Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Apprenticeship (3.5e Feat) + (New Mentor Types for the Lower Planes.)
- Bio (3.5e Spell) + (Target takes 1d6 damage/level (max 10d6), 2 Constitution damage.)
- Mummy (3.5e Template) + (A 3.x Mummy Template. For level 5 or above.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Flaying Wind (3.5e Spell) + (Create a blast of wind that strips flesh from bones.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- Berserker (3.5e Class) + (An adrenaline-filled junkie who cares only about the next foe before him.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Holt's Crushing Hand (3.5e Spell) + (As ''[[Holt's Clenched Fist (3.5e Spell)|Holt's clenched fist]]'', except the hand crushes its victims to death.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Marathon (3.5e Power) + (Double overland speed.)
- Detonation (TOToM Spell) + (A big burst of energy that knocks people over and blinds or deafens them.)
- Pseudonatural Form (3.5e Feat) + (You are capable of assuming a unwholesome form that should not be.)
- Scrolls of Forbidden Lore (3.5e Sourcebook)/Introduction + (You are capable of assuming a unwholesome form that should not be.)
- Horde Controller (3.5e Feat) + (You are capable of controlling large amount of very weak minions.)
- Publication:Unearthed Arcana/Craft Alchemical Item + (You are capable of creating alchemical items and substances.)
- Leaps and Bounds, Revised (3.5e Invocation) + (You are capable of extreme jumping capacities, allowing you to make impossible leaps.)
- Mental Analyst (3.5e Feat) + (You are capable of reading the thoughts of creature normally immune to it and even use your mind-affecting power on them.)
- Conjure Ally (3.5e Feat) + (You are capable of summoning a single creature known to you, who persists longer than most.)
- Extradimensional Space Master (3.5e Feat) + (You are capable of using extradimensional space very efficiiently.)
- Sublime Opportunity (3.5e Feat) + (You are capable of using martial strikes on attacks of opportunity.)
- Publication:Unearthed Arcana/Traits/Cautious + (You are cautious in combat, even a bit cowardly, and you take more care to defend yourself than others. However, this caution renders you susceptible to fear effects.)
- Magical Arrogance (3.5e Flaw) + (You are certain of your own magical supremacy, mentally downplaying the threats of nearby opponents and getting tilted if another spellcaster proves better or if one of your spell fails to have an effect.)
- Conduit of Energy (3.5e Feat) + (You are closely attuned to an energy type.)
- Illithid Heritage (3.5e Feat) + (You are closely related to the illithids, whether through bloodline or through dark experimentation.)
- Analgesia (3.5e Trait) + (You are completely insensitive to pain. This has benefits, but more often than not it can be a major hassle.)
- Born of Thunders (3.5e Feat) + (You are connected to the primal forces of Nature.)
- Master Craftsman (5e Feat) + (You are considered exceptionally skilled in your work, and few can show the same quality and care in your work as you.)
- Backup System (3.5e Feat) + (You are constantly backed up, making reviving you easier.)
- Ennui (3.5e Flaw) + (You are constantly bored, especially if your life isn't on the line. You may have resigned to a life of tedium, or perhaps you seek thrill in all its form. In combat you tend to slowly walk toward opponents.)
- Aura of Life (3.5e Feat) + (You are constantly consecrated, and other fun bonuses.)
- Improved Personal Invisibility (3.5e Feat) + (You are constantly naturally invisible.)
- Skin of Fire (3.5e Trait) + (You are constantly on fire. Is this awesome?)
- Cube (3.5e Cleric Domain) + (You are convinced this world is secretly split up into "5 ft cubes". Your belief in this theoretical physics gives you cube based powers.)
- Publication:Unearthed Arcana/Traits/Polite + (You are courteous and well spoken.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Point Blank Shot (3.5e Feat) + (You are crazy good using a ranged weapon in close quarters.)
- Armed Grip (3.5e Feat) + (You are crazy good with the lighter weapons.)