Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Apprenticeship (3.5e Feat) + (New Mentor Types for the Lower Planes.)
- Bio (3.5e Spell) + (Target takes 1d6 damage/level (max 10d6), 2 Constitution damage.)
- Mummy (3.5e Template) + (A 3.x Mummy Template. For level 5 or above.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Flaying Wind (3.5e Spell) + (Create a blast of wind that strips flesh from bones.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- Berserker (3.5e Class) + (An adrenaline-filled junkie who cares only about the next foe before him.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Holt's Crushing Hand (3.5e Spell) + (As ''[[Holt's Clenched Fist (3.5e Spell)|Holt's clenched fist]]'', except the hand crushes its victims to death.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Marathon (3.5e Power) + (Double overland speed.)
- Detonation (TOToM Spell) + (A big burst of energy that knocks people over and blinds or deafens them.)
- Ring of Blades (3.5e Equipment) + (Wearing this ring adds +1, +5, or +10 damage to all your attacks.)
- Ring of Magic Renewal (3.5e Equipment) + (Wearing this ring builds up charges which let you refresh your spells as a free action.)
- Ring of the Glass Eye (3.5e Equipment) + (Wearing this ring causes one of your eyes to become glassy and able to be removed, yet you can still see from it.)
- Weather (3.5e Feat Type) + (Weather feats are feats which interact with or change the local environment around you. You may only have one active at a time, and can switch which is active as a 1 round action.)
- Nerubian Reality Weaver (3.5e Prestige Class) + (Weavers of Reality tear and sew space and time using for this purpose the power of psionics and the speed of reaction of their mind.)
- Burden (3.5e Spell) + (Weighs the target down with a magical load.)
- Weirdstone (3.5e Equipment) + (Weirdstone alters the probability of events around it, making fortune for good and ill and causing strange chaotic mutations.)
- Delver's Pick (3.5e Equipment) + (This magical tool bolsters its user and breaks through minerals with ease.)
- Life Nexus (3.5e Location) + (Well of Positive Energy)
- Wergard Paragon (3.5e Racial Paragon Class) + (Wergards grow slowly into their true form, the form of titans, massive and powerful.)
- Wergerth (3.5e Race) + (Wergerths are wolf-like shapechangers with a passion for the hunt.)
- User:Jota/NPC 2 + (Wesker is a bounty hunter of some repute in a few less-reputable circles. He uses his connection to the dead and his quick tongue to get what he wants, for the most part.)
- Air Dry (3.5e Spell) + (Wet clothes are such a drag. Dry clothes are where it's at.)
- Lesser Unweaving Strike (3.5e Maneuver) + (Whack an enemy in the face with a lesser version of a targeted ''Dispel Magic.'')
- Unweaving Strike (3.5e Maneuver) + (Whack an enemy in the face with a targeted ''Dispel Magic.'')
- Greater Unweaving Strike (3.5e Maneuver) + (Whack an enemy in the face with a targeted ''Greater Dispel Magic.'')
- Strike of the Seasons (3.5e Maneuver) + (Whack your foes across the face with the power of one of the seasons.)
- Ambidexterity (3.5e Feat) + (What Ambidexterity from 3.0e should've been.)
- Mahûd (3.5e Race) + (What a Neanderthal is to the tundra, a Mahûd is to the desert.)
- Cursed Nights (3.5e Cleric Domain) + (What a terrible night to have a curse.)
- Wings of Forever Flying (3.5e Equipment) + (What appears to be [[SRD:Wings of Flying|Wings of Flying]] does indeed fly. On its own. Straight up. Forever.)
- Nova (3.5e Spell) + (What do stars do? Shine!)
- Coconut of the Horseless Traveller (3.5e Equipment) + (What do you do if you need to travel a long distance, but don’t have a horse and can’t teleport? Use coconuts)
- Magical Defibrillation (3.5e Variant Rule) + (What do you do when an ally dies in combat, there is no healer in the party (or worse, the one who died was the healer), and you don’t have time to trek back to a temple? Jump start their heart with magical electricity..)
- Greater Fireball (3.5e Spell) + (What fireball always wanted to be.)
- Skyward Smack (3.5e Maneuver) + (What goes up, must go down. Including your opponent.)