Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Apprenticeship (3.5e Feat) + (New Mentor Types for the Lower Planes.)
- Bio (3.5e Spell) + (Target takes 1d6 damage/level (max 10d6), 2 Constitution damage.)
- Mummy (3.5e Template) + (A 3.x Mummy Template. For level 5 or above.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Flaying Wind (3.5e Spell) + (Create a blast of wind that strips flesh from bones.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- Berserker (3.5e Class) + (An adrenaline-filled junkie who cares only about the next foe before him.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Holt's Crushing Hand (3.5e Spell) + (As ''[[Holt's Clenched Fist (3.5e Spell)|Holt's clenched fist]]'', except the hand crushes its victims to death.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Marathon (3.5e Power) + (Double overland speed.)
- Detonation (TOToM Spell) + (A big burst of energy that knocks people over and blinds or deafens them.)
- SRD5:Cleric + (Warrior Priests)
- Zakya Rakshasa (5e) + (Warrior Rakshasa)
- Warrior (3.5e NPC Class) + (Warrior class for mooks.)
- Archer (NPC) (5e) + (Warrior who specializes in the bow)
- Thayan Warrior (NPC) (5e) + (Warriors associated with the [[Red Wizard (5e)|Red Wizard]]s of [[Thay (5e)|Thay]].)
- SRD5:Barbarian + (Warriors from outside civilization)
- Hybrid Elite Warrior (3.5e Class) + (Hybrid Elites are half mortal, half green … Hybrid Elites are half mortal, half green magic. At some point early in their life a Hybrid Elite is infused with strong amounts of arcane energy. This painful infusion of potent magic can show physically in many ways such as scars or strange green eyes. The powerful energies that now course through their body grant them unnatural feats of strength.dy grant them unnatural feats of strength.)
- SRD5:Ranger + (Warriors of the Wilderness)
- Dragon Aspirant (3.5e Prestige Class) + (Warriors who bind themselves to draconic mentors, gaining potent draconic magics)
- SRD5:Fighter + (Warriors, Archers, Mercenaries, Guards, Enforcers)
- Wartortle (3.5e Monster) + (Wartortles are larger than [[Squirtle (3.5e Monster)|Squirtles]], and they have distinctive, non-functional wings on the sides of their head. Wartortles are a darker blue than Squirtles are.)
- Lavation (3.5e Spell) + (Wash away the filth.)
- Marid (5e) + (Water Elemental Genie)
- Elnade (3.5e Race) + (Water elementals with healing abilities naturalized to the material plane.)
- Dry Ray (3.5e Spell) + (Water evaporates before your eyes, dessicating creatures and drying objects.)
- Jellification (3.5e Spell) + (Water in target's body turns to jelly.)
- Aquaphobia, Kasi Variant (3.5e Flaw) + (Water scares you, you've heard what it's like to drown...)
- Water of Youth (3.5e Equipment) + (Water that make you young again.)
- Aquatic Initiator (3.5e Feat) + (Water type Wuxia, whooo.)
- Waywalker (3.5e Prestige Class) + (Waywalkers are slayers of evil, and who gain powers from the five elements: Earth, Air, Fire, Water, and Void. Most of them are vague, koan-spewing monks.)
- Alchemical Torch (3.5e Equipment) + (We combined a torch and a tindertwig.)
- Manicranial Replacement (3.5e Equipment) + (We simply remove your hand and replace it with another head.)
- Long Fall Boots (3.5e Equipment) + (We told this Test Subject to just go ahead and try to land on her head. Heh heh! She can't do it! Good work, boots.)
- Ink in my Blood (3.5e Feat) + (Weak shadowcasting as innate spell-like abilities.)
- Enfeebling Charm (3.5e Feat) + (Weaken foes resolve your charm)
- Bonesplinter (3.5e Spell) + (Weakens a creature's skeleton so that the next hit it takes will be fatal.)