Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- Berserker (3.5e Class) + (An adrenaline-filled junkie who cares only about the next foe before him.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Holt's Crushing Hand (3.5e Spell) + (As ''[[Holt's Clenched Fist (3.5e Spell)|Holt's clenched fist]]'', except the hand crushes its victims to death.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Marathon (3.5e Power) + (Double overland speed.)
- Detonation (TOToM Spell) + (A big burst of energy that knocks people over and blinds or deafens them.)
- Hellfire Breath (3.5e Feat) + (You can make your fire burn hotter than anything, but at a price)
- Improved Hellfire Breath (3.5e Feat) + (You can make your fire burn hotter than anything, but at a price)
- Mediocre Maneuver (3.5e Feat) + (You can make your maneuvers reliable but unimpressive.)
- Mediocre Spell (3.5e Feat) + (You can make your spells reliable but unimpressive.)
- Improved Wrathblade (3.5e Feat) + (You can make your wrathblade much stronger than it is normally.)
- SRD:Enlarge Power + (You can manifest [[SRD:Powers|powers]] farther than normal.)
- SRD:Delay Power + (You can manifest [[SRD:Powers|powers]] that go off up to 5 [[SRD:Round|rounds]] later.)
- SRD:Chain Power + (You can manifest [[SRD:Powers|powers]] that arc to hit other targets in addition to the primary target.)
- SRD:Extend Power + (You can manifest [[SRD:Powers|powers]] that last longer than normal.)
- SRD:Empower Power + (You can manifest [[SRD:Powers|powers]] to greater effect.)
- SRD:Maximize Power + (You can manifest [[SRD:Powers|powers]] to maximum effect.)
- SRD:Improved Metapsionics + (You can manifest [[SRD:Powers|powers]] using [[SRD:Metapsionic (Feat Type) | metapsionic feats]] more easily than normal.)
- SRD:Twin Power + (You can manifest a power simultaneously with another power just like it.)
- Publication:Hyperconscious/Psionic Feats/Continual Power + (You can manifest a power that repeats its effect each round while you maintain concentration.)
- Publication:Hyperconscious/Psionic Feats/Preconscious Power + (You can manifest powers against foes even when indisposed.)
- Publication:Hyperconscious/Psionic Feats/Subconscious Power + (You can manifest powers on yourself even when indisposed.)
- Improved Ectoplasmic Lash (3.5e Feat) + (You can manifest your ectoplasmic lash more rapidly, and they grow more quickly in strength.)
- Forgebender (3.5e Feat) + (You can manipulate heat in combination with minerals, allowing you to heat metal, weld metal together, or even fuse sand into glass.)
- Cryokinesis, Advanced (3.5e Feat) + (You can manipulate ice and snow through telekinesis and have more potent [cold] abilities.)
- Rod of Nerdkind (3.5e Equipment) + (You can manipulate the actions of nerds around you.)
- Hand of Tricks (3.5e Invocation) + (You can manipulate the odds of random games you play and make some impressive effects.)
- Taunting Voice (4e Feat) + (You can mark targets hit by your ''scream of insanity'')
- Skin of the Construct, Variant (3.5e Feat) + (You can meld with your summoned astral construct, gaining some of its abilities for the power's duration)
- Lapis Metamagic (3.5e Feat) + (You can meld your very soul into your spells when empowering them. Like Midnight Metamagic, but not limited to once per day.)
- Master Meldshaper (3.5e Feat) + (You can meldshape like a true master.)
- Expert Meldshaper (3.5e Feat) + (You can meldshape with great proficiency, often matching those who dedicated themselves to the art.)