Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- Berserker (3.5e Class) + (An adrenaline-filled junkie who cares only about the next foe before him.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Holt's Crushing Hand (3.5e Spell) + (As ''[[Holt's Clenched Fist (3.5e Spell)|Holt's clenched fist]]'', except the hand crushes its victims to death.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Marathon (3.5e Power) + (Double overland speed.)
- Detonation (TOToM Spell) + (A big burst of energy that knocks people over and blinds or deafens them.)
- Publication:Grim-N-Gritty/Appendix 4/Improved Called Shot (3.5e Feat) + (You can make called shots more easily.)
- Publication:Grim-N-Gritty/Appendix 4/Improved Charge (3.5e Feat) + (You can make called shots more easily.)
- Ranged Death Attack (3.5e Feat) + (You can make death attack with ranged weapon at the same range you can make sneak attacks.)
- Mist Maker (3.5e Feat) + (You can make fog)
- Marvel Landing (3.5e Skill Trick) + (You can make for a showy landing, reducing falling damage, landing on your feet and possibly creating difficult terrain.)
- Combat Reflexes, Grimoire (3.5e Feat) + (You can make multiple attacks of opportunity per round.)
- Whirling Hand of Sorcery (3.5e Feat) + (You can make multiple attacks with ''hand of sorcery''.)
- Persistence of Undeath (3.5e Feat) + (You can make one final action before you are destroyed.)
- SRD:Opportunity Power + (You can make power-enhanced [[SRD:Attacks of Opportunity|attacks of opportunity]].)
- Moonshiner (3.5e Feat) + (You can make powerful alcoholic drinks with minimal tools.)
- Point Blank Sniper (3.5e Feat) + (You can make snipe attack at extremely close range.)
- Lasting Symbol (3.5e Feat) + (You can make your [[SRD:Symbol|Symbol]] spells long lasting and reappearing.)
- Blood Bank (3.5e Feat) + (You can make your banked life last.)
- Plane of Life (3.5e Sourcebook)/Spells and Feats + (Protect your target from the plane of positive energy)
- Spooky Face (3.5e Invocation) + (You can make your face really really spooky, or really really ugly.)
- Hellfire Breath (3.5e Feat) + (You can make your fire burn hotter than anything, but at a price)
- Improved Hellfire Breath (3.5e Feat) + (You can make your fire burn hotter than anything, but at a price)
- Mediocre Maneuver (3.5e Feat) + (You can make your maneuvers reliable but unimpressive.)
- Mediocre Spell (3.5e Feat) + (You can make your spells reliable but unimpressive.)
- Improved Wrathblade (3.5e Feat) + (You can make your wrathblade much stronger than it is normally.)
- SRD:Enlarge Power + (You can manifest [[SRD:Powers|powers]] farther than normal.)
- SRD:Delay Power + (You can manifest [[SRD:Powers|powers]] that go off up to 5 [[SRD:Round|rounds]] later.)
- SRD:Chain Power + (You can manifest [[SRD:Powers|powers]] that arc to hit other targets in addition to the primary target.)
- SRD:Extend Power + (You can manifest [[SRD:Powers|powers]] that last longer than normal.)
- SRD:Empower Power + (You can manifest [[SRD:Powers|powers]] to greater effect.)
- SRD:Maximize Power + (You can manifest [[SRD:Powers|powers]] to maximum effect.)