Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Fatalmeld (3.5e Soulmeld) + (The divinemeld of death deities. It makes the user resistant to death effects.)
- Soilmeld (3.5e Soulmeld) + (The divinemeld of earth deities. It gifts you with enhanced resistance.)
- Blazemeld (3.5e Soulmeld) + (The divinemeld of fire deities. It grants dominion over flames.)
- Salubermeld (3.5e Soulmeld) + (The divinemeld of healing deities. It grants the user increased health.)
- Sciencemeld (3.5e Soulmeld) + (The divinemeld of knowledge deities. You are granted divine insight.)
- Floralmeld (3.5e Soulmeld) + (The divinemeld of natural deities. It grants the gifts of plants.)
- Socialmeld (3.5e Soulmeld) + (The divinemeld of social deities. It enhances the bond between you and your allies.)
- Solarmeld (3.5e Soulmeld) + (The divinemeld of sun deities. It grants dominion over sunlight.)
- Urbanmeld (3.5e Soulmeld) + (The divinemeld of urban deities. It allows to harmonize oneself with a city.)
- Fluxmeld (3.5e Soulmeld) + (The divinemeld of water deities. It gifts the user with power over the waters.)
- Dizzy Master (3.5e Prestige Class) + (The dizzy master is a warrior who has learned how to harness the power and momentum of being dizzy.)
- Dodaem (3.5e Race) + (The dodaem are ancient guardians of nature, the doaem race and culture have dwindled with the expansion of others. Now these gentle giants are slowly becoming more hostile to the incursions of civilization.)
- Hope (3.5e Cleric Domain) + (The domain associated with hope, perfect for optimistic clerics.)
- Air, Liber Demonica (3.5e Cleric Domain) + (The domain dealing with powers over wind, lightning and so forth.)
- Strength, Liber Demonica (3.5e Cleric Domain) + (The domain dealing with raw physical might.)
- Blood (3.5e Cleric Domain) + (The domain for blood and gore.)
- Undeath (3.5e Cleric Domain) + (The domain for cheating death.)
- Boreal (3.5e Cleric Domain) + (The domain for cleric who worship the Gods of long winter nights.)
- Gun (3.5e Cleric Domain) + (The domain for clerics that shoot first, forgive later.)
- Celestial (3.5e Cleric Domain) + (The domain for clerics who channel the power of angels.)
- Gastronomy (3.5e Cleric Domain) + (The domain for cooking clerics or for those who found out that the rumors about the strange cult in the tavern were, indeed, true.)
- Contract (3.5e Cleric Domain) + (The domain for getting and staying in power.)
- Plant (3.5e Cleric Domain) + (The domain for getting close to nature.)
- Shadows (3.5e Cleric Domain) + (The domain for illusionist priests and shadowmancers.)
- Contract, Variant (3.5e Cleric Domain) + (The domain for lawyering clerics that serve a legal purpose in their society.)
- Tyranny (3.5e Cleric Domain) + (The domain for lording it.)
- Acid (3.5e Cleric Domain) + (The domain for melting people's faces.)
- Fruit (3.5e Cleric Domain) + (The domain for nature-oriented cleric, but with a narrower scope than the Plant domain.)
- Infection (3.5e Cleric Domain) + (The domain for people who spread disease wherever they go.)
- Chance (3.5e Cleric Domain) + (The domain for taking risks, and hedging your bets.)
- Alchemy (3.5e Cleric Domain) + (The domain for the art of potion-making and transmutation.)
- Snake (3.5e Cleric Domain) + (The domain for the snake worshiping cleric)
- Summer (3.5e Cleric Domain) + (The domain for the warmest season, for clerics who channel the power of the hot weather, both to use it and to resist it.)
- Communication (3.5e Cleric Domain) + (The domain for those who want to keep in touch.)
- War, Liber Demonica (3.5e Cleric Domain) + (The domain of fighting men and women.)
- Knowledge Domain (5e) + (The domain of knowledge and information.)
- Organic (3.5e Cleric Domain) + (The domain of life and its many wonders.)
- Tumult (3.5e Cleric Domain) + (The domain of social discord.)
- Ghost (3.5e Cleric Domain) + (The domain of spooky ghost and possession.)
- Trickery, Liber Demonica (3.5e Cleric Domain) + (The domain of the sneaky and the sly.)
- Diabolic (3.5e Cleric Domain) + (The domain of the wicked powers of devils.)
- Violation (3.5e Cleric Domain) + (The domain of things disgusting and gross.)
- Screwball (3.5e Cleric Domain) + (The domain of those who love to mess with people.)
- Anarchy (3.5e Cleric Domain) + (The domain of those who want to see the world burn, and laugh while it happens.)
- Heroism (3.5e Domain) + (The domain that grants the power of heroes.)
- Dominator (3.5e Cleric Domain) + (The domain used for those who would control, dominate, and imprison others.)
- Doppledasein (3.5e Race) + (The doppledasein are two creatures who share the same life force. They are double the threat, and double the danger to themselves.)
- Teleportation Sickness (3.5e Flaw) + (The downside of interdimensional travel)
- Draconic Paladin (3.5e Alternative Class Feature) + (The draconic deities these paladin serve grant them the abilities of dragons rather than healing and traditional spells to help them to vanqish evil.)
- Dragon (3.5e Cleric Domain) + (The draconic domain.)
- Dragon Disciple (5e Sorcerous Origin) + (The dragon disciple is not merely dragon themed, but actively is turning into a dragon.)