Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Mass Mage Armor (5e Spell) + (Gives ''Mage Armor'' to a number of creatures for 1 minute<br /><br />)
- Child of Night (3.5e Feat) + (Gives ''blur'' when not in full daylight.)
- Amulet of Devilbane (3.5e Equipment) + (Gives ''protection from law'' and ''protection from evil'' to the wearer, bonuses stack.)
- Bunny Hood (3.5e Equipment) + (Gives +2 Dexterity, increases base land speed by 30 feet, +10 competence bonus on Jump checks, jumps not limited by height.)
- Visions of Fresh Rubber (4e Feat) + (Gives Tremorsense in certain scenarios)
- Space Jump Boots (3.5e Equipment) + (Gives a bonus on Jump checks, no penalty for no running start. Part of the Chozo Warrior set.)
- Amulet of Words (3.5e Equipment) + (Gives a bonus to [[Truespeech (3.5e Skill)]] checks.)
- Luckstone (3.5e Equipment) + (Gives a luck bonus to various things 1/day.)
- Invigoration (3.5e Spell) + (Gives a single re-roll on a d20 roll used within 1 round.)
- Publication:Dread Codex/New Spells/Torpor + (Gives a single target a dexterity penalty.)
- Shadow of Azzagrat (3.5e Invocation) + (Gives an ''unseen servant''.)
- Belt of Great Prowess (3.5e Equipment) + (Gives an enhancement bonus to Strength, Dexterity and Constitution.)
- Arcane Cestus (3.5e Equipment) + (Gives an enhancement bonus to spell and spell-like ability touch attacks.)
- Extra Dark Invocation (3.5e Feat) + (Gives an invocater an extra dark invocation.)
- Truecenter Crystal (3.5e Equipment) + (Gives balance to yourself, preventing common mishaps and honing your skills.)
- Eyes of the Obyrith (3.5e Invocation) + (Gives benefits of ''see invisibility'' and ''discern lies''.)
- Empower The Dead (3.5e Maneuver) + (Gives bonuses to allied undead.)
- Tactical Visor (3.5e Equipment) + (Gives competence bonuses to Spot and Search, 3/day ''detect magic''. Part of the Chozo Warrior set.)
- Susceptible Strike (3.5e Invocation) + (Gives creatures Susceptible Condition)
- Shield Talisman, Lesser (3.5e Equipment) + (Gives deflection bonus to AC, absorbs damage.)
- Shield Talisman, Moderate (3.5e Equipment) + (Gives deflection bonus to AC, absorbs damage.)
- Shield Talisman, Greater (3.5e Equipment) + (Gives deflection bonus to AC, absorbs damage.)
- Metamagic Metamaster (3.5e Feat) + (Gives metamagic feats and reduces the total spell level of spells enhanced with metamagic feats)
- Rebirth from Stone (3.5e Spell) + (Gives new life to petrified creature)
- Vocorder (3.5e Equipment) + (Gives speech to constructs, allows for improved oratory skills, or you could just always autotune yourself)
- Decalification (3.5e Spell) + (Gives target instant and severe calcium deficiency.)
- Fool’s Speech (3.5e Spell) + (Gives targets a shared language that sounds like nonsense to others.)
- Mantissa's Superquintessential Archdweomer (3.5e Spell) + (Gives targets strong impression of being under some unknown effect.)
- Two Minds of Demogorgon (3.5e Invocation) + (Gives the benefits of ''undetectable alignment''.)
- Publication:Dread Codex 2/New Spells/Falnor's Ghostly Armor + (Gives the caster a deflection bonus to armor class, and provides a competence bonus to hide checks.)
- Plane of Life (3.5e Sourcebook)/Spells and Feats + (Protect your target from the plane of positive energy)
- Positive Fragment (3.5e Feat) + (Gives the positive subtype)
- Sinclair's Persistent Headache (3.5e Power) + (Gives the target a headache)
- Boots of the Swift Step (3.5e Equipment) + (Gives the wearer a +30ft enhancement bonus to land speed.)
- Friends (5e) + (Gives you [[SRD5:Advantage|advantage]] on social skills against the target.<br /><br />)
- Construct Subtypes (3.5e Variant Rule) + (Giving the Tome of Necromancy treatment to constructs, who so dearly need it.)
- Trapspringer Sharpshooter (3.5e Alternate Class Feature) + (Giving up the ability to quickly reload ponderous weapons on the fly, the sharpshooter gains the ability to easily disarm even the trickiest of traps.)
- Sparkling Weapon (4e Equipment) + (Gleaming specks of blue, purple, and red lie just below the weapon's surface, reflecting oddly in the light.)
- Eijilund Plushie (3.5e Race) + (Gleefully insane living constructs made of cloth and stuffed with danger.)
- Noosphere (3.5e Deity) + (Global sapient ooze drifting through space, it is the central body of the Noo species and the overmind which they are all bound to.)
- Energy Subjugation (3.5e Spell) + (Globe surrounds and travels with you, absorbing energy damage to be released later.)
- Gloom Stalker (One) + (Gloom stalkers draw power from the [[Shadowfell (5e)|Shadowfell]].)
- Arcanist (3.5e Class) + (Glorious masters of the arcane energies, capable of warping reality with their very minds.)
- Zeruel (3.5e Deity) + (Glory on the battlefield, the thrill of combat, and the good of striking down of forces of evil. This is what Zeruel, God of Lightning and King of Braves.)
- Kundalini (3.5e Monster) + (Glowing energy snakes made of positive energy and dreamstuff, they manifest to challenge those who would seek enlightenment.)
- Gnolloch (5e Monster) + (Gnoll cursed with no hunger.)
- Gnolloch Bandit (5e NPC) + (Gnolloch bandit)
- SRD:Gnolls (Race) + (Gnolls are hyena-headed, evil [[SRD:Humanoid Type|humanoids]] that wander in loose tribes. Most gnolls have dirty yellow or reddish-brown fur.)
- Mercurite Wheelshoes (3.5e Equipment) + (Gnomish [[Wheelshoes (3.5e Equipment)|whee … Gnomish [[Wheelshoes (3.5e Equipment)|wheelshoes]] were quickly adopted by gangs of roller skating punks in more technologically advanced human nations. One such gang modified their [[Wheelshoes (3.5e Equipment)|wheelshoes]] with energy batteries and [[Mercurite Alloy (3.5e Equipment)|mercurite alloy]] frames.(3.5e Equipment)|mercurite alloy]] frames.)
- Madness in the Mind (3.5e Maneuver) + (Go berserk, gaining even more great bonuses but losing your sense of ally and enemy.)
- Madness in the Blood (3.5e Maneuver) + (Go berserk, gaining great bonuses but losing your sense of ally and enemy.)