Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Apprenticeship (3.5e Feat) + (New Mentor Types for the Lower Planes.)
- Bio (3.5e Spell) + (Target takes 1d6 damage/level (max 10d6), 2 Constitution damage.)
- Mummy (3.5e Template) + (A 3.x Mummy Template. For level 5 or above.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Flaying Wind (3.5e Spell) + (Create a blast of wind that strips flesh from bones.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- Berserker (3.5e Class) + (An adrenaline-filled junkie who cares only about the next foe before him.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Holt's Crushing Hand (3.5e Spell) + (As ''[[Holt's Clenched Fist (3.5e Spell)|Holt's clenched fist]]'', except the hand crushes its victims to death.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Marathon (3.5e Power) + (Double overland speed.)
- Detonation (TOToM Spell) + (A big burst of energy that knocks people over and blinds or deafens them.)
- Momentum Redirect (3.5e Maneuver) + (Using your opponents momentum you move them in the opposite direction)
- Body As Hammer (3.5e Feat) + (Using your weapon as a conduit, [http://tvtropes.org/pmwiki/pmwiki.php/Main/GrievousHarmWithABody you can smack people with other people].)
- Alpha Sniper (3.5e Alternate Class Feature) + (Usually coming from the ranks of fierce mo … Usually coming from the ranks of fierce monster hunters, military forces and mercenary gangs. Alpha snipers are trained to be elite marksmen, striking fear in their enemies with their ranged prowess. Most often an alpha sniper is known only by their callsign, a nickname that they acquired or gave themselves during their service.d or gave themselves during their service.)
- Armored Reaver (3.5e Alternate Class Feature) + (Usually found amongst more warrior-like raider culture. Armored reavers are warriors first and foremost, eschewing tracking and stalking their prey. While not outright against subtlety, most armored reavers prefers to fight their foes heads on)
- Swarming Spiderbite (4e Equipment) + (Usually taken to ensure an honourable death (or to avoid torture) by drow defeated in battle, the effect of this poison is like the biting mouths of venemous spiders, starting from the extremeties and advancing throughout the body.)
- Way of the Unseen Hand (5e Monastic Tradition) + (Utilize telekinesis to punch people from across the room.)
- Shatter the Mountain (3.5e Maneuver) + (Utterly destroy your target)
- V'Kai (3.5e Race) + (V'Kai are Strange Beasts, Created to be Bodyguards for those who have learned how to make them.)
- V (3.5e NPC) + (A mysterious man on an even more mysterious mission.)
- Wynling (5e) + (Vaguely bat-like [[SRD5:Fey|fey]] defender of mountains. They defend by tricks and thievery.)
- Osteon (3.5e Race) + (Vaguely reptilian creatures covered in bone plate, they are masters of bone and flesh and craft it as dwarves would craft stone.)
- Vampire Lord (3.5e Class) + (Vampire Lord allows you to play as a vampire from first level.)
- Nosferatu (5e) + (Vampire variant that's bloodthirst is even stronger than the standard vampire.)
- Liquid Ooze (3.5e Feat) + (Vampiric effects harm the attacker instead of healing them, and might apply a poison to them if you possess one.)
- Vampiric Dragon (3.5e Template) + (Vampirism is generally a curse associated with humanity, so what dire events could lead to vampirism infecting the blood of dragons?)
- Mistwalk (3.5e Maneuver) + (Vanish in a cloud of mist; Teleport a long distance.)
- Mist Step (3.5e Maneuver) + (Vanish in a cloud of mist; Teleport a short range.)
- Sojourn of Mist (3.5e Maneuver) + (Vanish in a cloud of mist; Teleport wherever you want.)
- SRD:Maximize Spell + (Variable numeric effects are maximized.)
- SRD:Empower Spell + (Variable numeric effects in spells are increased by one-half)
- SRD:Intensify Spell + (Variable, numeric effects of spell are maximized, then doubled.)
- Great Ability Variant (3.5e Feat) + (Variant epic ability increase.)
- Human Variant (5e) + (Variant human stats that trades [[SRD5:Ability Score|ability score]] increase for a [[SRD5:Feat|feat]].)
- Vehicle (3.5e Subtype) + (Vehicle-subtype creatures have the ability to carry cargo, and have a multitude of defensive abilities.)
- Venusaur (3.5e Monster) + (Venusaurs are sweet-smelling and larger ve … Venusaurs are sweet-smelling and larger versions of [[Ivysaur (3.5e Monster)|Ivysaurs]]. Their scaly hide is thick and fibrous, and their flower is leafy and broad-petalled. Their flower is usually filled with hundreds of seeds, of which usually only a handful are mature enough to grow into a Bulbasaur if planted. The seeds grow in a spiral pattern, the larger ones on the edge periodically falling off – in the hopes of growing into new [[Bulbasaur (3.5e Monster)|Bulbasaurs]].w [[Bulbasaur (3.5e Monster)|Bulbasaurs]].)
- Human, Verflucht (3.5e Race) + (Verflucht Humans were once regular humans; however, a terrible curse has afflicted them.)