Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Marathon (3.5e Power) + (Double overland speed.)
- Detonation (TOToM Spell) + (A big burst of energy that knocks people over and blinds or deafens them.)
- Doppelganger Cohort (3.5e Feat) + (You gain a cohort who is the same levels as you, but half strength.)
- Become Familiar (3.5e Feat) + (You gain a creature that considers you its familiar. Hilarity and plot hooks ensue.)
- Scorned Heart (3.5e Feat) + (You gain a cumulative bonus on damage roll against enemies that ignored you.)
- Adaptive Dodge (3.5e Feat) + (You gain a cumulative dodge bonus against a single creature.)
- Extra Curse (3.5e Feat) + (You gain a deeper understanding of your curses.)
- Missile Deflection (3.5e Feat) + (You gain a deflection bonus to AC against ranged attack, and may destroy incoming projectiles.)
- Witching Barrier (3.5e Spell) + (You gain a deflection bonus to AC, and reduce non-magical incoming damage.)
- Revenge.exe (3.5e Feat) + (You gain a dodge bonus to AC and bonus to attack against more advanced constructs, especially the digital kind.)
- Nimble Defense (3.5e Feat) + (You gain a dodge bonus to AC while wearing light armor, and may increase your light armor’s bonus by decreasing its max dexterity bonus.)
- Acquire Domain (3.5e Feat) + (You gain a domain in a divine class that does not normally gain domains.)
- Feral Body (3.5e Grim Alteration) + (You gain a feral strike weapon of your choice.)
- Physical Avatar (3.5e Feat) + (You gain a few free infusions you can apply to your Air Blast, Earth Blast or Water Blast for free.)
- Extra Body Slot (3.5e Feat) + (You gain a floating body slot which you can bind magic items to.)
- Human Adaptability (3.5e Feat) + (You gain a floating bonus feat which can be swapped out.)
- Training Montage (3.5e Feat) + (You gain a floating training from the [[Extreme Training (3.5e Feat)|extreme training]] feat.)
- Unshackled Tethers (3.5e Maneuver) + (You gain a fly speed and you gain the ability to levitate other creatures.)
- Sands of Time (3.5e Spell) + (You gain a glimpse into a possible immediate future which may be avoided.)
- Hypersonic Flight (3.5e Power) + (You gain a impressively fast fly speed which allows you to cover incredible grounds.)
- Jump (3.5e Feat) + (You gain a jump speed)
- Invincible Legend Stance (3.5e Maneuver) + (You gain a large amount of temporary hit points and immunity to many conditions while you have them. ''Feral—'' Gain DR/— 10 and take attacks of opportunity against attackers that fails to damage you.)
- Flame Breath (3.5e Spell) + (You gain a limited breath weapon dealing moderate fire damage.)
- Necromantic Immortality (3.5e Feat) + (You gain a limited form of immortality as long as you have a necromancy spell of 5th level or above available.)
- Musically Gifted (3.5e Feat) + (You gain a little bardic talent.)
- Light Steps (3.5e Spell) + (You gain a little spring in your step.)
- Fleet Movement (3.5e Grim Alteration) + (You gain a monk's fast movement and may 10' step.)
- Deep Bloodline (3.5e Feat) + (You gain a mutated bloodline associated with your bloodline.)