Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Apprenticeship (3.5e Feat) + (New Mentor Types for the Lower Planes.)
- Bio (3.5e Spell) + (Target takes 1d6 damage/level (max 10d6), 2 Constitution damage.)
- Mummy (3.5e Template) + (A 3.x Mummy Template. For level 5 or above.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Flaying Wind (3.5e Spell) + (Create a blast of wind that strips flesh from bones.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- Berserker (3.5e Class) + (An adrenaline-filled junkie who cares only about the next foe before him.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Holt's Crushing Hand (3.5e Spell) + (As ''[[Holt's Clenched Fist (3.5e Spell)|Holt's clenched fist]]'', except the hand crushes its victims to death.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Marathon (3.5e Power) + (Double overland speed.)
- Detonation (TOToM Spell) + (A big burst of energy that knocks people over and blinds or deafens them.)
- Infinity and Beyond (3.5e Feat) + (Why affect only half a room when you can affect the whole country?)
- Evil Within (3.5e Spell) + (Why animate skeletons from the dead, when you can harvest them from the still living...)
- Chainsaw Weapon (3.5e Equipment) + (Why fight with a melee weapon instead of a melee weapon WITH A CHAINSAW?)
- Multiweapon Fighting, Tome (3.5e Feat) + (Why fight with only one or even two weapons when you have more than that many hands.)
- Erudite-ish Sorcerer (3.5e Alternate Class Feature) + (Why have only a few spells you can cast now? Why not have... As many as you like?)
- Arcane Amalgamation (3.5e Alternate Class Feature) + (Why pick spells when you can instead have more bloodlines?)
- Expanded Variant Paladins (3.5e Alternate Class Feature) + (Why should the extremes get all the fun? Introducing paladins for LN, NG, CN, NE, and TN.)
- One With the Blade (3.5e Maneuver) + (Why stick to blade or fists when you can have the best of both worlds?)
- Ghostly Chant (3.5e Spell) + (Why wait for a spell with a long casting time to finish, when you can have magic finish casting itself?)
- Kamehameha Wave (3.5e Spell) + (Wide line of focused ki damages enemies.)
- Metamagic Spells And Metapsionic Powers (3.5e Variant Rule) + (Replaces metamagic and metapsionic feats with spells and powers of the same level as the feat's effective adjustment.)
- SRD:Widen Aura of Despair + (Wider Aura of Despair.)
- 10-Foot Pole Proficiency (3.5e Feat) + (Wield a 10-foot pole as a weapon.)
- Yin-Yang Channeler (3.5e Prestige Class) + (Wield both positive and negative energy with ease, and heal as long as you can harm.)
- Elven Greatbowman (3.5e Feat) + (Wield longbows meant for larger creatures, gain extended range while doing so.)
- Hero's Blade (3.5e Feat) + (Wield oversized weapons more easily for practitioners of [[Hero's Edge (3.5e Martial Discipline)|Hero's Edge]])
- Smoking Shadow Style (3.5e Feat) + (Wield shadow magic with your blade and strike your opponents helpless.)
- SRD:Unholy Strike + (Wielded weapons are treated as unholy.)
- Dervish (4e Class) + (Wielding twin blades, dervishes bring the power and mobility of a sandstorm to the battlefield.)
- Wighthairs (3.5e Equipment) + (Wighthairs or haunted fabric is a material with necromantic affinity.)
- SRD:Colossal Wild Shape + (Wild Shape into Colossal animals.)
- SRD:Gargantuan Wild Shape + (Wild Shape into Gargantuan animals.)
- SRD:Fine Wild Shape + (Wild Shape into Tiny animals.)
- SRD:Elves, Wild (Race) + (Wild elves are barbaric and tribal.)
- SRD:Diminutive Wild Shape + (Wild shape into Diminutive animals.)
- Boar (5e24) + (Wild swine)