (Flames jet from your feet, increasing your speed and damaging nearby creatures.<br /><br />)
- Ashardalon's Stride (One) + (Flames jet from your feet, increasing your speed and damaging nearby creatures.)
- Combusken (3.5e Monster) + (Flapping its wings, this chicken growls and ducks into a fighting stance. It shakes its head-feathers, and glares menacingly at its foes.)
- Performer's Regalia (3.5e Equipment) + (Flashy performer garb for bards and those seeking to impress.)
- Publication:Unearthed Arcana/Character Flaws + (Flaws are like the flip side of [[feats]]. … Flaws are like the flip side of [[feats]]. Whereas a [[feats|feat]] enables a character to be better than normal at performing a task (or even to do something that normal characters can't), a flaw restricts a character's capabilities or imposes a penalty of some sort.ilities or imposes a penalty of some sort.)
- Flaying (3.5e Equipment) + (Flaying weapons deal damage to natural armor, and tear up soft skin even worse.)
- Eek! (3.5e Trait) + (Flee in terror from the crawling masses.)
- SRD5:Ghoul + (Flesh eating undead corpse)
- Flexigel Thread (3.5e Equipment) + (Flexigel thread is formed from alchemically processed ooze materials turned into silk-like threads that twitch and flex. It allows weapons to bend, and armor to cause you to bend.)
- Baaz Draconian (5e) + (Flightless [[Draconian (5e)|draconian]] created from [[Brass Dragon (5e)|Brass Dragon]] eggs.)
- Kenku Lineage (5e) + (Flightless, anthropoid bird people)
- Kenku Race (5e) + (Flightless, anthropoid bird people)
- Kenku Common (5e) + (Flightless, anthropoid bird people)
- Goblin, Flintspark (3.5e Race) + (Flintspark goblins are known for their disturbing love of fire, tendencies to arson and mayhem, and reckless behavior.)
- Flintsteel (3.5e Equipment) + (Flintsteel items cause sparks when they strike a surface, igniting flammable materials and sending a distracting spray into the eyes of your opponents.)
- Lucky Silver (3.5e Equipment) + (Flip a coin to discover how your actions will turn out.)
- Mirror Transformation (3.5e Spell) + (Flip an area and its occupants.)
- Table Flip (3.5e Spell) + (Flip the crust of the earth and bury your foes underneath.)
- Invert I- Invert (3.5e Phrase) + (Flips gravity near the speaker.)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Ultrametamagical Sorcerer (3.5e Alternate Class Feature) + (You sacrifice knowledge of higher level spells for extra levels of spell slots.)
- Grimoire Fighter (3.5e Alternate Class Feature) + (You learn to deal massive damage with weapons that you've mastered.)
- Mage Knight (3.5e Feat) + (You have learned the secrets to combining sword-work and sorcery.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Impressive Wordcasting (3.5e Feat) + (Your spells may not do more to any given target, but they sure are big.)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- Cloud Control (3.5e Power) + (You manipulate the sky, producing weather to your specifications.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Dirty Deeds Done Dirt Cheap (3.5e Feat) + (You can offer a discount on your Deeds since you get to do so many.)
- Bio (3.5e Spell) + (Target takes 1d6 damage/level (max 10d6), 2 Constitution damage.)
- Insightful Strikers (3.5e Optimized Character Build) + (You hack people down with inherent awesomeness.)
- Acquirer's Eye (3.5e Feat) + (You know what you want, even if other people have it right now.)