Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Apprenticeship (3.5e Feat) + (New Mentor Types for the Lower Planes.)
- Bio (3.5e Spell) + (Target takes 1d6 damage/level (max 10d6), 2 Constitution damage.)
- Mummy (3.5e Template) + (A 3.x Mummy Template. For level 5 or above.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Flaying Wind (3.5e Spell) + (Create a blast of wind that strips flesh from bones.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- Berserker (3.5e Class) + (An adrenaline-filled junkie who cares only about the next foe before him.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Holt's Crushing Hand (3.5e Spell) + (As ''[[Holt's Clenched Fist (3.5e Spell)|Holt's clenched fist]]'', except the hand crushes its victims to death.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Marathon (3.5e Power) + (Double overland speed.)
- Detonation (TOToM Spell) + (A big burst of energy that knocks people over and blinds or deafens them.)
- Applied Knowledge (3.5e Trait) + (Use a different mental stat for a single knowledge.)
- Fighting Boar Form (3.5e Feat) + (Use a low stance to get ahead of your enemies.)
- Disciplined Charge (3.5e Feat) + (Use a martial strike during a charge.)
- Disciplined Trip (3.5e Feat) + (Use a martial strike during a trip attempt.)
- Disciplined Cleave (3.5e Feat) + (Use a martial strike during an extra cleave attack.)
- Monastic Knife (3.5e Feat) + (Use a mind blade in conjunction with monk fighting techniques)
- Brand of Sacrifice (3.5e Spell) + (Use a powerful necromancy spell to slay a creature and summon a fiend under you control.)
- Rod of Wonder Training (3.5e Feat) + (Use a rod of wonder with some control.)
- Lay Quest (3.5e Feat) + (Use a special form of ''[[SRD:Geas/Quest|geas/quest]]'' to get things done, be aware of its progress, and be able to contact your unwitting servants.)
- SRD:Master Staff + (Use a spell slot instead of a charge.)
- Imperator's Rebuke (3.5e Maneuver) + (Use a strike as part of an attack of opportunity.)
- Rechanneler (Legend Track) + (Use abilities fueled by the damage you take)
- Hexed Spell (3.5e Feat) + (Use an hexblade curse to deal extra unholy damage and curse the targets of your spell.)
- Command Function (3.5e Utterance) + (Use an object with a function such as a door or a button from afar, or inhibit function of something in use.)
- Livemetal Adept (3.5e Prestige Class) + (Use arcane power to become a construct. Perhaps what the green Star Adept should have been.)
- Melee Arrow Style (3.5e Feat) + (Use arrows as melee weapons, and other melee options for the bow and crossbow.)
- Deafening Song-CE (3.5e Feat) + (Use bardic music to render your opponents deaf.)
- Human Lineage (4e Feat) + (Use bonus [[4e Index (4e Other)#at-will powers|at-will]] power from your class as an encounter power)
- Master of Shadow and Illusion (4e Feat) + (Use both ''Cloud of Darkness'' and ''Darkfire'' lolthtouched powers.)
- Elder Brain Synapse (3.5e Equipment) + (Use brain matters from an elder brain to gain psionic powers and heightened intelligence..)
- Maneuver Finesse (3.5e Feat) + (Use combat maneuvers and sublime maneuvers with dexterity like a pro.)
- Thunder Hammer Style (3.5e Maneuver) + (Use crossbows and similar ranged weapons as melee weapons.)
- Cute Charm (3.5e Feat) + (Use cuteness as a special defence)
- Radiant Flicker (4e Feat) + (Use darkfire to grant [[4e Index (4e Other)#concealment|concealment]] to an ally.)
- Dragontongue Magic (3.5e Feat) + (Use draconic words to empower your spells)
- Midnight Meldshaping (3.5e Feat) + (Use essentia to increase your meldshaper level.)