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This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.

Search by property

A list of all pages that have property "Summary" with value "Send shadow across ground to attack foe". Since there have been only a few results, also nearby values are displayed.

Showing below up to 26 results starting with #1.

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List of results

  • Guardian Wall (5e Eldritch Invocation)  + (As a bonus action, you may send your Pact
    As a bonus action, you may send your Pact Shield to protect one creature of your choice within 60ft of you; You may call your Pact Shield forth as part of this bonus action. Until you use another bonus action to call the shield back to you or send it to protect another creature, that creature gains any benefit to AC and saving throws that would be granted by the shield, and may use the shield as a weapon and as a spellcasting focus, even if it doesn't have a hand free. While within 5ft of a creature protected by your Pact Shield, you also gain the Shield's benefit as if you were wielding it. Additionally, as a bonus action, you may teleport up to 30ft to an unoccupied space, within 5ft of the creature currently benefitting from your Pact Shield. You must be able to see the creature to teleport in this fashion.
    the creature to teleport in this fashion.)
  • Pie Mage (3.5e Class)  + (Send your enemies to a delicious death by pie! No, seriously, stop laughing!)
  • Experience the Infinite (3.5e Power)  + (Send your opponent on a mind trip which induces madness, and forces them out of time and space.)
  • Retribution Darkshine Flash (3.5e Invocation)  + (Send your regards and then some back at the opponent.)
  • Lunatic Rage (3.5e Maneuver)  + (Send yourself and allies into a rage.)
  • True Dodge (5e Spell)  + (Sense your foe's next attack and preemptively evade it.<br /><br />)
  • Locate Interdimensional Connections (3.5e Spell)  + (Senses direction towards interdimensional connection(s) to another plane.)
  • Treefolk (5e Race)  + (Sentient Trees capable of locomotion)
  • Meemoak (3.5e Race)  + (Sentient acorn-people who inherit the memory of their oak ancestors.)
  • Raggaman (3.5e Race)  + (Sentient clothing awakened by mysterious means, these constructs can be worn as companions in battle.)
  • Amidor (5e)  + (Sentient dandelion)
  • Brackish Trudge (5e)  + (Sentient mass of mobile fungus and plants.)
  • Slime (3.5e Subtype)  + (Sentient, squishy oozes that are a premium XP source for beginning adventurers.)
  • Wandering Soul (3.5e Spell)  + (Separate body and soul to send the second out exploring, with a great risk.)
  • Mind-Body Separation (3.5e Power)  + (Separate your mind from your body and do two things at once.)
  • Segment Body (3.5e Power)  + (Separate yourself into pieces which float around on their own.)
  • Publication:Dread Codex/Monsters/Carcaetan  + (Separated from the natural world, not quite alive and unable to die, carcaetans maintain their existence through a diet of mortal flesh.)
  • Publication:Dread Codex/Monsters  + (This creature was clearly once a living dog, but that time is long past.)
  • Koalinth Sergeant (5e)  + (Sergeant [[Koalinth (5e)|koalinth]])
  • Migraine (3.5e Condition)  + (Serious head pain which lasts for a long time, a more severe form of headache.)
  • Baisuzhe (3.5e Race)  + (Serpentine aliens from the planet Yaunxiao, these long-tailed humanoids are energy-draining vampires which consume life force from their victims.)
  • Nagual (3.5e Race)  + (Servants of a forgotten nature deity in th
    Servants of a forgotten nature deity in the Outlands, the nagual are sent to the material plane to pose as a creature's familiar and guide them from their current path to one closer to neutrality and the will of nature. By tempering the zealous souls of the extreme alignments, neutrality becomes stronger. They are sometimes known as transformation witches.
    sometimes known as transformation witches.)
  • Acolyte (One)  + (Served in a temple)
  • Sublime Focus (3.5e Feat)  + (Set the DCs of your maneuvers to a mental ability score, additionally deal more damage with your first strike in a round.)
  • Mundane Contingency (3.5e Feat)  + (Set up a contingent extraordinary action, such as making a melee attack in response to a creature approaching.)