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A list of all pages that have property "Summary" with value "Some heroes don't know how to say no to quests.". Since there have been only a few results, also nearby values are displayed.

Showing below up to 26 results starting with #1.

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List of results

  • Psychic Inspector (3.5e Alternate Class Feature)  + (Some advanced civilization, especially spa
    Some advanced civilization, especially space-faring one, also employs inquisitors with psychic powers. Often trained from psychic stocks to root out the heretic, daemons and traitors with their ability to read minds being particularly prized. As a result of their training, their psychic powers are reduced but the additionally gained skills more than make-up for it..
    y gained skills more than make-up for it..)
  • Bone Shaping (3.5e Variant Rule)  + (Some adventurers are exceptionally skilled at using monster parts to create and augment weapons and armor. this rule is meant for use with the [[Bone Shaper (3.5e Class)|Bone Shaper]] Class.)
  • Flesh Alchemist (3.5e Prestige Class)  + (Some alchemists, instead of applying their concoctions to the enemy, use alchemy to transform themselves into monsters)
  • Immortalist (3.5e Prestige Class)  + (Some are cowards, some fear death more than anything else in the world. Some become liches, undead or other non-living abominations. Some others don't want to surrender the pleasures of flesh. They take the path of the immortalist.)
  • Uncomfortable (3.5e Condition)  + (Some awkward feeling keeps you from doing as well as you otherwise should be.)
  • Positive Connection (3.5e Alternate Class Feature)  + (Some barbarians have a connection to the plane of positive energy and simply heal faster, rather than taking less damage.)
  • Drakon (3.5e Alternate Class Feature)  + (Some barbarians revere dragons as totemic guardians, trying to imitate their power, others are draconic heritors or serve wyrms, thus gaining unique abilities.)
  • Positive Song (3.5e Alternate Class Feature)  + (Some bards draw on the energy of the positive energy plane to heal their friends, rather than bewitching their enemies.)
  • Plane of Life (3.5e Sourcebook)/The Classes  + (Some wizards call energy from the plane of positive energy to serve them, rather than a familiar.)
  • Masterwork Guns (3.5e Variant Rule)  + (Some better masterworking options for guns.)
  • Eiros, Entity of Strife (3.5e Vestige)  + (Some binders only want to see the world burn. So does Eiros.)
  • Illustrate Text (3.5e Spell)  + (Some books also have useful non-written information. Feel free to copy that too.)
  • Wonderful Chocobo (3.5e Template)  + (Some chocobos are exceptional examples of their species, having great speed, endurance, and abilities. These chocobos are wonderful chocobos.)
  • Command Echo (3.5e Equipment)  + (Some command words echo on into forever, activating the item over and over again.)
  • Soul-Devouring (3.5e Template)  + (Some creatures are fabled to eat the souls of their victims, trapping them for all eternity.)
  • Hairless (3.5e Trait)  + (Some creatures are naturally hairless. Am
    Some creatures are naturally hairless. Among the Canin, there are four known hairless breeds: the Chinese Crested, Peruvian Inca Orchid, American Hairless Terrier, and Xoloitzcuintli. Other Canin, canines, Gnolls, dog-like monstrous humanoids, Cat-Folk, or any other humanoid, monstrous humanoid, animal, magical beast, etc that is normally naturally covered in fur or hair (not, humans, dwarves, elves and the like) could be born hairless due to either a natural mutation or being a new hairless breed.
    al mutation or being a new hairless breed.)
  • Double Jump (3.5e Creature Ability)  + (Some creatures can jump while in the air.
    Some creatures can jump while in the air. This works a lot like jumping from the ground, except it's done while in midair (hence the other common name of this ability, "Midair Jump"). While it can enable the user to maneuver in midair better than most other creatures, it is ''not'' flight; it is far more limited.
    is ''not'' flight; it is far more limited.)
  • Spellfire Wielder (3.5e Template)  + (Some creatures have an innate connection to raw magic and can absorb and redirect arcane energies. This is a 3.5e update for 3e's Spellfire.)
  • Maneuver-Like Abilities (3.5e Creature Ability)  + (Some creatures have inherent use of martial maneuvers.)
  • Taint-blessed (3.5e Template)  + (Some creatures, upon touching taint, become chosen of good.)
  • Devilsouled (3.5e Alternate Class Feature)  + (Some evil incarnum users make pacts with Devils instead of worshiping demons.)
  • Animal Soul (3.5e Prestige Class)  + (Some find themselves drawn to certain animals. Some have a bond so strong they eventually become part of that animal.)
  • Z's Realistic Resting (5e Variant Rule)  + (Some grittier-but-often-shorter rests, allowing for more flexible gameplay that doesn't let someone recover from a mortal wound with just a good night's sleep.)
  • Vengeful (3.5e Flaw)  + (Some group or party greatly harmed you in the past, leaving you relentlessly vengeful against them and anyone who causes you harm.)
  • Cantripologist (3.5e Class)  + (Some guy who casts level 0 spells a lot.)