Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Marathon (3.5e Power) + (Double overland speed.)
- Detonation (TOToM Spell) + (A big burst of energy that knocks people over and blinds or deafens them.)
- Squire (3.5e Feat) + (You get a weak cohort who can be your <s>unseen</s> seen servant.)
- Extra Reflexes (3.5e Feat) + (You get additional attacks of opportunity available.)
- Publication:Hyperconscious/Psionic Feats/Sequester Power + (You get additional power points per day for every power you sequester.)
- Bag Full of Knick Knacks (3.5e Feat) + (You get an allowance each day used for pulling out just the item you need, up to a certain monetary value.)
- Master of Barriers (3.5e Maneuver) + (You get better uses out of ''psychogenic barrier'', ''psychogenic shield'' and ''psychogenic wall''.)
- Magic in the Air (3.5e Maneuver) + (You get bonuses to attack and damage based on the quantity of magic items you've destroyed recently.)
- Chainsaw Arms (3.5e Power) + (You get chainsaw arms. What could be cooler?)
- Schizochroal (3.5e Spell) + (You get freaky bug eyes, now you can see everything!)
- Greenbound Summoning (3.5e Feat) + (You get plant badgers instead of angel badgers, It works out pretty nice for you.)
- Multilimb Fighting (3.5e Feat) + (You get pretty good at fighting quickly with natural attacks.)
- Kip Up (3.5e Feat) + (You get the ability to kip up.)
- Shank (3.5e Maneuver) + (You get too proficient with a knife.)
- Animal Evolutionist (3.5e Class) + (You get two animal companions that evolve into some bad-ass monsters!)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Friendenstein (3.5e Feat) + (You get very attached to the results of your experiments.)
- Death Spook (3.5e Maneuver) + (You give an attacker a good scare, throwing off their aim and potentially spooking them.)
- Jelly Flavor (3.5e Spell) + (You give any food or drink the consistency and flavor of jelly.)
- Unseen Shackles (3.5e Martial Discipline)Grand Impact + (You give incredible momentum to a single attack, causing large damage to many creatures and potentially stunning them.)
- Lunatic (3.5e Flaw) + (You give off strange vibes which make peop … You give off strange vibes which make people shudder when they have their back turned to you. You might mutter to yourself a little too much, hold your knife a little too close or have a smile that is a little too wide. You might be a genuine threat, or maybe just a little too off-putting for most people's taste.e too off-putting for most people's taste.)
- Hotfoot (3.5e Spell) + (You give them the ol' hotfoot, forcing the target to move or take damage.)
- Spellcasting Lifedrinker (3.5e Alternate Class Feature) + (You give up some of your maximum Lifewell points to advance in your spellcasting.)
- Sublime Zen Monk (3.5e Alternate Class Feature) + (You give up the supernatural abilities granted by channel ki to gain maneuvers.)
- Militant Spellcaster (3.5e Alternate Class Feature) + (You give up your familiar and some of your spellcasting ability to become better at fighting.)
- Glow in the Dark (3.5e Feat) + (You glow in the dark.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Blitz (3.5e Feat) + (You go all out and try to achieve goals in a proactive manner.)