Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Marathon (3.5e Power) + (Double overland speed.)
- Detonation (TOToM Spell) + (A big burst of energy that knocks people over and blinds or deafens them.)
- Flanking Feint (3.5e Feat) + (You gain your flanking bonus on feint attempt.)
- Unapproachable Saves (3.5e Feat) + (You gaina +10 bonus on all saving throw, however as you succeed it slowly vanish throughout the day.)
- Drone Controller (3.5e Feat) + (You gaina drone familiar and are adept at controlling drones from afar.)
- Power Focus (3.5e Flaw) + (You gained all your powers and abilities through a single artifact you found at the start of your career.)
- Phonokinetic Sphere (3.5e Power) + (You gather all nearby light, gathering them in an utterly sphere of pure destruction.)
- Solar Beam (3.5e Spell) + (You gather the energy of the sun and fire it back at your enemies.)
- Velocity Trap (3.5e Power) + (You generate a "boost pad" which launches creatures walking upon it in a direction of choice.)
- Prismatic Point (3.5e Spell) + (You generate a fine point of light that inflicts damage of various types.)
- Force Pulse (3.5e Spell) + (You generate a quick pulse of force to knock people away from you, and possibly stagger them.)
- Escape Pod (3.5e Spell) + (You generate an orb not unlike ''[[SRD:Resilient Sphere|resilient sphere]]'', which rockets you away to safety.)
- Great Saves (3.5e Feat) + (You get a +1 bonus to all saving throws.)
- SRD:Iron Will + (You get a +2 bonus on all [[SRD:Saving Throw|Will saving throws]].)
- Fate Fortitude (3.5e Feat) + (You get a bonus on Fortitude based on your highest Divination spell.)
- Enlightening Reflexes (3.5e Feat) + (You get a bonus on Reflex based on your highest Light spell.)
- Improved Bag Full of Knick Knacks (3.5e Feat) + (You get a greater allowance each day used for pulling out just the item you need, more than before.)
- Greater Bag Full of Knick Knacks (3.5e Feat) + (You get a greater allowance each day used for pulling out just the item you need, the most of them all.)
- Fragile Shield (3.5e Spell) + (You get a one-use force shield that might just save your life.)
- Crown of Crows, Variant (3.5e Invocation) + (You get a raven familiar, with some special abilities)
- Nalfeshnee Storm (3.5e Soulmeld) + (You get a stupid look on your face and sprout tiny wings.)
- Squire (3.5e Feat) + (You get a weak cohort who can be your <s>unseen</s> seen servant.)
- Extra Reflexes (3.5e Feat) + (You get additional attacks of opportunity available.)
- Publication:Hyperconscious/Psionic Feats/Sequester Power + (You get additional power points per day for every power you sequester.)
- Bag Full of Knick Knacks (3.5e Feat) + (You get an allowance each day used for pulling out just the item you need, up to a certain monetary value.)
- Master of Barriers (3.5e Maneuver) + (You get better uses out of ''psychogenic barrier'', ''psychogenic shield'' and ''psychogenic wall''.)
- Magic in the Air (3.5e Maneuver) + (You get bonuses to attack and damage based on the quantity of magic items you've destroyed recently.)
- Chainsaw Arms (3.5e Power) + (You get chainsaw arms. What could be cooler?)