Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Gentle Fist Flurry (3.5e Feat) + (Flurry touch!)
- Screaming Fly (3.5e Maneuver) + (Fly all over the field while making inane noises that make it really, really, really, ''really'' hard for enemy spellcasters to concentrate. Just like a housefly, only about a thousand times more aggravating!)
- Aspect of Wind (4e Feat) + (Fly and push enemies after landing)
- Red Tornado (3.5e Maneuver) + (Fly in a straight line up to three your move speed, attacking every opponent once on the way with lots of extra damage.)
- Red Cyclone (3.5e Maneuver) + (Fly in a straight line up to twice your move speed, attacking every opponent once on the way.)
- Soft Flight (3.5e Feat) + (Fly in complete silent)
- Bloodthirst (3.5e Maneuver) + (Fly into a rage for 5 rounds, gaining benefits for killing as many things as you can.)
- Dancing Inferno (3.5e Maneuver) + (Fly twice your speed, damaging and negating fire immunity to adjacent foes.)
- Dancing Wildfire (3.5e Maneuver) + (Fly, dealing fire damage to adjacent creatures.)
- Chasme (5e) + (Fly-like [[Demon (5e)|demon]])
- Flying Horror (5e) + (Flying aberration of Ravnica)
- Vargouille (5e) + (Flying head with batwings for ears.)
- Pteranodon (5e) + (Flying reptile out of the dinosaur age.)
- Flameskull (5e) + (Flying skull engulfed in green flame)
- Squirrel, Flying (3.5e Monster) + (Flying squirrels have two flaps of skin connecting their forearms to their body, which allows them to “fly” from tree to tree.)
- Eye Pluck (3.5e Maneuver) + (Focus and aim for the eyes, dealing double damage and blinding your opponent.)
- Throat Rip (3.5e Maneuver) + (Focus and aim for the throat, dealing double damage and silencing your opponent.)
- Orbital Laser (3.5e Spell) + (Focus and launch a beam of focused light to the surface, drilling a hole and vaporizing everything in its path.)
- Focus Radiance (3.5e Spell) + (Focus nearby light onto a single point, damaging and possibly dazzling or blinding foes.)
- SRD:Combat Casting + (Focus on the spell, not the chaos of battle.)
- Prismatic Sword (3.5e Spell) + (Focus the power of prismatic spray into a blade of light, and strike down your foes!)
- Focus (3.5e Equipment) + (Focus weapons can be used to perform somatic components, and enhance weapon-like spells channeled through it.)
- Combat Action Focus (3.5e Feat) + (Focus your training on a specific combat action)
- Brick Break (3.5e Spell) + (Focus yourself, so that your next attack against an object ignores some hardness.)
- Marksman (3.5e Class) + (Focused on long ranged combat and sniping, the marksman hides in the shadows, striking at enemy weak points when they least expect it. It focuses the stealth and precision strikes of the rogue at a distance.)
- School of Abjuration (5e) + (Focuses on [[SRD5:Abjuration|abjuration]]s)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Ultrametamagical Sorcerer (3.5e Alternate Class Feature) + (You sacrifice knowledge of higher level spells for extra levels of spell slots.)
- Grimoire Fighter (3.5e Alternate Class Feature) + (You learn to deal massive damage with weapons that you've mastered.)
- Mage Knight (3.5e Feat) + (You have learned the secrets to combining sword-work and sorcery.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Impressive Wordcasting (3.5e Feat) + (Your spells may not do more to any given target, but they sure are big.)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- Cloud Control (3.5e Power) + (You manipulate the sky, producing weather to your specifications.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Dirty Deeds Done Dirt Cheap (3.5e Feat) + (You can offer a discount on your Deeds since you get to do so many.)
- Bio (3.5e Spell) + (Target takes 1d6 damage/level (max 10d6), 2 Constitution damage.)
- Insightful Strikers (3.5e Optimized Character Build) + (You hack people down with inherent awesomeness.)
- Acquirer's Eye (3.5e Feat) + (You know what you want, even if other people have it right now.)