Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Apprenticeship (3.5e Feat) + (New Mentor Types for the Lower Planes.)
- Bio (3.5e Spell) + (Target takes 1d6 damage/level (max 10d6), 2 Constitution damage.)
- Mummy (3.5e Template) + (A 3.x Mummy Template. For level 5 or above.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Flaying Wind (3.5e Spell) + (Create a blast of wind that strips flesh from bones.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- Berserker (3.5e Class) + (An adrenaline-filled junkie who cares only about the next foe before him.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Holt's Crushing Hand (3.5e Spell) + (As ''[[Holt's Clenched Fist (3.5e Spell)|Holt's clenched fist]]'', except the hand crushes its victims to death.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Marathon (3.5e Power) + (Double overland speed.)
- Detonation (TOToM Spell) + (A big burst of energy that knocks people over and blinds or deafens them.)
- Ninja of Gax (3.5e Prestige Class) + (Totally not a ninja!)
- Transform into Light (3.5e Spell) + (Touch a creature or object and transform part... or all... of its mass into light.)
- Nealan's Erotic Touch (3.5e Spell) + (Touch a target to force them to, ahem, 'lose concentration'.)
- Arcane Theft (3.5e Spell) + (Touch attack steals magical capabilities.)
- Energy Grasp (3.5e Power) + (Touch deals 1d6 energy damage.)
- Irk (5e Spell) + (Touch your opponent to annoy them; The opposite of Guidance.<br /><br />)
- Summer's Kiss (3.5e Maneuver) + (Touch your target with the fires of the summer sun.)
- Death's Door (3.5e Spell) + (Touched creature can survive at up to –20 hit points.)
- Warstrider (3.5e Spell) + (Touched creature gains +2 to attack and +10 bonus on movement speeds.)
- Contract Seal (3.5e Spell) + (Touched creature immediately loses all contracts with called creatures.)
- Lose Face (3.5e Spell) + (Touched creature loses face; you gain it.)
- Jerri's Constant Body Alteration (3.5e Spell) + (Touched creature's body changes daily.)
- Troglodyte Champion of Laogzed (5e) + (Tough, smarter troglodyte that can spit acid.)
- Behemothian (3.5e Template) + (Towering over all others, behemothian creatures are of massive size and scale. These giant creatures of legend supposedly walked the ancient earth in times long past.)
- Townhouse (3.5e Equipment) + (Townhouses are the homes of urban middle-class dwellers. Housing is smaller and more compact than a ranch house, but has the convenience of living in walking distance to all the delights of the city.)
- Flatland's Abstraction (3.5e Maneuver) + (Toy with the fabric of reality and make ve … Toy with the fabric of reality and make vertical space your bitch. A creature that flies can still be reached by your attacks, no matter how high above you it may be. In other words, just because a wizard uses [[SRD:Fly (Spell)|''fly'']] doesn't mean you can't smack him.'fly'']] doesn't mean you can't smack him.)
- Publication:Dread Codex 2/New Spells/Track the Blood + (Track a creature by tasting its blood.)
- Perfection - Graceful (3.5e Feat) + (Trade -2 Con for +2 Dex with your graceful beautiful body and poise.)
- Perfection - Gallant (3.5e Feat) + (Trade -2 Dex for +2 Con with your stately powerful presence.)
- Energy Sneak Attack (3.5e Feat) + (Trade 1d6 sneak attack damage to deal energy damage)
- Bardic Familiar (3.5e Alternate Class Feature) + (Trade Suggestion and Mass Suggestion out for a familiar and other bonuses.)
- Third Eye Psion (3.5e Alternate Class Feature) + (Trade a psionic bonus feat or psicrystal for a third eye.)
- SRD:Combat Expertise + (Trade attack bonus for [[SRD:Armor Class|AC]] (max 5 points).)
- SRD:Power Attack + (Trade attack bonus for damage (up to base attack bonus).)
- Power Attack, Balmz (3.5e Feat) + (Trade attack for power)
- Tough Wizard (3.5e Alternate Class Feature) + (Trade class ability for "Arcane Toughness")