Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- Berserker (3.5e Class) + (An adrenaline-filled junkie who cares only about the next foe before him.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Holt's Crushing Hand (3.5e Spell) + (As ''[[Holt's Clenched Fist (3.5e Spell)|Holt's clenched fist]]'', except the hand crushes its victims to death.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Marathon (3.5e Power) + (Double overland speed.)
- Detonation (TOToM Spell) + (A big burst of energy that knocks people over and blinds or deafens them.)
- Minor Superpowers (3.5e Feat) + (You are not merely a one-trick pony; you have several tricks)
- Tetsubo Wielder (3.5e Trait) + (You are not one to shy away from large weapons, rejecting the use of elegant swords for a mighty stubbed club.)
- Spellmaster Bard (3.5e Alternate Class Feature) + (You are not quite as inspiring as a normal bard, but your spellcasting abilities rival with the best guys around.)
- Anti-Villain (3.5e Feat) + (You are not really evil; you know it. Killing people makes you sick... but it is necessary.)
- Easily Confused (3.5e Flaw) + (You are not sure of what is going on.)
- Poisoner (3.5e Alternate Class Feature) + (You are not the kind to poison your weapons and use poison in combat. Rather you are skilled at poisoning drink, meal, furniture and killing or incapacitating your victim when they expect it the least.)
- Non-Combatant (3.5e Flaw) + (You are not trained to go in the frontline, preferring a peaceful existence.)
- Clear the Room (3.5e Feat) + (You are notoriously gassy and have learned how to weaponize your farts)
- Ofuda Caster (3.5e Trait) + (You are of a different magical tradition, instead of using parlor tricks you use magical pieces of paper for your spells.)
- Insincere Fragility (3.5e Trait) + (You are often underestimated. Although this may have caused you scorn in the past, you now wield it as a weapon.)
- Aged Well (3.5e Feat) + (You are old, but you still feel hail and hearty.)
- Mad Knife Fighting (3.5e Feat) + (You are one hell of a knife fighter.)
- Darkstalker (3.5e Feat) + (You are one of the creatures creeping and stalking in the night.)
- Charmed (3.5e Class) + (You are one of the luckiest people alive.)
- Small Stature (3.5e Feat) + (You are one size category smaller than normal.)
- Hulk Muscle (3.5e Flaw) + (You are only strong when you unleash your inner fury, otherwise you are a pathetic whelp.)
- Rakdos Cultist (5e) + (You are or were a member of the [[Cult of Rakdos (5e)|Cult of Rakdos]].)
- Reservist (3.5e Feat) + (You are outstanding at squeezing out the last drop of your magic.)
- Paranoia (3.5e Trait) + (You are paranoiac, everyone isn't out to get you. Everyone is out to get you.)
- Steel Sage (3.5e Alternate Class Feature) + (You are part of a martial tradition that does not eschew armor, and encourage more typical martial aspiration.)
- Beauty Model (3.5e Feat) + (You are particularly comely, making quick friends and easily winning hearts.)
- Mount Focus (3.5e Feat) + (You are particularly good at fighting on top of a particular creature.)
- Prime Understanding (3.5e Maneuver) + (You are particularly lucky when you roll a prime number.)
- Energy Potency (3.5e Feat) + (You are particularly potent with one type of energy.)
- Emotionally Sensitive (3.5e Flaw) + (You are particularly sensitive and it's easy to set you off,)
- Mighty Leap (4e Feat) + (You are particularly skilled at making mighty leaps.)