Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Marathon (3.5e Power) + (Double overland speed.)
- Detonation (TOToM Spell) + (A big burst of energy that knocks people over and blinds or deafens them.)
- Exalted Damage Reduction (3.5e Feat) + (You gain or increase DR/evil.)
- Gallant Herald (3.5e Feat) + (You gain paladin spell-like ability but must follow a code of conduct.)
- Partial Advancement (3.5e Feat) + (You gain partial advancement from one prestige class.)
- Disciple of the Dark (3.5e Feat) + (You gain phenomenal dark evil powers by drawing)
- Immense Strength (3.5e Feat) + (You gain powerful build and reach of a large creature while wielding large weapons.)
- World's Tallest Midget (3.5e Feat) + (You gain powerful build if you're small, or slight built if you're large.)
- Amazing Magical Hair (3.5e Feat) + (You gain prehensile hair like a whip, it can even manipulate objects at range.)
- Bow of the Arrow Demon (3.5e Soulmeld) + (You gain preternatural compentence with bows, channeling the spirit of the abyssal archers.)
- Armorborn (3.5e Feat) + (You gain proficiency in all armor and shields, or can use them better if you already know how.)
- Class Proficiency (3.5e Feat) + (You gain proficiency of another class.)
- Master of Arms (3.5e Feat) + (You gain proficient with all simple and martial weapons, additionally by practicing with a weapon you can become extremely proficient in it use.)
- Safety Goggles (3.5e Spell) + (You gain protection against splash damage and resist the effects of alchemist and poison mishaps.)
- Deadland Walker's Shade (3.5e Maneuver) + (You gain protection from heat and alignment-based effects.)
- Nascent Psyker (3.5e Feat) + (You gain psychic spellcasting as a 1st level psychic.)
- Infernus's Care (3.5e Invocation) + (You gain resistance to fire and heat, any fire damage actually dealt to you in nonlethal damage.)
- Occult Resistance (3.5e Feat) + (You gain resistance to purely magical damage.)
- Winter's Kiss (3.5e Maneuver) + (You gain scaling resistance to cold, if you have the [Cold] subtype you lose vulnerability to fire.)
- Rapier Dueling School (3.5e Feat) + (You gain several)
- Janpo Stance (3.5e Maneuver) + (You gain several abilities based on manipulating your own mass.)
- Adaptive Eyesight (3.5e Feat) + (You gain several benefits to your vision.)
- Radical Rider (3.5e Feat) + (You gain several benefits while moving using wheelshoes or a wheelboard.)
- Mariner (3.5e Feat) + (You gain several benefits while on a ship, and some off it.)
- Tenebrous Spell Essence (3.5e Feat) + (You gain several darkness-themed spells to your grim spell list plus improved vision.)
- Zephyrean Spell Essence (3.5e Feat) + (You gain several flight-themed spells to your grim spell list plus a bonus to [[SRD:Jump Skill|Jump]].)
- Hammer Mastery (3.5e Feat) + (You gain several maneuvers you can perform when wielding a hammer.)
- Shielded Master (3.5e Feat) + (You gain several tactical maneuver when using shields.)